Kirby: Jewel of the Ancients

=Kirby: Jewel of the Ancients=  Kirby: Jewel of the Ancients is an upcoming 2.5D Platforming Game for the Nintendo Switch, it is the next upcoming game in the Kirby series and the second to be released on the console after Kirby: Star Allies. The game expands on the mechanics of the previous games offering a much larger game as a result. The story of the game focuses on Kirby, King Dedede, Bandana Dee & Cpt. Doo who go on an adventure with a group of explorers known as the Rosarians to search for ancient treasure.

Contents
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Story Synopsis
The story opens to Kirby chasing Waddle Dee around King Dedede's Castle whilst the latter is carrying a piece of cake. while they're running about the upper levels of the Castle below in the throne room King Dedede and Cpt. Doo are talking to some strange characters who refer to themselves as the Rosarians and request King Dedede to assist them on a mission to uncover ancient treasures, showing a diagram of several relics of the past with jewels and precious metals. King Dedede inspects the parchment and mistakes some of the relics for food and agrees to help, Kirby also notices the parchment and quickly runs over, crashing into King Dedede and attempts to grab the parchment from him.

King Dedede rolls up the parchment and hands it back to the Rosarians and they all head off, Bandana Dee quickly in tow, still carrying the piece of cake above his head.

The scene transitions showing the eight crossing the deserts until they eventually reach a small mesa where the Rosarians set up a camp with the help of Kirby and Bandana Dee. They inform King Dedede and the others that they'll need to search for the treasures across the different areas around the campsite and suggest splitting up, meeting back up at camp in between their searches. With treasure afoot, Kirby and co. head off in search of the treasure in the desert.

Gameplay
Much like previous Kirby Games, Kirby: Jewel of the Ancients is a 2.5D Platforming having the player control Kirby, King Dedede, Bandana Dee or Cpt. Doo on a 2D Plane while occasionally swapping between 2D Planes and having to consider things in the foreground or background.

The player is able to walk by pushing left or right on the left joystick and sprint by tapping and then holding the joystick quickly. The player can jump by pressing the A Button and can fly/float by repeatedly pressing A to get higher into the air. The player can also Guard by using the L or R buttons and dodge by moving while holding those buttons.

Specific to Kirby is his inhale ability, this can be performed by holding the B button and if the Right Joystick is spun around while this is done in a clockwise or anti-clockwise direction then it can become a Super Inhale which. If Kirby inhales something then he can spit it out by pressing B after he's inhaled. In addition while flying pressing B will cause Kirby to unleash an Air Bullet and will cause him to fall quickly.

By holding Down on the Joystick this will make Kirby crouch, if Kirby has inhaled something he will swallow it by doing this action. If the enemy is a Copy Ability Enemy (See Copy Abilities section) he will gain their ability. While Crouching the player can Tap A to make Kirby do a slide which can damage most enemies and break blocks.

While the player has an ability they can hold the X button to drop the current copy ability, by tapping X however one of Kirby's new abilities in this game is used, the Pocket Ability. With this ability Kirby is able to store an additional Copy Ability and freely swap between both his active and pocketed Copy abilities by tapping X. In addition Kirby can collect sealed Foods which are distinguished by being encased in a star, by collecting this food Kirby can use it at any time by pressing the Y button.

Kirby can use the Directional Pad to interact with various objects, doors and alternate pathways can be accessed by tapping the Up directional button if there is a door or pathway behind Kirby. By holding Up or Down Kirby can ascend or descend ladders when positioned in front of one. By tapping Up in front of a Treasure Chest will cause it to open revealing the secrets within. Lastly by holding Down Kirby can activate levers to open up pathways or remove obstacles.

Copy Abilities
Kirby's most unique ability and most well-known is his ability to copy some of his enemies abilities by inhaling them and swallowing them, by doing so Kirby is able to use the powers of that enemy for himself and will often gain a special type of hat, helmet or headband to signify he has a particular ability. In addition some abilities will slightly change the way Kirby looks now. Also unique to Kirby: Jewel of the Ancients is the accessibility of a Copy Ability, unlike previous games certain game modes restrict which copy abilities appear, however all copy abilities are available for modes like The Arena and The True Arena (See The Arenas section).
 * Ice - Kirby has a cyan body colour and has visible air blowing off his body
 * Fire - Kirby has a red body colour and small flames occasionally erupt on his hands
 * Spark/Plasma - Kirby has a green body colour and static electricity crackles around him
 * Stone - Kirby has a brown body colour and his body has slight edges added to him making him appear more rocky in appearance
 * Cloud - Kirby has a light blue body colour and small clouds form around his hands

Below are a list of all abilities in the game, this list will be added to with information on every ability as the page continues and then also the attacks of each ability.

Beam
Beam is an ability that appears in all Game Modes and is first encountered in 1-1 for Story Mode, it is the third ability obtainable in that mode. Beam is given by two enemies; Waddle Doo and Gemra. The ability is one of three abilities Cpt. Doo can use and is his default ability.
 * Beam Whip (B-Tap) - Kirby unleashes a line of energy that arches from above him down in front of him.
 * Wave Beam (B-Hold) - Kirby charges a blast of energy and fires it as a powerful ball of energy damaging any enemy hit by it.
 * Capture Beam (Up+B) - Kirby latches a nearby enemy holding them in place to be launched with an explosive result.
 * Cycle Beam (Dash+B) - Kirby spins a beam out in front of him for a short distance dealing a high amount of damage.
 * Beam Blast (Dash+A+B) - Kirby unleashes a barrage of small beam blasts raining down on enemies beneath and in front of him.
 * Cracker Beam (Up-Down+B) - Kirby whacks the Beam Wand into the ground unleashing two shockwaves going in each direction damaging enemies on the ground that get caught by the beam.
 * Beam Flip (Reverse Direction after Cycle Beam) - Causes Kirby to flip backwards unleashing a barrage of beam blasts in a circle around him at the height of his jump.

Bomb
Bomb is an ability that appears in all Game Modes and is first encountered in 2-3 for Story Mode, it is the eighteenth ability obtainable in that mode. Bomb is given by two enemies; Poppy Bros. Jr. and Foley however can also be obtained from the boss Dusty Woods.
 * Hold-A-Bomb (B-Tap w/o Bomb) - Kirby creates a bomb to throw, if Kirby doesn't throw the bomb before it explodes he'll hurt himself and anyone nearby.
 * Bomb Throw (B-Tap with Bomb) - Kirby throws the bomb he's holding in an arching motion.
 * Drop Bomb (B-Tap w/o Bomb near enemy) - Kirby places a Bomb on an enemy causing it to explode damaging them shortly after it's placed.
 * Set Bomb (Down+B with Bomb) - Kirby places the Bomb down on the ground where he's standing.
 * Bomb bowl (Dash+B) - Kirby throws a bomb straight ahead, rolling along the ground until it hits an enemy or falls into a pit.
 * Bigger Bomb (B-Hold w/o Bomb) - Kirby creates a larger bomb than usual, if held for too long however the Bomb will explode early.
 * Bomb Party (Left-Right/Right-Left+B) - Kirby throws three bombs that land further in front of him exploding on impact with an enemy or the ground.

