Super Mario Odyssey Reloaded

=Super Mario Odyssey= {| border="0" style="margin: 0; padding: 0; table-layout: fixed;" width="100%"
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 * style="padding: 0; overflow: hidden;" valign="top"|This article is about a game that has just been released on October 27, 2017 in Japan, Europe, Australia and the Americas. Major changes should be made by a contributor who has a reliable source.:"Mario Odyssey" redirects here. For information about the Super Mario Bros. Super Show! episode, see 9001: A Mario Odyssey.

Super Mario Odyssey is a platforming game for the Nintendo Switch released on October 27, 2017.[9] It is the sixteenth title in the Super Mario series, the seventh original 3D Mario title, the eighth 3D Mario title overall, and the sixth 3D Mario title on a home console after Super Mario 3D World. The game revolves around Mario exploring unknown open world-like settings, similar to Super Mario 64 and Super Mario Sunshine. These settings have been stated to bear resemblances to locations in the real world[10].

A Super Mario Odyssey themed Nintendo Switch bundle was available on launch day. The American and European versions contained the console, red Joy-Con, and a download code for the game. The American version also includes an Odyssey-themed carrying case. The Oceanian version of the bundle includes the console, red Joy-Con, and a physical copy of the game.[11] [12]

Contents

 * }
 * 1 Story
 * 2 Gameplay
 * 3 Characters
 * 3.1 Playable
 * 3.2 Supporting cast
 * 3.3 Non-playable characters
 * 4 Enemies
 * 4.1 Bosses
 * 5 Obstacles
 * 6 Captures
 * 7 Items and objects
 * 8 Clothing
 * 8.1 Hats
 * 8.2 Outfits
 * 9 Kingdoms
 * 10 Development
 * 10.1 Background
 * 10.2 Early ideas and prototypes
 * 10.3 Design decisions
 * 11 Vocal Theme: Jump Up, Super Star!
 * 12 Critical reception
 * 13 Gallery
 * 14 Media
 * 15 References to other games
 * 16 Names in other languages
 * 17 Trivia
 * 18 External links
 * 19 References

Story
Beginning "in the skies above Peach's Castle", Mario and Bowser are seen fighting one another on Bowser's airship, with Princess Peach on board as well. Bowser ultimately defeats Mario when he uses his top hat to attack, sending Mario flying to parts unknown. Bowser then takes his airship towards the skies, as he prepares a forced marriage to Peach. He leaves Mario's hat (which had been knocked off of Mario's head during his final attack) to adrift into the ship's back propellers, shredding it in the process. A piece is obtained by a hat-shaped ghost, who eventually finds Mario in his homeland of Bonneton, located in the Cap Kingdom.[13]

After Mario wakes up and catches up with the ghost, the ghost reveals himself as Cappy, and explains to Mario that Bowser had not only attacked the kingdom, destroying its airship armada, but had also kidnapped Tiara, Cappy's sister[2] [11], using her as Peach's wedding headdress. Mario and Cappy team up to stop Bowser's plans and save both Peach and Tiara, and using the piece he collected, Cappy transforms into Mario's Cap, allowing Mario to use Cappy's abilities. Cappy also informs Mario that they may be able to find a usable airship in the next kingdom, accessible from the Top Hat Tower. However, upon reaching the top, Mario is encountered by the Broodals, who were hired by Bowser as his wedding planners. After defeating one of the Broodals, Topper, Mario and Cappy use a power line to travel towards the Cascade Kingdom, where they find the airship, named the Odyssey, which uses Power Moons as energy to travel. With the Odyssey ready for sail, Mario and Cappy use it to chase after Bowser and the Broodals.

Gameplay
Unlike recent 3D titles such as Super Mario Galaxy and Super Mario 3D World, which were more focused on platforming, Super Mario Odyssey will return to the explorative open-world gameplay seen in Super Mario 64 and Super Mario Sunshine, where Mario will explore various areas in order to collect Power Moons. Mario will maintain his moveset from previous 3D titles, including the Long Jump, Roll, Ground Pound, Spin Jump, the Triple Jump and the Dive, the last of which hasn't appeared since Super Mario Sunshine. In addition, a new character called Cappy allies with Mario, and takes possession of his cap. Mario can throw Cappy as if he were a boomerang, and it can also "capture" certain objects and enemies to take control of them. There are 52 capturable targets in total.[14]

Mario's life meter also returns with three health, similar to Super Mario Galaxy. Additionally, there are no lives (and by extension, 1-Up Mushrooms) in the game making this the only 3D Mario game not to feature them, as Mario instead loses ten Coins upon dying. Due to there being no lives, Game Overs are impossible get, even if the player has no Coins remaining. There is also a new amiibo line based on Super Mario Odyssey, with a formal Mario, Princess Peach, and Bowser, which unlock more costumes. Other lines are also compatible, revealing a Power Moon location on the map. A new character named Uncle amiibo allows for the ability for some amiibo to unlock costumes, including Luigi, Wario, Waluigi, and Diddy Kong.[15]

Unlike Super Mario 64, Super Mario Sunshine, and the Galaxy games, the game will not have a central hub world. Mario will use the Odyssey airship to fly from kingdom to kingdom.[16]

Co-op mode is also confirmed, with player one controlling Mario and player two controlling Cappy.[17]

The coins that Mario collects serve as currency. There are 2 types of coins - global yellow coins, which can be found and used in any kingdom, and purple regional coins, which are different in every kingdom, and can only be used in the kingdom they were found in. Mario can spend his coins at the Crazy Cap stores.

The game features a "Snapshot Mode", where players can pause the game and take pictures using the Nintendo Switch's button. Players are also able to alter the shot by zooming in and out, tilting the camera for a vertical shot, or apply one of several filters, ranging from blurring the surroundings, adding a sepia tone, changing the camera to a fish-eye lens, or applying an NES-styled color scheme. ==Characters==

Playable

 * Mario
 * Cappy[18]

Supporting cast

 * Princess Peach
 * Tiara, Cappy's sister[11]
 * The Toad Brigade[11]


 * Captain Toad[19]
 * Hint Toad[11]
 * Banktoad<sup class="reference" id="cite_ref-NDirect1_11-5">[11]
 * Yellow Toad<sup class="reference" id="cite_ref-20">[20]
 * Mailtoad<sup class="reference" id="cite_ref-21">[21]
 * Toadette<sup class="reference" id="cite_ref-22">[22]
 * Pauline, serving as the mayor of New Donk City<sup class="reference" id="cite_ref-E32017_2-2">[2]
 * Jaxi, a jaguar-like statue found in the Sand Kingdom that comes to life when ridden<sup class="reference" id="cite_ref-GXE32017_23-0">[23]
 * Glydon, a recurring flying lizard creature that allows Mario to glide (found in the Sand Kingdom, Wooded Kingdom, Seaside Kingdom and Lost Kingdom)<sup class="reference" id="cite_ref-Kingdom_map_24-0">[24] <sup class="reference" id="cite_ref-25">[25]
 * Yoshi (found in the Mushroom Kingdom and in the Dark Side's secret areas) <sup class="reference" id="cite_ref-26">[26]
 * Talkatoo, a hint-dispensing parrot<sup class="reference" id="cite_ref-NDirect1_11-6">[11]
 * Uncle amiibo, a device used for connecting amiibo<sup class="reference" id="cite_ref-NDirect1_11-7">[11]
 * Goombette<sup class="reference" id="cite_ref-27">[27], a pink female Goomba wearing a red hat similar to Pauline's, who can only be interacted with while capturing a Goomba. If she sees Mario himself, she disappears in fear.<sup class="reference" id="cite_ref-NDirect1_11-8">[11] <sup class="reference" id="cite_ref-Polygon10Min_28-0">[28]

Non-playable characters

 * Local residents
 * Bonneters<sup class="reference" id="cite_ref-29">[29], Hat-wearing ghost creatures that are similar to Cappy and Tiara (found primarily in Bonneton<sup class="reference" id="cite_ref-30">[30] and Fossil Falls<sup class="reference" id="cite_ref-GameInformer_31-0">[31] )
 * Tostarenans, skeletal townsfolk overwhelmed by ice in their region (found primarily in Tostarena)
 * Lochladies<sup class="reference" id="cite_ref-Kingdombrochures_32-0">[32], mermaid-like creatures (found primarily in Lake Lamode)
 * Steam Gardeners<sup class="reference" id="cite_ref-33">[33], robotic teapots that water the flowers in their region (found primarily in Steam Gardens)<sup class="reference" id="cite_ref-E32017Live2_34-0">[34]
 * New Donkers<sup class="reference" id="cite_ref-35">[35] (found primarily in New Donk City)
 * Shiverians<sup class="reference" id="cite_ref-36">[36], round, bouncy seal pup-like creatures wearing winter attire (found primarily in Shiveria)<sup class="reference" id="cite_ref-NDirect1_11-9">[11]
 * Bubblainians<sup class="reference" id="cite_ref-37">[37], snail creatures (found primarily in Bubblaine)<sup class="reference" id="cite_ref-NDirect1_11-10">[11]
 * Volbonans<sup class="reference" id="cite_ref-GCGameplay_38-0">[38], fork-like beings in chef attire (found primarily in Mount Volbono)
 * Toads<sup class="reference" id="cite_ref-Kingdombrochures_32-1">[32] (found primarily in Peach's Castle)
 * Koopa Troopas<sup class="reference" id="cite_ref-Dev_Gameplay_39-0">[39]


 * A quartet of travelling Koopa Troopas wearing caps that race Mario.
 * Fishin' Lakitus (found in the Sand and Lake Kingdoms)<sup class="reference" id="cite_ref-E3_2017_Co-Op_Demo_17-1">[17]
 * Frogs (found in the Cap Kingdom, Moon Kingdom and on the Darker Side)<sup class="reference" id="cite_ref-E32017_2-3">[2] <sup class="reference" id="cite_ref-Kingdom_map_24-1">[24]
 * Rabbits
 * Dorries
 * Purple and yellow Dorries serving as Crazy Cap shops in the Seaside Kingdom<sup class="reference" id="cite_ref-NDirect1_11-11">[11]
 * Blue Dorrie (found in the Mushroom Kingdom and the Lake Kingdom)<sup class="reference" id="cite_ref-Kingdombrochures_32-2">[32]
 * Sphinxes, omniscient statues that block certain pathways until a riddle is answered<sup class="reference" id="cite_ref-E32017Live2_34-1">[34]
 * Poochy<sup class="reference" id="cite_ref-40">[40]
 * Birds exclusive to each region
 * Pigeons (found in the Metro Kingdom)<sup class="reference" id="cite_ref-Nintendo_Switch_Presentation_2017_10-1">[10]
 * Green birds with yellow underbellies resembing vireos (found in the Sand Kingdom)<sup class="reference" id="cite_ref-GXE32017_23-1">[23]
 * Little Birds (found in the Wooded Kingdom)<sup class="reference" id="cite_ref-Nintendo_Switch_Presentation_2017_10-2">[10]
 * Blue birds resembling blue jays (found in the Wooded Kingdom)<sup class="reference" id="cite_ref-Delfino_41-0">[41]
 * Red birds resembling scarlet macaws (found in the Cascade Kingdom)<sup class="reference" id="cite_ref-E32017_2-4">[2]
 * White birds wearing top hats (found in the Cap Kingdom)<sup class="reference" id="cite_ref-E32017_2-5">[2]
 * Penguins (found in the Snow Kingdom)
 * Sheep wearing sombreros (found in the Sand Kingdom)<sup class="reference" id="cite_ref-VentureBeat_WUP_42-0">[42] and the Mushroom Kingdom.
 * Dog (found in the Sand Kingdom, Seaside Kingdom and Moon Kingdom)<sup class="reference" id="cite_ref-NDirect1_11-12">[11]

Enemies
Certain enemies will wear different gear depending on the area they are found in.

Bosses

 * The Broodals
 * Topper (found in the Cap Kingdom,<sup class="reference" id="cite_ref-43">[43] Bowser's Kingdom, and Dark Side<sup class="reference" id="cite_ref-44">[44] )
 * Hariet (found in the Sand Kingdom,<sup class="reference" id="cite_ref-E32017_2-6">[2] Bowser's Kingdom, and Dark Side)
 * Spewart<sup class="reference" id="cite_ref-45">[45] (found in the Wooded Kingdom, Luncheon Kingdom, and Dark Side)<sup class="reference" id="cite_ref-Nintendo_Switch_Presentation_2017_10-3">[10] <sup class="reference" id="cite_ref-46">[46]
 * Rango<sup class="reference" id="cite_ref-47">[47] (found in the Lake Kingdom, Snow Kingdom, and Dark Side)<sup class="reference" id="cite_ref-48">[48]
 * Madame Broode and Chain Chompikins<sup class="reference" id="cite_ref-Brood_49-0">[49] <sup class="reference" id="cite_ref-GameInformer_31-1">[31] (found in the Cascade Kingdom and Moon Kingdom)<sup class="reference" id="cite_ref-NDirect1_11-13">[11]
 * RoboBrood<sup class="reference" id="cite_ref-gamefaqname_50-0">[50] (found in Bowser's Kingdom and Dark Side)
 * Mechawiggler<sup class="reference" id="cite_ref-51">[51] (found in the Metro Kingdom)<sup class="reference" id="cite_ref-E32017Live3_52-0">[52]
 * Knucklotec<sup class="reference" id="cite_ref-53">[53] (found in the Sand Kingdom)<sup class="reference" id="cite_ref-E32017_2-7">[2] <sup class="reference" id="cite_ref-54">[54]
 * Torkdrift<sup class="reference" id="cite_ref-gamefaqname_50-1">[50], a UFO boss (found in the Wooded Kingdom)
 * Brigadier Mollosque-Lanceur III<sup class="reference" id="cite_ref-gamefaqname_50-2">[50], a well-dressed, giant, purple octopus that attacks by spitting spiked balls (found in the Seaside Kingdom)<sup class="reference" id="cite_ref-NDirect1_11-14">[11] <sup class="reference" id="cite_ref-GXSeaside_55-0">[55]
 * Cookatiel<sup class="reference" id="cite_ref-56">[56], a pink bird in chef attire (found in the Luncheon Kingdom)<sup class="reference" id="cite_ref-57">[57]
 * Ruined Dragon<sup class="reference" id="cite_ref-58">[58], a giant dragon found in the Ruined Kingdom. It brings down the Odyssey to said kingdom when Mario initially attempts to enter Bowser's Kingdom. It attacks Mario with lightning.
 * Astro-Lanceur<sup class="reference" id="cite_ref-Prima_Bosses_59-0">[59]
 * Bowser (fought in both the Cloud Kingdom and the Moon Kingdom)<sup class="reference" id="cite_ref-60">[60] <sup class="reference" id="cite_ref-61">[61]