Cutter
Cutter is an ability that appears in all Game Modes and is first encountered in 1-2 for Story Mode, it is the sixth ability obtainable in that mode. Cutter is given by the enemy, Sir Kibble however can also be obtained from the boss Red Rust.
 * Cutter Boomerang (B-Tap) - Kirby throws the blade from his hat in a small boomerang ring, holding up or down will adjust the curvature of the throw.
 * Hyper Boomerang (B-Hold) - Kirby charges up the blade making it larger and more deadly, allowing it to bounce off walls.
 * Cutter Dash (Dash+B) - Kirby swings the blade without throwing it while dashing forwards.
 * Sweep Cutter (Jump+B) - Kirby throws a blade while grabbing another to hold in front of him, dealing damage to enemies hit by either blade.
 * Cutter Drop (Jump-Down+B) - Kirby holds the blade out in front of him while falling dealing damage to enemies in his path.
 * Cleaving Cutter (B near Enemy) - Kirby swipes at the enemy in front of him striking twice in quick succession.
 * Final Cutter (B near Enemy after Cleaving Cutter) - Kirby heaves the blade up into the air and then slams it down unleashing a small shockwave damaging the enemy caught in the attack and nearby ones too.
 * Stored Cutter (B-Hold+Down) - Kirby stores a charged Blade to be used the next time he presses B.
 * Blade Rider (Dash+Up+B) - Kirby creates a big blade that he rides while spinning around, the blade travels for a short distance before disappearing.

Fighter
Fighter is an ability that appears in all Game Modes and is first encountered in 1-4 for Story Mode, it is the twelfth ability obtainable in that mode. Fighter is given by the enemy, Knuckle Joe and the Mid-Boss, Iron Mam. The ability is one of three abilities Bandana Dee can use.
 * Vulcan Jab (B-Tap) - Kirby hits with a series of small quick jabs that are fairly weak.
 * Nonstop Jab (B-Tap Multi) - Kirby continues unleashing a barrage of punches dealing little but consistent damage.
 * Smash Punch (B-Hold) - Kirby unleashes a single powerful punch that deals considerable damage to any target caught in the hit.
 * Force Blast (Down+B-Hold) - Kirby charges an energy blast that can be raised three levels and be fired off at enemies in front of him.
 * Leg Sweep (Dash+B-Tap) - Kirby deals a series of four leg sweeps while running forwards damaging foes caught in the attack.
 * Spin Kick (Dash+B-Hold) - Kirby deals three heavy kicks while spinning, holding up will cause Kirby to rise up off the ground to hit aerial enemies.
 * Down Kick (A+B-Down) - Kirby kicks downwards bringing any enemy caught in the attack down to the ground.
 * Moon Somersault Kick (A+B-Tap) - Kirby unleashes a swift kick with a distinct crescent shape from the energy burst.
 * Double Kick (A+B-Hold) - Kirby performs two kicks in quick succession, the second unleashing an energy blast that travels a short distance.
 * Rising Break (Up+B-Hold) - Kirby's fist glows with energy as he performs an uppercut bringing any enemy he catches in his grasp with him.
 * Foe Grab (B Near Enemy) - Kirby grabs a nearby target.
 * Arm Throw (B while Holding Enemy) - Kirby throws the grabbed target, using them as a projectile against more enemies.
 * Cartwheel Kick (Down-Hold after Spin Kick) - Kirby breaks out into a Cartwheel dealing damage to any enemy that gets in his way, the attack ends if the player lets go of Down or B or if Kirby runs into an obstacle that stops him.
 * Loop the Loop (Down-Hold after Rising Break) - Following the Rising Break, Kirby performs a Loop crashing back into the ground, if he caught an enemy in the Rising Break that enemy will explode unleashing a shockwave across the ground.

Fire
Fire is an ability that appears in all Game Modes and is first encountered in 1-1 for Story Mode, it is the second ability obtainable in that mode. Fire is given by two enemies; Hot Head and Flamer and the Mid-Boss, Fire Lion. It can also be obtained from the boss Xodoax.
 * Fire Breath (B) - Kirby lets out a stream of fire that can burn enemies, it can be redirected while Holding B.
 * Spinning Fire Breath (A+B) - Kirby spins around unleashing a flamethrower around him, damaging enemies that get hit.
 * Fireball Inferno (B-Hold, move Fire Breath onto Kirby) - Kirby ignites himself, causing enemies that try to run into him to get hurt.
 * Burn (Dash+B) - Kirby turns into a Fireball and blasts through any opponents in his way and can be used right after jumping while dashing.
 * Searing Burn (A while using Burn) - Kirby inahles his flames and unleashes a small explosion that damages nearby enemies sending him into the air.
 * Fireball Spin (A+B-Down) - Kirby spins like a wheel in midair while self-combusting, if Kirby lands on the ground he'll begin rolling if the player holds the left or right buttons.
 * Meteor Rain (Down+Up-B) - Kirby unleashes four fireballs into the air that come raining down near him damaging enemies hit by the fireballs and the explosions they create upon impact.
 * Overheat (B-Hold without moving) - If Kirby keeps the fire still for a period of time it will increase in intensity changing from Red to Yellow to White and deals more damage as well as increasing the range.

Hammer
Hammer is a rare ability that appears in all Game Modes and is first encountered in 3-1 for Story Mode, it is the twenty-fifth and final ability obtainable in that mode. Hammer is given exclusively by the Mid-Boss, Bonkers. It is also one of three abilities King Dedede can use and is his default ability.
 * Hammer Nail (B-Tap) - Kirby slams his hammer down in front of him pounding any enemies hit as well as knocking stakes into the ground.
 * Hammer Swing (Dash-B) - Kirby spins around with his hammer damaging any enemies caught in the attack and sending them flying.
 * Giant Swing (A+B) - Kirby swings his hammer from above him to below him while in the air.
 * Ultra Giant Swing (Dash-A+B) - Kirby performs a flip while swinging his hammer, completely protecting him while damaging enemies hit by the attack.
 * Hammer Flip (Up+B) - Kirby charges up the hammer causing it to ignite and then performing an upward Swing sending an enemy flying if they're hit.
 * Hammer Throw (Dash-X) - Kirby swings around and throws his weapon causing it to go flying dealing colossal damage to anything hit by it, it can't be stopped by anything including walls.
 * Hammer Twirl (Down+B) - Kirby twirls his hammer on the ground while holding himself above damaging any enemy that walks into his path.
 * Hammer Slammer (B-Tap repeatedly) - Kirby unleashes a barrage of hammer swings, each more powerful than the last in a four hit combo.
 * Crashing Hammer (A+Down-B) - Kirby slams the hammer into the ground while in mid-air unleashing two shockwaves travelling along the ground in both directions.

Ice
Ice is an ability that appears in all Game Modes and is first encountered in 2-4 for Story Mode, it is the twenty-first ability obtainable in that mode. Ice is given by the enemy, Chilly however can also be obtained from the Bosses Kracko & Xodoax. Unlike previous Games Kirby no longer Ice Skates automatically with this ability due to the heavily reduced traction this caused.
 * Ice Breath (B) - Kirby blows a freezing cold blast of air from his mouth freezing enemies solid and dealing damage to anything that can endure the attack.
 * Ice Storm (Dash+B/B repeatedly) - Kirby huddles down creating a freezing aura around him that hurts anything that touches it.
 * Ice Sprinkle (A+B) - Kirby spins in the air blowing a circle of freezing breath around him freezing airborne enemies easily.
 * Super Ice Sprinkle (Dash+A+B) - Kirby spins extremely fast unleashing a more powerful Ice Sprinkle that has a greater range and automatically sends frozen enemies flying away.
 * Ice Suction/Ejection (Up+B near Enemy) - Kirby sucks up a nearby enemy and then spits them out as an Ice block.
 * Ice Kick (Run into Block) - Kirby kicks an Ice block he's created which can damage any enemies that come in contact iwth it.
 * Ice Ball (Dash+Down-B) - Kirby turns into an Ice Ball and rolls forwards crushing enemies under the ice before exploding.
 * Ice Block (L/R) - Kirby hides in an ice cube that reduces the damage he takes from enemies.
 * Ice Scatter (After Ice Block) - After exiting the ice cube several fragments fly off in different directions damaging nearby enemies.
 * Snow Wall (Down+Up-B) - Kirby jumps into the air and creates a wall of ice which he then pushes forward able to hit several enemies at once and dealing decent amounts of damage, only one snow wall can be on screen per Kirby.
 * High-Powered Ice Skates (Dash for 5 seconds) - Kirby creates Ice Skates for him to ride on increasing his speed and making him invincible to pretty much everything, he can jump while using this effect and can freeze objects by running over them however if he slows down or stops the Ice Skates disappear.