Obstacles

 * Boulder-like low-poly bell peppers (found in the Luncheon Kingdom)<sup class="reference" id="cite_ref-NDirect1_11-15">[11]
 * Spiked Ball-like shells (found in the Seaside Kingdom)<sup class="reference" id="cite_ref-Polygon10Min_28-1">[28]
 * Floating Mine-like shells (found in the Seaside Kingdom)<sup class="reference" id="cite_ref-Polygon10Min_28-2">[28]
 * Oil Drums (found in their original arcade appearance in a 2D segment)<sup class="reference" id="cite_ref-NDirect1_11-16">[11]
 * Spike Bars (found in the Seaside Kingdom)<sup class="reference" id="cite_ref-Polygon10Min_28-3">[28]

Captures
This section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible.
 * Froggi
 * Spark Mimjun
 * Jade Paragoomba
 * Chomp Pack
 * Big Chomp Pack
 * Desert Bro.
 * T-Rex Chuck
 * Walrost
 * Glirdo
 * Aztec Moe-Eye
 * Cactburn
 * Foonga
 * Fist Juro
 * Mini Rocket Joe
 * Desert Glydon
 * Mud Lakitu
 * Robros
 * Creep-Cheep
 * Static Shoes
 * Poison Piranha-Fly
 * Elite Einherjar Joe
 * Fire ShrooBro.
 * Snoose
 * Overheat Krab
 * Tree Camo Joe
 * Boulder Jiro
 * Ember Mandriller
 * Tropical Grinder Kong
 * Diamond Bro.
 * Harpoonile
 * Grenade Soldier
 * RC Car Chuck
 * Snow Ty-Foo
 * Shiverian Spear Joe
 * Heatool (Snow Kingdoom)
 * Lava Gushen
 * Lava Harpoonile
 * MetJack
 * Bee Bro.
 * Pink Fire Bro.
 * Sniper Joe E
 * Fire Piranha Fly
 * Jade Pokio
 * SkateBot
 * Dt. Wily Statue
 * Spewart Mechaniloid, Topper Mechaniloid, Rango Mechaniloid, and Hariet Mechaniloid
 * Brawler Jiro
 * Crystal Flower Chuck
 * Bowser Mechaniloids
 * Blast Monkey
 * Greek Ribbite
 * Koopaleon
 * Skoripion

Kingdoms
There are seventeen named locations that Mario can explore, most of which are in what are known as "kingdoms"<sup class="reference" id="cite_ref-Kingdom_map_24-2">[24]. Each location has a specific theme, some being similar to themes seen in previous Super Mario titles, others being original themes. Some locations are based on a real-world location (e.g. Metro Kingdom's main area, New Donk City, is based on "New York City"). Bowser is after various items in some of these locations, which all tie to his preparations for his wedding.

Development
Official infograph showing the recognized difference between the progression-oriented, and the more sandbox-exploration style of the 3D Super Mario series. Or as put by Miyamoto, "casual" and "core" games.===Background=== When asked about "coming home" to the Super Mario 64 and Super Mario Sunshine style of gameplay, Shigeru Miyamoto explained that when he was developing Super Mario 64 with Yoshiaki Koizumi, they realized that the title would be more directed towards the "core gamer", rather than the casual, pick-up-and-go gamer.<sup class="reference" id="cite_ref-Treehouse_Live_January_128-0">[128] After Super Mario Sunshine, their focus re-shifted to more accessible, casual gamers, hence encouraging them to make Super Mario Galaxy with more progression-oriented gameplay corridors. Then in recent years, we made Super Mario 3D World and even though that's a 3D game, it's a little more accessible to everybody. [...] So when we thought about making a Mario for Switch, we wanted to make it [...] something a little bit more on the core side, that people who like action games can really get into. As Super Mario Odyssey was developed alongside the Switch hardware, Yoshiaki Koizumi encouraged the game's developers to share their requirements and suggestions with the hardware development team.<sup class="reference" id="cite_ref-Metro.co_interview_129-0">[129] This directly led to the inclusion of the two motion-sensitive controllers and the HD rumble feature on the Nintendo Switch hardware, which became a prominent part of Super Mario Odyssey gameplay.

Early ideas and prototypes
Development for Super Mario Odyssey began right after Super Mario 3D World was released in late 2013.<sup class="reference" id="cite_ref-130">[130] Miyamoto sought more senior developers and staff teams who had been involved in past 3D Mario titles, in order to really "go back to the roots" of Super Mario Sunshine and Super Mario 64.<sup class="reference" id="cite_ref-Treehouse_Live_January_128-1">[128] As a result, Yoshiaki Koizumi was made the game's producer, and Super Mario 3D World director Kenta Motokura again took on the role of director. Miyamoto remained with a consultative role throughout development, and although he contributed a lot of feedback, he was also very accepting of the development team's ideas.<sup class="reference" id="cite_ref-131">[131] Motokura revealed that early stages of development involved creating a "huge" amount of gameplay prototypes with numerous ideas, and the capture ability was one of them.<sup class="reference" id="cite_ref-Nintendo_Treehouse_June_132-0">[132] [The capture ability] was just one of the ideas that came up, but we worked on it for two or three days, and it just instantly turned into something that was really fun, and we decided [that it should be] the center of this game.Many of the other different prototype ideas were still included, providing for the diversity in game mechanics throughout the game's stages, known as "kingdoms". These "fully realized worlds" were said to have been inspired by the Japanese hakoniwa box gardens, that bring rich landscapes to life in a miniaturized form.<sup class="reference" id="cite_ref-133">[133] The size of these worlds were often adjusted to ensure that the player can regularly discover an engaging action to perform.<sup class="reference" id="cite_ref-Metro.co_interview_129-1">[129] This was also intended to allow handheld players to still accomplish a Power Moon mission, even if they have only a few minutes to play.<sup class="reference" id="cite_ref-134">[134]