Parasol
Parasol is an ability that appears in all Game Modes and is first encountered in 1-2 for Story Mode, it is the eighth ability obtainable in that mode. Parasol is given by the enemy, Parasol Dee. The ability is one of three abilities Bandana Dee can use.
 * Parasol Swing (B-Tap) - Kirby swing the Parasol out in front of him damaging enemies as well as knocking a few droplets of water which can cool off fires.
 * Twinklebrella (B-Hold) - Causes the Parasol to begin glowing, if the B Button is let go then it'll fire off a blast of star energy.
 * Drift (Falling) - Causes Kirby to slowly descend while also protecting him from attacks above him.
 * Parasol Shield (Down) - Kirby hides under his parasol, giving him immunity to one physical enemy attack and reflects projectiles back where they originated.
 * Parasol Dive (A+Down-B) - Kirby dives diagonally down smashing enemies that get hit.
 * Circus Throw (Right+Up/Down near Enemy) - Kirby picks up the enemy with his parasol, bouncing them off the the parasol sending them flying before they explode.
 * Parasol Drill (Dash+B) - Kirby dashes forward spinning the Umbrella damaging any enemies that get hit by the attack and sending them flying.
 * Parasol Twirl (Down-B) -  Kirby twirls the parasol beneath him causing damage to enemies that get caught in the attack.
 * Para-Cannon (Up+Left/Right+Down+Right/Left-B) - Causes Kirby to unleash a powerful magical blast that hits any enemy caught in the blast for several seconds.

Sleep
Sleep is an ability that appears in all Game Modes and is first encountered in 1-4 for Story Mode, it is the eleventh ability obtainable in that mode, it is also uniquely the only Limited Use Ability in Story Mode. Sleep is given by the enemy, Noddy. Sleep can also be forcefully induced by Noddy's Sleep Bubbles which are distinguished by a Purple Hue.
 * Doze Off (None) - Kirby falls asleep for twelve seconds making him unable to move, once this wears off Kirby removes the ability.
 * Snore (B-Hold) - Kirby's snoring becomes vocal damaging enemies hit by the Z's Kirby creates
 * Sweet Dreams (Repeated A-Tap) - Kirby creates a Dreaming Cloud and start dreaming about food, the food in the dreaming cloud jumps out and becomes actual items for Kirby to eat to recover health.

Stone
Stone is an ability that appears in all Game Modes and is first encountered in 1-2 for Story Mode, it is the fifth ability obtainable in that mode. Stone is given by the enemy, Rocky and the Mid-Boss, Blocky.
 * Stone Change (B-Tap) - Kirby turns into a stone or statue and becomes invincible, falling down to the ground he deals damage if he hits an enemy or rotates about.
 * Big Stone Change (B-Hold) - Kirby twirls around as he changes into his Stone Form, the stone/statue he turns into is bigger than in the regular Stone Change.
 * Golem Kirby (B-Hold-Down) - Kirby appears to turn into a giant stone version of himself that walks slowly and can't jump but damages most enemies it walks into, it'll break if it takes too much damage.
 * Change Back (B-Tap Again) - Kirby changes back with a small explosion, damaging nearby enemies.
 * Turbo Stone (Dash-B) - Kirby quickly turns into a stone spinning and retaining some of the momentum from his dash.
 * Stone Uppercut (Up+B-Tap) - Kirby creates a Stone fist and performs an uppercut, hitting nearby enemies.
 * Mighty Uppercut (Up+B-Hold) - Kirby creates a larger Stone fist which unleashes an energy blast after the uppercut.
 * Boulder Lobber (Down+Up-B) - Kirby heaves a boulder out of the ground and launches it up into the air, the boulder will hurt Kirby if he gets hit by it.

Suplex
Suplex is an ability that appears in all Game Modes and is first encountered in 2-2 for Story Mode, it is the sixteenth ability obtainable in that mode. Suplex is given by the new enemy, Jodo and the Mid-Boss, Jukid. The ability is one of three abilities King Dedede can use.
 * Dash Grab (B-Tap) - Kirby grabs a nearby target if one's in range.
 * Turbo Dash Grab (Dash-B) - Kirby dashes at a target and grabs them quickly.
 * Aerial Grab (A+B-Tap) - Kirby grabs an enemy while in the air.
 * Torrent Lariat (B-Tap after Grab) - Kirby Uppercuts the grab target sending them flying in an arc in the direction Kirby was facing.
 * Body Slam (Down after Grab) - Kirby slams the grab target into the ground making them bounce before exploding.
 * Pile Driver (Right after Grab) - Kirby charges in the direction he's facing using the grab target as a shield damaging it and any enemies caught in the attack.
 * Rock Drop (A-Tap after Grab) - Kirby jumps and performs a somersault pushing the grab target into the ground.
 * Big Suplex (Left after Grab) - Kirby turns around and slams the grab target into the ground sending them flying in the opposite direction to where Kirby was originally facing.
 * Back Breaker (Up after Grab) - Kirby hurls the grab target over his back slamming them into the ground.
 * Air Body Slam (Up/Left/Right after Aerial Grab) - Kirby launches the grab target upwards and forwards in the direction he is facing.
 * Plunge Body Slam (Down after Aerial Grab) - Kirby throws his grab target to the ground where they bounce considerably after impact, this bounce can be repeated if the area has a low ceiling.
 * Fury Stomp (B-Tap while Grabbing) - Kirby stands on top of the grab target and stomps them repeatedly for a few seconds.
 * Pinpoint Kick (A+Down-B) - Kirby kicks straight downwards, if Kirby hits an enemy he'll bounce back up in the air able to repeat the attack by repeatedly pressing B afterwards.
 * Tornado Throw (Left-Right repeatedly after Grab or Aerial Grab) - Kirby spins around rapidly launching the grab target with so much spin and force they erupt into a tornado damaging any enemy caught in the attack's aftermath.
 * Energy Tether (Down+B-Hold) - Kirby focuses his energy and emanates an aura around him, this will attract stars and blocks towards him to use for his Grab Attacks.