Design decisions
Super Mario Odyssey's theme is highly focused on "surprises" and "travel", and the developers incorporated many of their travel experiences around the world.<sup class="reference" id="cite_ref-Nintendo_Treehouse_June_132-1">[132] For instance, elements of the Sand Kingdom was derived from Kenta Motokura's experiences during a trip to Mexico, and the Luncheon Kingdom's food aesthetics was inspired by Italy and other European countries.<sup class="reference" id="cite_ref-Gamescom_Cologne_135-0">[135] Kenta Motokura (left) and Yoshiaki Koizumi (right) being interviewed as part of a Nintendo Treehouse segment for E3 2017.The developers recognized that when traveling to foreign countries, something that really has an impact is the different currencies. Therefore, they wanted to have Mario collect and use different Regional Coins in each kingdom. Since the player travels outside of the Mushroom Kingdom, the diverse art-style between all the different kingdoms aimed to recreate the feelings of surprise and discovery when visiting foreign lands. It was also noted that a lot of time was spent in getting the right balance between familiar Mario concepts, and completely new ones.<sup class="reference" id="cite_ref-Nintendo_Treehouse_June_132-2">[132]

An example was the realistic T-Rex that is able to be captured by Mario. The developers looked back for inspiration from familiar Super Mario World elements in Dinosaur Land, although they wanted to use a design that was "unseen" in a Mario game.<sup class="reference" id="cite_ref-Nintendo_Treehouse_June_132-3">[132] Familiar gameplay elements include the "8-bit" side-scrolling areas of the kingdoms, reminiscent to ''[https://www.mariowiki.com/Super_Mario_Bros. Super Mario Bros.]'' in which progress is more "confined" and "precise". This was intended to be an engaging contrast to the 3D sandbox environments.

The developers knew that they wanted to have a city environment in the game that would resonate with players. As Donkey Kong-inspired elements in the city came about, Pauline's presence in the series inspired the team to have her be the mayor of New Donk City. Some character development for Pauline was required in her transition from a damsel in distress to a major character, and it was decided that she would have an interest in jazz.<sup class="reference" id="cite_ref-136">[136] This led to the composition of the game's theme song shown in the E3 2017 trailer, titled "Jump Up, Super Star!", which was made to give the game energy and help get the audience excited.<sup class="reference" id="cite_ref-Nintendo_Treehouse_June_132-4">[132]

To develop the game's camera system, the team looked at previous 3D Mario games. Miyamoto discussed how the 3D camera in Super Mario 64 worked very well, as it had the joystick as well as the C buttons to adjust the automatic camera. Super Mario Sunshine had the C stick in order to control the camera freely, although they received feedback that the camera control was "a little bit difficult". With later 3D titles such as Super Mario Galaxy, the minimal control of the camera also attracted some negative feedback. Miyamoto added that it's "very difficult to find the right balance".<sup class="reference" id="cite_ref-Treehouse_Live_January_128-2">[128] With Super Mario Odyssey, we made sure that the camera controls are really really smooth and easy to use, and the Switch controllers can really serve to that. [We] really made a sandbox-style game that's really easy and feels good to control.

Vocal Theme: Jump Up, Super Star!
The official cover of the single "Jump Up, Super Star!":''Main article: [https://www.mariowiki.com/Jump_Up,_Super_Star! Jump Up, Super Star!]'' A unique aspect of this title is a vocal main theme, sung by Pauline<sup class="reference" id="cite_ref-137">[137] <sup class="reference" id="cite_ref-138">[138] (interpreted by Kate Higgins, credited as Kate Davis).<sup class="reference" id="cite_ref-139">[139] The song is big-band jazz style, and details an adventure across the worlds from this game, with Pauline referring to herself as Mario's "1-Up Girl". It was released worldwide on October 20, 2017 on the iTunes Store, while the short version is downloadable for free until January 2018.<sup class="reference" id="cite_ref-140">[140] Also, in the Western packaging, the lyrics are printed on the inside of the box on the paper part of the cover.

Super Mario Odyssey's ending also features another song sung by Pauline, called Honeylune Ridge: Escape<sup class="reference" id="cite_ref-141">[141], and has a version with Japanese lyrics as well.<sup class="reference" id="cite_ref-142">[142]

Critical reception
Super Mario Odyssey has received universal acclaim. Prior to its release, EDGE Magazine gave Super Mario Odyssey a perfect score of 10, praising the game for "taking big risks with an established formula and having them all pay off handsomely".<sup class="reference" id="cite_ref-143">[143] Ryan McCaffery of IGN had a similar view, also giving the game a perfect score of 10. Despite criticizing the camera controls, McCaffery was ultimately very impressed with the game, saying that it "is a brilliant adventure and love letter to the series that made Nintendo a household name".<sup class="reference" id="cite_ref-144">[144] Phillip Kollar and Allegra Frank of Polygon also praised the game, scoring it 9.5 out of 10. While Allegra somewhat criticized the boss battles, the two reviewers ended with "Super Mario Odyssey is almost certain to be counted among the best games in Nintendo's star series".<sup class="reference" id="cite_ref-145">[145] The game currently averages 97% on review aggregate site Metacritic (based on 67 reviews)<sup class="reference" id="cite_ref-146">[146], and 98.79% on GameRankings (based on 31 reviews), making it the highest rated game on the website<sup class="reference" id="cite_ref-147">[147].

Gallery

 * For this subject's image gallery, see Gallery:Super Mario Odyssey.


 * International logo
 * Artwork of Mario, Cappy and enemies they can capture.
 * Bowser and Peach
 * Mario running through Tostarena Town.
 * Mario and a Steam Gardener dancing to music from a boombox.