Sword
Sword is an ability that appears in all Game Modes and is first encountered in 1-1 for Story Mode, it is the fourth ability obtainable in that mode. Sword is given by the enemy, Blade Knight however may also be given by the boss Red Rust.
 * Overhead Slash (B-Tap) - Kirby performs a single slash directly in front of himself.
 * Spin Slash (B-Hold) - Kirby charges up his sword with energy before spinning around damaging enemies repeatedly, Kirby can be moved slightly while using this attack.
 * Twister Slash (B-Hold+Up) - Kirby flies up in the air a little bit using a larger radius for his Spin Slash.
 * Uppercut (B-Tap after Overhead Slash) - Kirby slashes again this time as an uppercut, hitting aerial enemies.
 * Multisword Attack (B-Tap after Uppercut) - Kirby unleashes a blindingly fast array of slashes that hit enemies further away than the Overhead Slash or Uppercut.
 * Sword Spin (Dash-B) - Kirby charges forward and spins his sword dmaaging enemies that get caught in the attack.
 * Chop & Thrust (A+B-Tap) - Kirby chops in front of him while in the air, this can hit enemies above, in front and below him.
 * Slice & Dice (Dash+A+B-Tap) - Kirby performs a somersault while swinging the sword around himself damaging enemies from all sides while in the air.
 * Downward Strike (A+B-Down) - Kirby drives the sword directly downwards heavily damaging any enemy caught in the attack.
 * Sword Beam (B-Tap at Full HP) - Unleashes a concentrated beam of energy from the sword that pierces multiple enemies.
 * Upward Slash (Up-B) - Kirby slashes upwards sending himself into the air bringing any enemies caugh in the attack with him.
 * Sword Dive (Down-B after Upward Slash) - Kirby slams the sword back down to the ground taking out enemies caught by the Upward Slash and enemies on the ground below.
 * Sky Energy Sword (Up+B-Tap) - Kirby charges the Sword allowing him to fire off a Sword Beam even when not at Full Health.
 * Cross Slash (Left/Right+B after Overhead Slash) - Kirby changes direction carrying his Overhead Slash into a Cross Slash which blasts across the screen hitting multiple enemies in the opposite direction.
 * Giga Uppercut (B-Hold+Down-Right/Left-Up) - Kirby slowly tears his Sword with great force up through the area creating an energy wave in the shape of a crescent which flies across the screen from the direction Kirby was facing hitting any enemy in its path, the longer B is held for the larger and more powerful the Giga Uppercut will be.

Wing
Wing is an ability that appears in all Game Modes and is first encountered in 2-3 for Story Mode, it is the twentieth ability obtainable in that mode. Wing is given by two enemies; Birdon and Owgulf.
 * Feather Gun (B-Tap) - Kirby shoots out small feathers that slowly glide with the wind from his wings, if there is a strong wind blowing in the direction Kirby's facing they'll move very quickly.
 * Condor Head (Dash-B) - Kirby dashes and rams his head at enemies knocking them out of the way.
 * Combo Bomb (Down during Condor Head) - Kirby cancels his Condor Head and flies directly into the ground unleashing a shockwave which travels a small distance upon impact.
 * Combo Dive (Up+Down during Condor Head) - Kirby cancels his Condor Head and flies in a diagonal dive towards the ground briefly remaining just above the ground for a few seconds ramming any enemies in his way.
 * Dive Bomb (A+Down-B) - Kirby dives straight down, hurting any enemies caught in the attack, upon impact with the ground a large shockwave erupts in the direction Kirby was facing.
 * Condor Dive (Dash+A+Down-B) - Kirby dives along the ground damaging enemies hit along the way before crashing creating a shockwave.
 * Toss (Up-B near Enemy) - Kirby flips the target up into the air with his wing.
 * Shuttle Loop (B-Tap after Toss) - Kirby performs a loop with the target damaging not only the target but also other enemies caught in the attack.
 * Hover Flap (A-Tap) - Kirby flaps his wings allowing him to fly extremely quickly as well as damaging enemies that get swiped by the wings.
 * Feather Tornado (B-Hold) - Kirby charges up energy before violently spinning about at such a high speed his wings become a feathery tornado, he can fly about for several seconds depending on how long he charges the attack for, he will damage any enemies that make contact with him however if he hits spikes or is hit by fire or lava he'll automatically cancel out of the attack.
 * Aileron Roll (Repeated B-Tap during Condor Head) - Kirby spins while he's performing the Condor Head allowing him to remain airborne and continue charging through enemies as long as the B Button is continuously tapped.

Archer
Archer is an ability that appears in the Story Mode & NX Mode and is first encountered in 1-5 for Story Mode, it is the fourteenth ability obtainable in that mode. Archer is given by two enemies; Spynum and Bow Waddle Dee.
 * Shot (B-Tap) - Kirby fires a single arrow in the direction he's facing.
 * Snipe Shot (B-Hold Short) - Kirby fire's a more powerful arrow that can pierce enemies in the direciton he's facing.
 * Magic-Star Arrow (B-Hold Long) - Kirby fighters a glowing arrow that knocks enemies away and explodes when it hits a wall or indestructible enemy.
 * Sharpshooter (B-Hold+Up/Down) - Allows Kirby to aim more accurately.
 * Sky Shot (Up+B-Tap) - Kirby fires an Arrow directly above himself.
 * Sky Shot Shower (Up+B-Hold) - Kirby fires an Arrow directly upwards, the arrow releases energy which creates four arrows that fall near Kirby with the main Arrow continuing upwards.
 * Arrow Slash (Dash+B-Tap) - Kirby pulls out an arrow and slashes twice quickly while lunging forwards.
 * Leaping Quiver (Dash+A+B-Tap) - Kirby fires off several arrows in diagonally-down from where he is.
 * Camouflage (Down) - Kirby conceals himself behind fake scenery which protects him from any form of attack.
 * Hitman (Down+B-Tap) - Kirby quickly shoots an Arrow along the ground hurting enemies hit by it, he is vulnerable to attacks while doing so.
 * Crawl (Down+Left/Right) - Kirby slowly crawls while still camouflaged, he is vulnerable to attacks while doing so.
 * Raining Arrows (Down+Left/Right+Up+B-Tap) - Kirby unleashes a rapid flurry of Arrows into the air raining down around him dealing multiple relatively weak shots.
 * Fiery Arrow (B-Hold Long + Down-Double-Tap) - Kirby, while charging his arrow flicks it against the ground igniting it allowing the arrow to melt ice and burn away wooden obstacles.
 * Icy Arrow (B-Hold Long + Up-Double-Tap) - Kirby, raises  the arrow into the sky causing a glisten of light to shimmer against the arrow freezing it solid, this allows the arrow to snuff out a fire and solidify lava blocks.
 * Arrow's Hawk (Left/Right + Right/Left-B) - Kirby quickly turns around and throws an arrow right from the quiver without loading the bow, any enemy struck by the arrow is knocked away however it doesn't pierce, the arrow does heavy damage.

Beetle
Beetle is an ability that appears in the Story Mode & NX Mode and is first encountered in 2-2 for Story Mode, it is the seventeenth ability obtainable in that mode. Beetle is given by the enemy, Beetley and the Mid-Boss, Hornhead. It is also given by the black insects that the boss, Sollder can summon.


 * Horn Upper (B-Tap) - Kirby performs a quick slash upwards.
 * Horn Furry (Repeated B-Tap) - Kirby slashes multiple times hitting enemies with a barrage of attacks.
 * Rocket Horn (Dash-B) - Kirby dashes forward extending his horn stabbing any enemies in his path.
 * Rocket Horn Dive (Up during Rocket Horn) - Kirby flies in three-quarter loop slamming any enemies he catches into the ground.
 * Spiral Horn (Up-B) - Kirby spins, propelling himself upwards while extending his horn to strike enemies in his path.
 * Hardhead Slam (Down-B) - Kirby dives into the ground, horn first damaging enemies hit by the attack on the way down.
 * Catching Horn (Up/Right+B near Enemy) - Kirby catches an enemy on his horn making them unable to escape.
 * Carry Around (Left/Right/Up/Down after Catching Horn) - Kirby walks around with the target on his horn.
 * Quick Throw (B-Tap after Catching Horn) - Kirby tosses the enemy off his horn damaging the target and nearby enemies.
 * Throw Drop (Up-B after Catching Horn) - Kirby jumps and launches the enemy into the ground.
 * Crown Drop (Left/Right-B after Catching Horn) - Kirby performs two backflips and slams the enemy into the ground.
 * Slamming Drill (Down-B after Catching Horn) - Kirby spins the target against the ground.
 * Hover Wing (A) - Kirby flaps his beetle wings which hurt enemies that run into them, holding the button will make him continue to fly higher.
 * Beetle Bomber (Dash+A+Down-B) - Kirby flies just above the ground for a short distance, knocking any enemy he collides with away with his horn.
 * Crowned Beam (B-Hold) - Kirby charges up the beetle horn which glows with energy, unleashing a blast of energy when the button is let go.
 * Focus Shot (Up/Down during Crowned Beam) - Kirby adjusts his aim allowing him to fire at an angle.