Media

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References to other games

 * Game & Watch series: The silhouette of a hat-wearing Mr. Game & Watch appears on minigame icons.
 * Donkey Kong: The location New Donk City looks to be a throwback to Mario's early origins as Jumpman. There are steel girders that resemble the ones seen in this game, and the taxi cabs have license plates reading "1981-ND", referencing the year Mario and Donkey Kong made their debut. The name New Donk City is also a reference to Donkey Kong himself. Pauline can also be found here, who originated from this game. The melody from the 25m theme can be heard halfway through the vocal theme song. The bassist can also be heard playing the 25m theme when Mario first finds him.<sup class="reference" id="cite_ref-148">[148] Also, the sound effect played when Mario jumps over a barrel in the game can be heard at the end of the aforementioned riff.<sup class="reference" id="cite_ref-149">[149] During the New Donk City festival, if the player does not talk with Pauline, she'll at one point dance by thrusting her hips back and forth, mirroring her sprite animation from the original Arcade game.<sup class="reference" id="cite_ref-150">[150] In an 8-bit segment using sprites from this game in New Donk City, Mario must dodge barrels while climbing girders. Oil Drums also appear, along with Coins spelling out "DK". Pauline's original design (then known as Lady), as well as Donkey Kong's original design, also makes a brief cameo as a graffiti art on a building.<sup class="reference" id="cite_ref-NDirect1_11-24">[11] Pauline's purple sunhat in her standard attire may be a reference to the Pauline's lost items from the game. In addition, the lost items were twice referenced in the side mission "Personal Request for the Mayor", one in regards to selecting a parasol, a hat, and a purse regarding her treasured items, while the other is hunting down Pauline's gift, with two options being a hat and a purse. In addition, in the same sidequest, one of her questions mentions what had happened in her past involved being abducted by a giant ape, referring to the plot of Donkey Kong.<sup class="reference" id="cite_ref-151">[151] Mario's Classic Cap and Classic Suit costume is based on his classic outfit in Donkey Kong.
 * Super Mario Bros.: Several parts of the game allow Mario to walk within walls from a 2D perspective, uses sprites and sound effects from that game, as well as altering the stage music to an 8-bit variation. A remix of the overworld theme from this game plays in the New Donk City Auditorium. Final Boss music from this game plays when Mario captures Bowser. With its sunglasses off, Moe-Eye sometimes hums the first few notes of the overworld and ending themes from this game while walking around.
 * Family Computer Golf: U.S. Course: Mario's Stars and Stripes outfit originates from this game.
 * Famicom Grand Prix II: 3D Hot Rally: One of Mario's outfits originates from this game.
 * Super Mario Bros. 3: The music that plays in the slots minigame room is an arrangement of the minigame music from this game.<sup class="reference" id="cite_ref-152">[152] The sound effect that plays when using a Rocket Flower is the sound effect that plays when the P Meter is full in this game.<sup class="reference" id="cite_ref-NDirect1_11-25">[11] Final Boss music from this game plays when Mario captures Bowser.
 * Qix: The Sombrero and Poncho originate from the Game Boy version of this game.
 * Super Mario Land: Mario traverses through several kingdoms, similarly to how he explores the four kingdoms of Sarasaland. Several enemies of the Sand Kingdom resemble enemies from this game. One notable enemy is the Moe-Eye, with glasses similar to the Moai statues found in the Easton Kingdom.
 * Dr. Mario: Mario's Doctor Outfit originates from this game.
 * Super Mario World: A piano remix of this game's overworld and underwater themes can be heard on radios in New Donk City.<sup class="reference" id="cite_ref-153">[153] When controlled by Mario, Moe-Eye sometimes hums the game's ending theme while walking around with its sunglasses on.<sup class="reference" id="cite_ref-154">[154] Sprites of Fuzzies from this game are used when Fuzzies appear in 8-bit segments.<sup class="reference" id="cite_ref-NDirect1_11-26">[11] A remix of the music that plays in this game during the bonus areas plays in some of the challenge areas.<sup class="reference" id="cite_ref-155">[155] Final Boss music from this game plays when Mario captures Bowser.
 * NES Open Tournament Golf: Mario's Stars and Stripes outfit is iconically used in this game.
 * Mario Paint: Mario's Painter's outfit from this game's artwork appears.<sup class="reference" id="cite_ref-NDirect1_11-27">[11]
 * Super Mario Kart: A cover of Mario Circuit's music from this game is used in the RC Car Challenge in New Donk City.<sup class="reference" id="cite_ref-156">[156]
 * Super Mario All-Stars: Mario's magician outfit originates from this game.
 * Yoshi's Cookie: One of Mario's Chef Outfit originates from the NES version of this game.
 * Donkey Kong Country series: In addition to New Donk City being named after Donkey Kong, characters' names from this series appear as street signs such as Diddy Kong, Cranky Kong, Rambi the Rhino, Expresso the Ostrich, Squawks the Parrot, Dixie Kong, Tiny Kong, and King K. Rool. Diddy Kong is also the basis of an outfit and cap Mario can wear.
 * Mario's Picross: The Explorer Hat and Explorer Outfit originate from this game.
 * Super Mario 64: Super Mario Odyssey is considered a spiritual successor to both this game and Super Mario Sunshine. The structure of the kingdoms carry over what was established in this game, such as the lack of a time limit and having areas change each time the player visits them, based on what the player has previously completed. This game also first introduced utilizing variations of Mario's Cap as power-ups. The number on Mario's football jersey is "64". There is a minigame involving foot racing Koopa Troopas, much like with Koopa the Quick. Mario can jump into some paintings in specific kingdoms to get to other kingdoms.<sup class="reference" id="cite_ref-NDirect1_11-28">[11] Mario's idle animation is similar to this game, in which he falls asleep and begins to mutter about various pastas. <sup class="reference" id="cite_ref-157">[157] The jingle that plays when collecting a non-plot-specific Power Moon is a remix of the "Course Clear" jingle from this game, though the original jingle plays when collecting a Power Star in the Mushroom Kingdom. There is an outfit and cap, aptly named "Mario 64 Suit" and "Mario 64 Cap" respectively, that when both are equipped, will change Mario's clothes and face to the polygon-like texture used in this game.<sup class="reference" id="cite_ref-158">[158] Another outfit and cap, called "Metal Mario Suit" and "Metal Mario Cap" respectively, changes Mario into his metal form in this game. Yoshi can be found on the rooftop of Peach's Castle in the Mushroom Kingdom just like in this game. Final Boss music from this game plays when Mario captures Bowser. Mario's Spin Jump that he Mario does in the game returns in this game. Mario's Dive move returns.
 * Mario Party 2: The cowboy outfit closely resembles the one Mario uses in the Mario Party 2 board, Western Land. Similarly, in the post-game, Peach when she's encountered at the Cascade Kingdom, Wooded Kingdom, and Lost Kingdom wears similar outfits to the one she wore for the Mystery Land board from the same game.<sup class="reference" id="cite_ref-159">[159]
 * Super Mario Sunshine: Super Mario Odyssey is the first 3D main series game since Super Mario Sunshine to feature open sandbox-style levels. Additionally, Mario can once again sidle while grabbing on a ledge. Mario retains his Spin Jump move as well. Some areas feature platforming challenges without the aid of Cappy, similarly to some of the secret courses in this game requiring completion without the aid of F.L.U.D.D. <sup class="reference" id="cite_ref-160">[160] The Gushen enemy capture grants Mario abilities very similar to F.L.U.D.D's various nozzles, including the ability to clean burning goop in the Seaside Kingdom, being propelled forward upon the surface of a body of water, and providing a method of defeating Mollusque-Lanceur which is very similar to how numerous bosses in Sunshine are defeated (dousing in water by hovering from above). Isle Delfino, the main setting of this game, is visually referenced on the world atlas present on an Japanese billboard advertisement for Super Mario Odyssey<sup class="reference" id="cite_ref-161">[161] <sup class="reference" id="cite_ref-162">[162].
 * Super Mario Galaxy series: The animation of Mario and Cappy getting a Multi Moon is similar to Mario getting a Grand Star in these games. The low health buzzer sound also plays when Mario is low on health. Ground-Pound Switches also reappear. Captain Toad and the Toad Brigade together with the Toad Brigade theme<sup class="reference" id="cite_ref-Comic_Con_163-0">[163], appears in the game. The Life-Up Heart functions exactly like the Life Mushroom from these games. Mario's idle animation of falling asleep is similar to these games. The regional coins for the Mushroom Kingdom are Purple Coins. The sound clip of Mario when he touches lava is reused from these games. The currency in the Moon Mingdom resembles Star Bits. Rosalina has a sprite of her doing a spinning jump found in a wall on the Darkest Side of the Moon.<sup class="reference" id="cite_ref-164">[164] . The jingle that plays when the Odyssey is restored is a remix of the jingle that plays when Mario collects a new power-up in these games. A few of Yoshi's sound clips are reused from Super Mario Galaxy 2 as well as being able to find him in eggs.
 * Super Mario 3D Land: The Tail Tree appears in the Mushroom Kingdom.
 * New Super Mario Bros. 2: Gold Mario appears as an unlockable outfit.
 * Super Mario 3D World: Some of the elements and sound effects are reused in this game. Cat Mario's Costume Mario sprite from Super Mario Maker can be seen in walls of the kingdoms, on the side of one of the skyscrapers in New Donk City, a building in Tostarena, and a pillar in the Mt. Volbono region;<sup class="reference" id="cite_ref-165">[165] and Cat Peach's sprite can be seen behind the right black-colored wall in the New Donk City Auditorium<sup class="reference" id="cite_ref-166">[166] and on the base of the lighthouse in the Seaside Kingdom.<sup class="reference" id="cite_ref-167">[167] Captain Toad retains his design from this game.
 * Captain Toad: Treasure Tracker: The Jaxi maze in Tostarena uses the same arrangement of the Super Mario Bros. underground theme from this game.<sup class="reference" id="cite_ref-Riding_Jaxi_90-1">[90] Toadette returns and retains her outfit from this game.
 * Super Mario Maker: The Builder Helmet and Builder Outfit originate from this game. Sprites of Cat Mario and Cat Peach can be found in hidden areas of most of the kingdoms. Koopa Shells retain their spinning animation from this game's Super Mario Bros. style. A remix of the Super Mario Bros.-style airship theme plays from this game in the intro cutscene.<sup class="reference" id="cite_ref-168">[168]

==Goomba     Paragoomba     Big Goomba     Spiky Goomba     Galoomba     Goombrat     Gromba     Getuned     Tanoomba     Koopa Troopa     Koopa Paratroopa     Bombshell Koopa     Snooze-A-Koopa     Krusher     Electrokoopa     Scoopa Koopas     Rapgae     Hoppoh     Bob-omb     Para Bob-omb     Kab-omb     Blue Watermelon Plant     Bulky Bob-omb     Bob-ulk     Chuckya     Amp     Skull Lanzer     Shy Guy     Zrezif Magikoopa     Fly Guy     Snifit     Greeter Staggy     Spear Guy     Fire Dancer Sentries     Piranha Plant     Mega Bandinero     Venus Fire Trap     Strike Koopeleon== ==[1]Venus Ice Trap     Electrobeat     Inky Piranha Plant     Nipper Plant     Blooper     Ninji     Ludwig Guys     Fizzlit     Amp     Crystal Krumbler     Chain Chomp     Quarterback Lakitu     Monty Mole     Mini-Razolix     Morty Mole     Scuba Bob-Omb     Teal Watermelon Plant      Mega Mole     Rocky Wrench     Waddlewing     Biddybug     Para-Biddybug     Topmen     Greenies(K-16 - Story of Steel)     Spiky Topmen     Lakitu     Fiery Lico-Flowah     Banned Joe     Buzzy Bishop     Blindisco     Pink Watermelon Plant     Shroob Laser Bro. Mega Rapgae     Leaf Ninjun     Froggy Groomba     Pineapple Bro. Chargin' Old Bone Limbo     Boulder Man Mini     Slamps     Pumpkin Troopa     Pipe Lakitu     Spiny     Buzzy Beetle     Parabuzzy     The Wenchhog Bros     Krumbler     Spike Top     Spring Ninjun     Ruff Puff     Kamel     Shroob Bones      Artsy Piano     Yeti Yariko     Fwoosh     Foo     Gao     Yeti Jiro     Conkdor     Emerald Bandinero     Stingby     Venus Titanium Trap     Pokey     Waluigi-Man Cutiecoo     Bramball     Spike     Cloud Roly-Poly     Stone Spike     Fuzzy     Prongo     Rex     Mini-Roc     Boo     Yariko     Cherry Blossom Piranha     Saxojazz     Stretch     Bomb Boo     Hoppoh     Dry Sammer Guy     Broozer     Putrid Firanha     Banned Joe     Eire     Bee Guy     Peepa     Ninja Star Bro. Scuttlebug     Crowber     Wonshi     Ghost Piranha     Fishin' Boo     Makoop     Mr. I     Magikoopa     Toady     Bully     Ascended Mini-Kracko     Bunny Goombas     Dry Tall Snifit     Draglet     Tall Miner Guy     Purple Sniper Joe     Sumo Bro. Shroob Handy     Voltguin     Double Duplicatin' Lego Soldiers     Chargin' Chuck     Smeech     Double Duplicatin' Chuck     Lego Soldiers     Blimparf     Scarab Ghost     Mecha-Koopa     Fang     Greeter Egg Pawn     Swooper     Miner Guy     Scaredy Rat     Squirtle Bros. Little Mouser     Ant Trooper     Old Rhythem Beat     Horned Ant Trooper     Mr. Blizzard     Cooligan     Kritta     Flurry     Shroobicles     Fliprus     Pendrill     Freezie     Bloomba     Freezie Hand     Cheep-Cheep     Deep-Cheep     Cheep-Chomp     Porcu-Puffer     Skeeter     Urchin     Strealoid     Shroobee Koopa     Rock Bro. Sushi     Aqua Suit Kritta     Swinging Mettaur2     Cataquack     Wizard Grublimp     Huckit Crab     Ice Antr     Sidestepper     Bulber     Squiggler     Wiggler     Flutter     Joker Shroob     Mum-mum     Bill Blaster & Bullet Bill or Missile Bullet Bill     Banzai Bill Blaster & Banzai Bill or Missile Banzai Bill     Skull Box & Torpedo Ted or Targeting Ted     Sniper Bill     Whomp     Aqua Spikkun     Whimp     Thwomp     Jack Smashah     Thwimp     Dry Bones     Dark Bones     Wario-Man Cutiecoo     Rapgae     Ray Gun Primid     Parabones     Bone Goomba     Bone Piranha Plant     Fishbone     Mini-Cyborg Bro. Hammer Bro. Hard Rock     Boomerang Bro. Fire Bro. Ice Bro. Banana Bro. Super Ninja Leaf     Sledge Bro. Kart Bro. Superball Bro. Curve Bro. Pickaxe Bro. Amazing Flyin' Hammer Bro. Venus Boomerang Trap          Viruses Vegetable Grass LandEdit Area Number and Name     Description     Bosses DestructionEdit     Sun and Moon     Technology     Weaponry     Adventure Fire Blow Hard     Ice Nekotaro     Beamsword Bro. Swordsman Piriparee     Otter Charlie Sectle Fighter Dee     Glass Scraggy     Crown Galoombrat    Hammer Bull Bro. Sleep MettaurBomb Ninjun     Ballistic Monkey Ben     Sparker Bro. Archer Nekotaro     Vultar Shadow Bitebites     Water Bro. Golden Wheelie     Spear Krusha     Needle Blipper Lava Makoop     Golf Club Ninjun     Rainbow Spike (Enemy) Cutter Joebro. Beetley Stone Hammettaur     Knik-Knak     Frog Suit Gromba     Ninja Armoroc     Whip Lion

Jumping Mecha-Blooper     Mini-Blizzardo     Chargin' Sier     Tomahawk Ninjun     Jet Stingray Roller Bro. Slambeare     Bull Knight Joe

Jet Pack GutsMini     Armored Sortie Circus Bro.