Cloud
Cloud is a new ability in Kirby: Jewel of the Ancients that appears in Story Mode & NX Mode and is first encountered in 2-4 for Story Mode, it is the twenty-second ability obtainable in that mode. Cloud is given by the enemy, Cret however can also be given by the boss, Kracko. The ability is one of three that Cpt. Doo can use.


 * Cloud Puff (B-Tap) - Kirby creates a small cloud which hurts enemies that run into it as it slowly moves in the direction Kirby was facing.
 * Pressure Launch (Down-B-Hold) - Kirby shoots a blast of air directly beneath him launching him into the air, damaging any enemy hit by the air although Kirby will be hurt if he hits an enemy himself.
 * Twister Spin (Dash-B) - Kirby spins about creating a small twister which he sends travelling along the platform until it hits a wall or pit.
 * Silver Cloud (B-Hold) - Kirby creates a more solid cloud that he can stand atop and use as a platform, however it remains stationary.
 * Rainy Forecast (Dash+A+Down-B) - Kirby transforms into a cloud and unleashes a small rainstorm on the enemies below him while moving forward.
 * Hurrican Vortex (Up+Left/Right+Down+Right/Left-B) - Kirby unleashes a vortex of wind across the screen hitting any enemy caught in the blast.
 * High-Pressure Air Bullet (A-Tap+A-Tap+B-Tap) - Kirby exhales his Air Bullet but with much greater force creating three Air bullets that move at high speed in 45 degree angles to one another.
 * Sunny Sight (Up+B-Tap) - The cloud that Kirby create has a small sun that shoots laser blasts out of it in random directions as it moves across the screen.
 * Rainy Sight (Down+B-Tap) - The cloud that Kirby creates will continuously rain down for several seconds damaging enemies hit by the rain until it disappears.
 * Sky Writer (Dash+A+B-Hold) - Kirby launches himself through the air unleashing a blast of cloud behind him which forms a picture damaging any enemy hit by the attack.

Insect
Insect is a new ability in Kirby: Jewel of the Anceints that appears in Story Mode & NX Mode and is first encountered in 1-3 for Story Mode, it is the tenth ability obtainable in that mode. Insect is given by the enemy, Buggy however can also be obtained from the yellow insects that the boss, Sollder can summon.


 * Scuttlebug (B-Tap) - Kirby summons an insect that quickly crawls along the floor, walls and ceiling damaging the first enemy it runs into before exploding.
 * Shudderbug (B-Hold) - Kirby unleashes a swarm of flying insects that travel forward a short distance, damaging any enemy hit by them.
 * Honey Guard (Down+Up-B) - Kirby raises a wall of honey damaging any enemy caught in the attack and blocking enemy projectiles for a few seconds, the wall will be instantly destroyed by fire however.
 * Mandible Bite (A+B-Tap) - Kirby attacks with the mandibles on his hat biting at an enemy, this can be repeated by tapping the B Button after each hit.
 * Energy Drain (A+B-Hold) - Kirby shoots a proboscis out that damages the first enemy it hits, it will also slightly restore Kirby's health.
 * Burrow Rush (Dash-B) - Kirby yells and a large centipede erupts from the ground carrying him on top, the centipede moves in an arc above the ground before disappearing underground again, damaging any enemy hit by it.
 * Mantis Slash (Down-B) - Kirby throws two two spinning blades shaped like Mantis arms in front of him, these act as standard cutters but cannot have their angle of power adjusted.
 * Firefly Burst (Dash+A+B-Tap) - Kirby glows while hovering in the air before unleashing a burst causing four fireballs to erupt from him travelling in diagonal directions.

Leaf
Leaf is an ability that appears in the Story Mode & NX Mode and is first encountered in 1-4 for Story Mode, it is the thirteenth ability obtainable in that mode. Leaf is given by the enemy, Leafan however can also be given by the boss, TBA.


 * Leaf Attack (B-Tap) - Kirby shoots a pair of leaves which swirl about moving at a 30 degree angle.
 * Leaf Swirl (B-Hold) - Kirby surrounds himself in leaves creating a tornado with them, he is able to move about and can jump but not fly.
 * Leaf Scatter (Let go of B during Leaf Swirl) - The leaves surrounding Kirby scatter flying upwards and outwards damaging enemies caught by them.
 * Leaf Dance (Dash+B-Hold) - Kirby performs a quick tornado of leaves spin which ends soon afterwards, allowing him to barrel through enemies.
 * Leaf Hide (Down) - Kirby creates a make-shift bush to hide within, protecting him from any form of attack.
 * Leaf Uppercut (Up-B) - Kirby creates a column of leaves that quickly rise up damaging enemies directly in front and above him.
 * Leaf Rain (A+Down-B) - Kirby shoots four leaves in a diagonal direction towards the ground in front of him, this can be repeated while in the air several times.
 * Boom Flower (Up+Down-B) - Kirby creates a giant flower that slams its petals around him damaging nearby enemies.
 * Lily Soar (A+B-Hold) - Kirby pulls out a giant lily with which he uses to glide, updrafts will increase his height and enemies that run into the Lily will get hurt by it.

Needle
Needle is an ability that appears in Story Mode & NX Mode and is first encountered in 1-2 for Story Mode, it is the seventh ability obtainable in that mode. Needle is given by the enemy, Tick although can also be obtained from plant thorns located on various levels and against the boss, Dusty Woods.


 * Needle (B-Hold) - Kirby makes numerous spikes appear from his body, making any enemy that walks into him take considerable damage, Kirby is unable to move while in this state.
 * Needle Burst (B-Hold+Repeated Up/Down) - Kirby shoots multiple spikes out in all directions damaging enemies hit by the attack.
 * Rolling Needle (Dash-B) - Kirby curls into a small spiked ball and continues rolling for several seconds damaging any enemy hit by the attack.
 * Mega Needle (Up-B) - Kirby turns his hat into one giant spike that strikes upwards.
 * Falling Spine (Down-B) - Kirby flips upside down and turns his hat into one giant spike that strikes downwards.
 * Needle Barrage (B-Tap) - Kirby shoots out three needles out in front of him damaging the first enemy each one strikes.
 * Needle Cannon (A+B) - Kirby shoots out a barrage of needles in the air which poison any enemy that they hit, the needles travel a short distance before disappearing.
 * Needle Rake (B-Hold+Left/Right+Right/Left) - Kirby shoots out three giant needles from the side he's facing which travel horizontally across the screen heavily damaging any enemy hit by them.
 * Air Needle (A+Up-B) - Kirby shoots out an air bubble containg several tiny needles in it, after a few seconds the bubble bursts and the needles go flying in every direction.
 * Caltropes (Right/Left+B-Tap) - Kirby flings several caltropes in front of him damaging any enemy hit by them or any enemy that walks on them.

Sand
Sand is an ability that appears in Story Mode & NX Mode and is first encountered in 1-1 for Story Mode, it is the first ability obtainable in that mode. Sand is given by the enemy, Glyphoso and the Mid-Boss, Gyroglyph. It can also be yielded from the Orange Dust Clouds created by the boss, Red Rust.