Drummer Spike (Enemy)

Mic Jiro

Tank Wario-bot     Vine Snaker==

ChompmunkBroomba (Cherry Blossom Galoomba in SMW)Yeast TroopsHammer/Sledge Shroobros.Teal Piranha Plant/Venus Gemini Trap (Wild Jumping Piranha Plant in SMW) Crystal Buzzy Beetle/Crystal Spike TopSnowcloud Lakitu Snow SpinyGolden Bill BlasterMr. KipperCat WigglerGeneral Cannon/Red General CannonSand ThwompPatch Bros.Jungle Rocket EngineCat Bullet Bill/Cat Missile Bill Speedy CheepPurple Blurp (SMW style only)Cosmic Boo Red Boo ClockSpider-ombBig Bowser StunnerBowser Jr. StunnerPiranha PodobooIce GoleginsRocky HammersMiner MolesGlaciar MagikoopaPink Stretch BooSand BonesSand MuncherSharkboneAmazin' Flyin' Fire Bro.Lemmy AmpFisher And Joe/Angry Red SunTeal Ant TrooperMantiniHedgehoggerTeal Cheep CheepCat Banzai Bill Missile Banzai TopCat Banzai Bill BlasterMini-King Cheep-CheepHuckit BiddyCrab Big Jade Bertha/Snow BassScuba TroopaWater Shroobro. Grumbapple(Boss 21)  Primal Kritter, Frog-Beezo, Big Posion Bro. and Sledgeroo Mini-Mallet Bro.(Boss 22). Neon Bills and Neon Blaster  Heavy Blizzard Fake Ice Flower Ninja Knight     Pasture Bro. Fishman Grunts Red-Hot Rex,   Funny Bowl Flamine Jabcrab  Icicle Warriors   Frost Rollidillo    R.O.B. Marksman  Dark Gulpit  Wooly Monty Hammors  BiddybeeSkeleton Terror WolfSand BlarggSerpentDrs. Bone Morty MolesBony BeetleysPickelman Bros.Copter Klown KoopasDig-Digs/Chill Dig-DigsRed Buster BeetlesChargin' PuknsSailor GuyDiamond Armour ChuckPhoton Jumpin' ChuckBarrel Rock ChuckSwinging Camo MetCharging Spades ChuckGold Paladin ChuckClimbing Yoshi TroopaCoin NinjunCrystal Flower MetoolsCrystal Dino Rhino/Crystal Dino Torch Deep Cheep BangKoopirates and Bandana Bloopers.Wood Klown KoopasHopping EyeballerRuby EerieMini BrambrawlFake AcidMettaursFrost Skull MonkingOareosSkull Fire ChompHail Bro.Fire RattlenakerWhirly Fly Guy/Tall Shy Guy/Fire Snifit/Fire Flysnifit/Bone Spear Guy/Turtle-BeezoGreek FuzzyFreezie SpearmanZucchini SquishysBlue Piranha GoombratFrost Cockabird (Based off SMW)Elite Broforow  Robotnik Assault Tellies  Orcalord Shock Bro. Lolli Pop Livid Stone Robotnik Livid Stone Lemmy Crabble Robotnik Jazzy Jets Armed Roader, Ring Sisters, Goby, Gold Kidsect, Crab Mets, Huckit Crab Mets, Teddyrant G Soldier, Motor Joes, and River Cheep-Chomps. Timber Spear Bro.Ice Shell Bro.Terror Wolf DevilWild Inky Piranha Plant4-Way JelectroRip Van JellyfishSolar Hot FootScuba Kak-OmbKamikaze Chuck (in SMW style only)Pink Lil' Sparky/Jade HotheadMecha GaloombaBlue Lava LotusPumpkin LotusMega Miner MoleLady Bee NinjunsBee NinjiJurassic TrooptopHot-Chill TrooptopHeavy Gem ParabeetlePorobimpCaped GoombaIce Cream PokeyMud LakituSpear TrooptopWild PorcupoJurassic PtooieRain Frogog Bone RexRed Rip Van Fish (SMW style only)Chargin ChuckDroid Goop-Squirtin' PurcupufferShuriken Bro.Archer TrooptopKibble Trident (SMB and NSMBU styles)Roto-Star (SMB3 style only)Sand Ball 'n' Chain (SMW style only)Gagaga Bro.Sand Bibble Buds ChokeyGumdrop Spike/ Melon Spike/Snow Ape Spike /Kero Spike/Gemstone SpikeBreakdance Bros.Treb & Bas Snow O'Dile Royal Melody NinjiMetalhead ChuckArcher FeatherguardGigas KoopaligatorsCoppice Cheep Cheep DarkSand Bro.Super Koopa (SMW style only)Pink Spiral Sis.Electric BlizardWood Grolem TankersCamo Torpedo TedTeal Targeting TedPeppop Bronze PeppopSilver PeppopSparionSledge Trooptop Fire TrooptopIce TrooptopTeal UrchinGrand MetallSand ParametallSparkDr and RainbasElite Heavy JoeLaser BandineroHot Telly BuddiesJade DirectobeetNile Scuba-GatorShockwave JoeHuckit PodcrabCherry Blossom  Strollin' StuReturning Tread JoeWild Rosey MettaurRosey GoombaFruito Pow Molem GoleginsTall Anti-GuySand Boss BassIce Shroobros.Mini-Giga SpinyMini-Blue Chain ChompMini-White Chomp SharkGiga ScubagliderMini-Giga Burning Spike Fink Flower CharlieTaseMiniMighty QuackshotGrand HafterQuannon RunnerPolar Rollerbear Rose Thorn GuyFast PuncharooTerror-MiniPyro Bro.Venus Mage TrapJewel LotusJewel Flower CharlieBurning Leo