 * Sand Ripple (B-Tap) - Kirby points forwards as sand erupts from the ground directly in front of him damaging nearby enemies both on the ground and in the air.
 * Sand Wave (B-Hold) - Kirby points forwards like in Sand Ripple except this time three sand waves erupt from the ground one after enough further away from Kirby, the second and third are more powerful.
 * Quicksand (Down-B) - Kirby creates a Quicksand trap directly in front of him that is triggered when an enemy walks over it ensnaring them and dealing slight damage.
 * Sand Spitter (A+B-Tap) - Kirby spits out three blobs of sand while in the air damaging enemies in front and below him.
 * Dust Devil (Dash+A+B-Hold) - Kirby spins around rapidly as Sand appears around him creating a dust devil, he moves slowly in the direction he was running damaging any enemy in his path for a few seconds.
 * Sand Rider (Dash+B-Hold) - Kirby creates a Sand Wave which he rides atop, enemies caught by the wave are knocked away in the process, Kirby is vulnerable however.
 * Sander Strike (Up-B) - Kirby creates a giant Sand Fist which uppercuts directly in front of him, dealing heavy damage to nearby enemies.
 * Statue Surprise (A+Down-B) - Kirby quickly drops down kicking the ground with such force that two statues made of sand appear next to him damaging enemies hit by them, they quickly disappear after the attack however.

Serpent
Serpent is an ability that appears in Story Mode & NX Mode and is first encountered in 2-3 for Story Mode, it is the nineteenth ability obtainable in that mode. Serpent is given by the enemy, Rattly however can also be obtained from the boss, Xodoax through one of the entities it summons.


 * Serpent Strike (B-Tap) - Kirby's hand transforms into a snake had and bites directly in front of him damaging any enemies hit by the attack.
 * Sender Snake (B-Hold) - Kirby summons a pair of snakes that slither along the platforms until they hit a wall or pit, they move very quickly.
 * Rattle Slam (Down-B) - Kirby creates a Rattle Tail and slams it down directly in front of him damaging enemies some distance from him for massive damage and enemies closer to him for decent damage.
 * Snake Charmer (Up-B) - Kirby plays a Pungi while a basket atop his head has a snake quickly appear out of it, enemies that run into this snake as it rises up out of the basket take damage.
 * Whipsnake (A+B) - Kirby lashes out with a snake while in the air damaging nearby enemies, this attack is identical to Whip's default attack although does less damage.
 * Hoop Snake (Dash+A+B) - Kirby summons several hoop snakes which surround him while he spins, causing him to continue travelling forwards and upwards while damaging any enemy that runs into him.
 * Thorny Hide (L/R) - Kirby's body becomes covered in sharp scales that heavily reduce the damage he takes from attacks and damages any enemy that attacks him as well.
 * Medusa Glare (Left/Right+Right/Left-B) - Kirby quickly turns around causing all the snakes on his hat to raise up as his piercing gaze petrifies nearby enemies for a few seconds leaving them immobile to attacks, this attack won't petrify Mid-Bosses or bosses but will deal slight damage.
 * Shed Skin (Down+Up) - Kirby sheds a layer of skin slightly increasing his running speed for a few seconds, enemies who run into the shed skin will take minor damage.

Spark
Spark is an ability that appears in Story Mode & NX Mode, it was changed dramatically from previous incarnations as both it and Plasma appear in this game. It is first encountered in 2-5 for Story Mode, it is the twenty-third ability obtainable in that mode. Spark is given by the enemy, Sparky however it can also be obtained from the boss Xodoax. The ability is one of three that Cpt. Doo can use.


 * Spark Attack (B-Hold) - Kirby focuses and creates an orb of electricity around himself which damages any enemy that walks into him.
 * Sparksplosion (Dash-B) - Kirby shoots a big ball of electricity that travels a short distance before exploding, dealing significant damage to any target hit by the ball or the explosion.
 * Thunder Cracker (Up+B-Tap) - Kirby points upwards causing a bolt of lightning to shoot out of his hand directly upwards damaging enemies above him.
 * Nimbus Charger (Up+B-Hold) - Kirby coats himself in electricity and leaps upwards damaging any enemy he rams into an electrocuting them as well, Kirby is invincible while performing this attack.
 * Thunder Cloud (A+B) - Kirby spits out a small dark grey cloud which floats up to the top of the screen and then flies across the screen releasing a bolt of lightning directly downwards about half way along damaging any enemies hit by the cloud of the lightning.
 * Lightning Storm (Dash+A+B) - Kirby spits out a giant dark grey cloud which covers the entire top of the screen, after a few seconds lightning rains down at the middle and edges of the screen damaging any enemy hit by the lightning.
 * Earth Surger (Down-B) - Kirby punches the ground and a bolt of electricity erupts from the ground a short distance from him heavily damaging any enemy caught in the blast.
 * Spark Shooter (B-Tap) - Kirby fires off a small electric bolt, this can be repeated by tapping the B button several times, the attack bounces of walls similar to Laser.
 * Volt Trap (Left/Right+Right/Left+B) - Kirby sends out two crystals that spin around his body as electricity flows between them and Kirby, the nodes and electricity damage any enemy hit by them and the attack lasts for around ten seconds however if the nodes are hit they'll be destroyed.

Spear
Spear is an ability that appears in Story Mode & NX Mode and is first encountered in 1-3 for Story Mode, it is the ninth ability obtainable in that mode. Spear is given by two enemies; Spear Waddle Dee and Lanzer as well as the Mid-Boss, Cottera. It is also one of three abilities that Bandana Dee can use, being his default Ability.


 * Spear Thrust (B-Tap) - Kirby jabs the spear forwards damaging enemies at a decent distance from him.
 * Back Thrust (B+Left/Right-B) - Kirby reverses his spear thrust dealing slightly more damage to any target behind him.
 * Skyward Thrust (Up-B) - Kirby stabs upwards damaging enemies above him.
 * Moon Drop (A+Down-B) - Kirby spins about and drives the spear downwards damaging enemies both hit by the spear and the collision on the ground.
 * Spear Throw (Dash-B-Tap) - Kirby lobs the spear he's carrying a short distance.
 * Spear Barrage (Dash+A+B-Tap) - Kirby quickly throws a pair of spears, one travelling a short distance while the other travels far.
 * Triple Throw (Dash-B-Hold) - Kirby throws three spears at once covering a large area.
 * Multispear Attack (Repeated B-Tap) - Kirby unleashes a flurry of spear stabs each dealing more damage than the last.
 * Spear Copter (B-Hold) - Kirby spins the spear he's carrying above his head causing him to fly into the air, enemies hit by the spear will take damage, the longer Kirby charges the attack the longer the flight will last.
 * Spear Vault (Dash+Down-B) - Kirby thrusts the spear into the ground directly in front of him launching him into the air as he performs a kick heavily damaging targets hit by the spear and Kirby's kick.
 * Spike Trap (Up+Down-B) - Kirby drives his spear into the ground causing several giant spear to erupt around him at diagonal angles knocking enemies hit by the attack away.

Spider
Spider is an ability that appears in Story Mode & NX Mode and is first encountered in 2-1 for Story Mode, it is the fifteenth ability obtainable in that mode. Spider is given by the enemy, Como. It can also be yielded by the Pink Insects that the boss, Sollder can summon.

Whip
Whip is an ability that appears in Story Mode & Nx Mode and is first encountered in 2-5 for Story Mode, it is the twenty-fourth ability obtainable in that mode. Whip is given by the enemy, Whippy. The ability is one of three that King Dedede can use.


 * Whip Strike (B-Tap) - Kirby cracks his whip forwards, it has the longest range of all melee weapons.
 * 100-Whip Slap (Repeated B-Tap) - Kirby unleashes a flurry of whip attacks that strike at various ranges.
 * Ceiling Strike (Up-B) - Kirby strikes directly upwards damaging any enemy above him.
 * Jump Strike (A+Down-B) - Kirby whips at a 45 degree angle towards the ground damaging enemies in his path.
 * 100-Whip Dash (Dash-B) - Kirby swirls his whip in a circle damaging any enemy hit by the attack, Kirby travels a short distance after initiating the attack.
 * Whip Tornado (Down+Up-B) - Kirby creates a vortex using the whip to launch him into the air damaging any enemy caught by the attack and sending them flying.
 * Whip Grab (B-Tap near Enemy) - Kirby uses the Whip to latch onto a nearby enemy leaving them vulnerable to follow-up attacks.
 * Front Lash (B after Whip Grab) - Kirby throws the enemy using the whip to give them extra momentum.
 * Double Lash (Down after Whip Grab) - Kirby throws the enemy to the ground and then whips them sending them flying after bouncing onto the ground potentially hitting flying enemies.
 * Back Lash (Left/Right after Whip Grab) - Kirby uses the whip to throw the grabbed enemy in the opposite direction he was facing.
 * High Lash (Up after Whip Grab) - Kirby throws the enemy into the air and then whips then sending them flying up to the top of the screen or bounce off the ceiling.
 * Lasso Whip (B-Hold) - Kirby spins the whip above his head forming a lasso the lasso will charge up with energy and Kirby can move while doing so, after releasing the button he will strike with a powerful whip crack, this can be aimed at a diagonal but holding up.
 * Flip-Whip (Dash+Up-B) - Kirby cracks the whip at a 30 degree angle which magically snaps solid in the air, Kirby then uses the whip to move in a wide arc over the fixed point damaging any enemy hit by Kirby or the Whip before landing on the other side.
 * Burning Whip (Left/Right+Right/Left) - Kirby cracks the whip with such force by turning that it ignites it giving the whip the added effect of burning a target.
 * Whip Burst (Dash+A+Up-B) - Kirby folds the whip in half and cracks it by snapping the two halves together, this generates three aerial shockwaves moving in the direction Kirby was travelling and the diagonals.

Playable Characters
There are four playable characters in Kirby: Jewel of the Ancients which can be played in Four Player Co-Op, Players 2-4 can play as another Kirby (Yellow, Grey and Purple) or as King Dedede, Bandana Dee or Cpt. Doo. Playing as the latter will limit them to three abilities but they will not lose their abilities if they take too much damage.

Kirby
The hero of Popstar, although a rather unassuming character, Kirby has fought countless battles against malicious forces of evil and darkness freeing Pop Star repeatedly from tyrannical reign including his "friend", King Dedede whom had previously attempted to take all the food of Pop Star for himself. Kirby never backs down from a challenge when one presents itself and he always goes about it in a cheery demeanour unless it becomes a full threat to his and others well-being.

Kirby is able to use his unique, Copy Ability technique to take the powers of his enemies and use them as his own making him versatile and adaptable.

King Dedede
The Self-Proclaimed King of Dream Land, King Dedede rules over many of the creatures of Dream Land most notably the Waddle Dees. King Dedede has had a long past with Kirby, the two often getting into fights whether it's over food or in many instances, King Dedede getting possessed by an evil entity, however over time the two have become friends, putting aside most of their differences to keep Pop Star safe from the evil forces that attempt to attack. King Dedede often carries around his trusty Hammer which can deal ferocious blows to any caught in his wake.

King Dedede is able to freely swap between the Hammer, Suplex & Whip abilities at will as a playable character, his clothing will slightly change to reflect him using Suplex and Whip. Suplex King Dedede has King Dedede's cotton shirt replaced by an impressive golden belt while his hat's pom-pom is replaced by two long bands mimicking the headband Kirby wears. Whip King Dedede has King Dedede adorn a more western attire, substituting his hat for a Cowboy hat and his robes for a brown leather jacket with a sheriff's badge, in addition he carries around a whip with a start on the end.

Bandana Dee
Guard to the King, the humble and reliable Bandana Dee has always made it his duty to help protect King Dedede in whatever means possible whether that be protecting him from Kirby or helping Kirby rescue him, sometimes from the sidelines and sometimes alongside the pink puffball. Bandana Dee is often quite the resourceful one able to find helpful items along the way thanks to his keen eye.

Bandana Dee is able to freely swap between the Spear, Fighter & Parasol abilities at will as a playable character, his clothing will slightly change to reflect him using Fighter and Parasol. Fighter Bandana Dee changes his bandana for a headband and covers his hands in wraps for fighting, in addition he has small paint lines just below his eyes. Parasol Bandana Dee gives Bandana Dee a polka-dot themed Bandana with frills around it, in addition he carries around an Umbrella with the same ribbon seen on his spear.

Cpt. Doo
Head of the Waddle Dee forces, Cpt. Doo doesn't say much and seems to believe he has a rivalry with Meta Knight, he will constantly order around Waddle Dees on King Dedede's behalf and is often rewarded by the King with star-shaped stickers which Cpt. Doo seems to hold with great pride. Cpt. Doo has a tendency to try and boss Kirby and Bandana Dee around although with limited if any success.

Cpt. Doo is able to freely swap between the Beam, Cloud & Spark abilities at will as a playable character, his body colour and appearance will change to reflecth im using Cloud and Spark. Cloud Cpt. Doo wears a Pilot's Cap instead of his usual cap and is coloured dark gray with gold feet and a Sky Blue iris, his hat has small wings coloured identically to Dyna Blade's. Spark Cpt. Doo has a Hardhat to replace his cap which is adorned with a zig-zag pattern from the front to back, it is bright orange with the Zig-Zag being white, Cpt. Doo's body is Cyan with black feet and a Golden iris.

Game Modes
There are several Game Modes the player is able to choose from while playing Kirby: Jewel of the Ancients, however unlocking each one requires the player to complete certain game modes prior. Initially only Story Mode is unlocked however as the player completes more game modes more are unlocked for the player to play.

Story Mode
The first mode the player is able to access, Story Mode goes through the story of Kirby: Jewel of the Ancients. This mode features standard 2.5D Platforming and has Kirby go through the various areas of the Vast Desert of Pop Star.