BossesEdit
There are many bosses in this game.
 * Boom-Boom: A loyal minion to Bowser. Jump on its head 3 times to defeat him. Boss of Goomba Plains-Fortress.
 * Goomboss: The King of the Goombas. Jump on one of his Goombas to reach his crown to hurt him. Do this 3 times to defeat him. Boss of Goomba Plains-Castle.
 * Magmaw: A Sandmaw made of lava. Defeat it by shooting ice into his mouth 5 times. Boss of Sandmaw Desert-Fortress.
 * Bowser(1): Defeat Bowser by grabbing his tail and swinging him into a bomb 1 time. The battle is just like the 1st battle with Bowser in Super Mario 64. Boss of Sandmaw Desert-Bowser.
 * Pom-Pom: Boom-Boom's sister. She uses bomerangs and tries to crush you with her shell. It takes 3 hits to defeat her. Boss of Cheep-Cheep Sea-Fortress.
 * Angler Cheep: A Cheep-Cheep that hides in the dark. There is a lever that turns on the light temporarily. Turn the light and attack his weak spot 3 times to defeat him. Boss of Cheep-Cheep Sea-Castle.
 * Panswomp: A Pansic that pilots a Vino that has a volcano instead of moss on its back. Freeze the volcano and attack it to destroy the Vino. Once the Vino is defeated, it becomes a normal White Pansic. Boss of Pansear Woods-Fortress.
 * Bowser(2): Bowser is fought on a stadium that is floating on lava. Lava plumes sometimes appear on the stadium to attack Mario. Bowser can be defeated the same way, but with 3 hits instead of 1. Boss of Pansear Woods-Bowser.
 * Boom-Boom and Pom-Pom(1): Boom-Boom and Pom-Pom fight together. They both take 3 hits to defeat, one for each of the 2 bosses. Bosses of Whomp Mountain-Fortress.
 * Large Fry: The only boss that doesn't have to do with the name of the world. You have to throw Bomb-Ombs into his mouth 4 times to defeat him. Each time he gets damaged, he becomes a little bigger. Boss of Whomp Mountain-Castle.
 * Homing Bill(10 of them): Ten Homing Bills working together. Each Bill can be beaten by a jump or a jump attack from Frog Wario. Bosses of Bullet Bill Factory-Fortress.
 * Bowser(3): Bowser is fought on a tank with Homing Bill Blasters firing at you. Same as other Bowser battles but with 5 hits instead of 1. Boss of Bullet Bill Factory-Bowser.
 * Boom-Boom and Pom-Pom(2): They are fighting on a airship shooting Homing Bullet Bills. Same as last battle. Bosses of Aurum Skies-Airship.
 * Aurochum: A lot of Tribyte Aurum fused together to become a robotic hydra. Melt its 5 heads to defeat it. Boss of Aurum Skies-UFO.
 * Goomba Guardian: Bowser's last line of defense before the castles entrance. It spits boulders made of lava while summoning Terminoomba backup. Jump on its head 3 times to defeat him. Each time you hit him, he roars you back to the beginning of the bridge. Boss of Bowser's Castle-Fortress 1
 * Bowser(Final): The final Bowser battle takes place in a boxing arena. He uses new boxing gloves to try to attack Mario. There are no bombs to hurt Bowser, so wait untill he does his 3-hit combo attempt, when he does this use the elastic rope to swing at Bowser's shell, exposing his skin to make him vulnerable to a jump. Jump on him 3 times to defeat him. Boss of Bowser's Castle-Castle.
 * Boom-Boom and Pom-Pom(Final): They fight on the Aurum UFO surrounding Bowser's Castle. They both have wings so they fly and do different attacks. Boom-Boom creates a tornado from the air while Pom-Pom throws swooping bomerangs. They both are defeated by 5 attacks each. Bosses of Aurum UFO-Fortress Final.
 * Lunar Aurochum: A advanced version of the Aurochum combined with the mysterious Lunar Sanctum. Use your Boulder Form to clog its giant cannon to damage it. Do this 4 times to defeat it. He is the first of 2 Bosses of Aurum UFO-Lunar Sanctum.
 * Aurum Lavos: A resurrected beast resurrected from the Aurum when the Aurum laser hit a bucket. It is protected by a sheild that can only be attacked by a Power-Up. The barrier changes after each hit. It takes a whopping 28 hits to defeat it. The final boss of Aurum UFO-Lunar Sanctum and final boss of the game.
 * Koopolosus: A bonus boss that is a giant Koopa. It has a weak shell, unlike other Koopas, so hit her shell untill it breaks in 5 hits. After the 5 hits, her shell breaks and she only takes 3 more hits to defeat. Appears in Rainbow Train-Boss Rush.

Boss RushEdit
In this mode you face all the fortress and castle bosses along with a bonus boss. There is no clock here so you have unlimited time to fight the bosses.

​Regular ItemsEdit

 * Coins: A currency of the Mushroom Kingdom. Can be used at Toad Shops to buy Power-Ups
 * Blue Rings: In every level, there's a Blue Ring. There are many ways to get Blue Rings. Going through every Blue Ring unlocks a new world. The most common way to get to Blue Rings is by using your Phoenix form.
 * Red Rings: Going through these creates 8 Red Coins.
 * Red Coins: These appear after you go through Red Rings. Collecting all 8 Red Coins makes a item appear.

Power-Up ItemsEdit

 * Fire Flower: Shoots fire to burn enemies. Only way to defeat Sandmaws.
 * Frog Suit: Allows Mario to jump really high and swim faster. Use this to reach high areas. It also does a attack when you jump in Frog Form as Wario.
 * Double Cherry: Allows Mario to create a CPU controlled clones that follow you and help you. They will also take hits for you.
 * Ice Flower: Allows Mario to shoot ice at enemies. Only way to defeat enemies that surround themselves/are made of fire.
 * Cloud Flower: Allows Mario to create cloud platforms. It can have 3 clouds at once and can regenerate clouds by shaking the 3DS.
 * Orbit Flower: Allows Mario to make a small planet immediately, and a large planet by charging it. Small planets are meant to ground pound to move it and large planets can't move, but can cause small enemies to get caught in the orbit.
 * Freezing Mushroom: Allows Mario to freeze water and lava while still being able to shoot ice.
 * Chameleon Suit: This item allows Mario to swing from the ceiling using a long tounge and allows you to become invisible to enemies.
 * Boulder Mushroom: Allows Mario to become a living boulder, becoming invincible while rolling over lava and enemies. When Mario In Boulder form hits a wall, he becomes the starting form of Boulder Mario.
 * Potted Piranha Plant: When Mario picks this up, he can use this to eat enemies. Does not count as a Power-Up but can help as a helpful item. Not available in Aurum UFO.
 * Tuba Mushroom: Allows Mario to become a tuba that can launch sound that is sensitive to enemies with large ears. It can also bounce really high.
 * Mole Costume: Allows Mario to become a mole that can drill through soft grounds. Some Blue Coins are underground so you have to use the Mole Costume to find them.
 * Phoenix Suit: Allows Mario to fly and shoot fireballs. You can fly through Blue Rings using Phoenix Form to get to a secret area.
 * Whirlwind Flower: Allows Mario to blow away clouds. Bring it to previous worlds to uncover secrets. It also spins propellers to make doors open and blow away enemies.
 * Blazing Mushroom: Allows Mario to dash on lava and shoot homing fireballs. As long as Mario moves, he can stay on lava without deaths happening.

​GalleryEdit
MarioLuigiMariaLuiseWarioWariaDouble MarioIce LuigiFire MarioPhoenix MarioWhirlwind MarioBlazing Mario200px-Goomba - New Super Mario Bros U.pngGoombaKoopaPansearPansicPansunderWhompBowserTribyteBiotaBandineroMonty MoleBullet BillMole MarioDrill BillBlue RingsCoinsRed RingsRed CoinsSwooper200px-BobombSMWA.pngBomb-OmbMirri(Before Mario Goes Near)Piranha PlantCheep-CheepMagmawBlockhopperHammer Bro.Ice Bro.PeachCloud LuigiCloud MarioBlooper(Below Water)Blooper(Above Water)OctoombaBaby BeetlePokey Head100px-Pokey.pngThe Entire PokeyWigglerGoo PiranhaOctoboom BoomerPodobooFire FlowerPhoenix Suit Add a photo to this gallery