Area 1 - Acorn Abode
The first area in the Story Mode, Acorn Abode acts to introduce the player to the various mechanics in a Kirby Game primarily in the first level with later levels adding in additional information. The area has 6 levels including the Boss' level, however the fourth and fifth levels are optional to one another and only one of them needs to be completed.
 * 1-1 - This level introduces most of the mechanics of the game to new players and features a standard level with a mix of sand and tall grass as its main themes, some enemies will hide in the grass which can be burnt with some abilities. In addition the area has slippery sand slopes that if Kirby stops on them will have him pushed back down as a result.
 * 1-2 - This levels builds on the previous introducing the optional puzzle rooms found in previous games as well as explaining the pocket ability to players who'd not discovered it in the first level. The level features a number of trees that block the two paths so the player must also traverse between the foreground and background of this level to get through while being mindful to avoid some enemies who can attack from both layers.
 * 1-3 - This level continues from what 1-2 introduced and has three distinct pathways which diverge from one another taking Kirby to entirely different areas, the first two pathways which most players will initially end up on lead to 1-4 while the third pathway which requires Stone to access leads to a secret exit which can take Kirby to 1-5. In addition the level features the first Mini-Boss, Blocky.
 * 1-4 - One of the optional levels for this area, 1-4 takes place deep within an aged forest with a lot of petrified wood, the main environmental puzzles in this level revolve around large logs that when jumped on will roll down hitting buttons and levers that Kirby can't reach as well as knocking out enemies in their path. There are also very large logs that require Kirby to bring an ability like Fighter or Hammer to push. Beating this level or 1-5 leads to the Boss.
 * 1-5 - The other optional level of this area, 1-5 has Kirby exploring a mossy cave where there are unstable stone statues which will fall over and will crush Kirby if he's beneath them, Kirby can use these statues to run from the foreground to the background and sometimes must push over the statues himself. The level also features climbable walls made of moss which lead to a middleground between the foreground and background showing how there can be more than two layers present in a level. Completing this level or 1-4 will lead to the boss.
 * 1-6 (Boss) - This level takes Kirby to the boss of Acorn Abode, Dusty Woods. The level appears to be a large wooden arena built from the base of a gigantic tree. Waddle Dees gather to watch the fight in the seats around the arena with Dusty Woods located in the center.

Area 2 - Necrotic Nullah
The second area in Story Mode, Necrotic Nullah starts building on the various mechanics introduced in the first area having two sets of optional levels and also adding more complex level design with new ideas introduced in this area. The area has 7 levels including the boss level, 2-2/2-3 and 2-5/2-6 are optional to one another.
 * 2-1 - The level incorporates the overarching theme of the undead and underground this area is prominent in, the level has Kirby traversing between giant dark spires of an unknown substance, from which some enemies hide, the level also has the first instance of a free traversal area which allows Kirby to freely swap between the platforming layers at any section of a particular platforming segment. The optional exit leading to 2-3 can be found by running behind one of the dark spires around halfway through the level to an inverted version of the level with more complex platforming.
 * 2-2 - The level has Kirby traversing up a particularly large spire, this level is mostly linear with only one platforming layer for most of the level although does feature a number of optional doors leading to shortcuts players can take, the end of the area has a warp rift on it which takes Kirby to a small maze of passageways that the player must navigate through.
 * 2-3 - The alternate level to 2-2, this level has Kirby traversing a sealed chamber where many riches lie, this level has the most collectible relics of any in the game with nine across it, the area is fairly open with many passageways which eventually lead to the exit, it is required to complete this level twice to obtain every relic.
 * 2-4 - This level has Kirby delve into a hole in the ground which leads to the underground cavern that eventually leads to the boss of this area, the level primarily focuses around ice and has Kirby avoiding icicles falling from the ceiling as well as the slippery movement the icy floor gives. In addition some puzzles in the level revolve around melting specific parts of ice, if the player melts a particularly large ice sculpture near the end of the level they can press a button to reveal a secret passage which leads to 2-6.
 * 2-5 - This level has Kirby running around some relatively dark rooms having to rely on candles to provide temporary light for him to move about which also restricts his platforming capabilities, the level also introduces the Spark Ability which acts as a counter to the darkness when creating an Electro Field. Abilities like Fire and Beam also provide light however it's only temporary.
 * 2-6 - The other optional level to 2-5, this level has Kirby traversing the deep underground beneath the tombs seen in 2-5, Kirby must deal with enemies popping out of the ground above as well as dodging boulders that can chase after Kirby through particular segments of the level. The level predominantly features small roots which Kirby can pull on to reveal various secrets and are sometimes needed to solve puzzles.
 * 2-7 (Boss) - This level takes Kirby to the boss of Necrotic Nullah, Diaclaw. The boss battle takes place within the tomb room of the underground labyrinth Kirby had been exploring up to this point, the area has a broken sarcophagus in the center and a number of crystals erupting from the walls as well as numerous scratch marks.

Area 3 - Chaotic Canyon
The third area in Story Mode, Chaotic Canyon is in fact a returning location from previous Kirby Games, going under the old name Red Canyon. The area is a mountainous area with large cliff faces carved by a once giant river that flowed through the canyon. Now the River has completely dried up and the land is left bare and desolate. The area has 7 levels including the boss level, 3-3 and 3-4 are optional to one another.
 * 3-1 - This area appears to take place at the top of the cliff face and has a lot of crumbling platforms as well as introduces the unstable pillars previously seen in Kirby: Triple Deluxe. The area also introduces the wind currents first seen in 1-2 having them act as much more of an obstacle this time around including appearing in the second Mid-Boss fight in this level.
 * 3-2 - This level features some trickier platforming with cliff faces that crumble away and a number of optional doors which lead to alternate paths through the area, these paths can be seen interlinking with one another through the foreground and background. The level also has some spiked pits which are hidden by leaf litter, avoiding them is crucial to getting through the level safely however some secrets are also hidden under the leaf litter.
 * 3-3 - This level takes place in the caves within Chaotic Canyon, Kirby must navigate the maze-like design of this level, carefully avoiding enemies that fall in from the holes in the ceiling above, in addition the player will occasionally have to walk along bridges which slowly weigh themselves down as more characters and enemies walk across them, this can be necessary to reach certain secrets however if too many characters are on a bridge at one time it'll collapse.
 * 3-4 - This level features Kirby wandering about the basin of the canyon, there are giant statues of Coo, Rick & Kine located here which can be accessed to take on different sets of challenges to unlock the Relics in this level, Rick's focus on the Fire Ability, Coo's focus on the Ice Ability and Kine's focus on the Spark Ability. They're entirely optional however and all lead back to the exterior area, heading across past the statues Kirby must deal with numerous Rocky's and boulders that are raining down from the cliffs above avoiding the hazardous obstacles while quickly snatching up any treasures along the way before they're destroyed.
 * 3-5 - This level has the player climb up the cliff face using platforms that will swing around when weight is put on either side of them, these are also used to solve some of the puzzles in the level. The level also features a section where Kirby must move through a cavernous area filled with spikes while flying, this features the first Mint Leaf in the game and has the player go up against a number of flying enemies.
 * 3-6 - This level features pools of poisonous liquids that can hurt Kirby or enemies that walk into them, these pools can create updrafts from the heat allowing Kirby to fly quite high up, some of the puzzles in the level require Kirby to find a way to drain the pools either to access a secret within the pool or to remove an obstacle nearby, this can often be done by finding a bomb block or through other means depending on the situation of the pool.
 * 3-7 (Boss) - This level has Kirby take on the boss of Chaotic Canyon, Red Rust. The Boss Battle takes place in a suspended metal arena above a pool of the poisonous liquid, the heat causing the arena to float in the air slightly, in addition due to the shape of the arena it appears to be a nest made by Red Rust containing multiple pieces of precious metals and crystals.

Area 4 - Impossible Iceberg
The fourth area in Story Mode, Impossible Iceberg appears to be a massive glacial structure made of Ice and Rock that seemingly contrasts the hot, desert environment seen in the previous areas of the game. The area is a mountainous climb up the mountainside and has small structures that've been built into the mountain to provide refuge for those attempting to scale it. Due to the transparent Ice there can be seen a colossal tower that rises up from the mountain's base leading high above the clouds where the area's peak is. The area has 8 levels including the boss level, 4-2/4-3 and 4-6/4-7 are optional to one another.
 * 4-1 - The first level of Impossible Iceberg introduces the slippery platforming that comes from Ice and also predominantly features the theme of snowballs with Waddle Dees in the background loading up catapults to fire them at Kirby and other Snowballs rolling along the ground some of which can be used by Kirby to solve puzzles while others are massive and will squash him if he gets hit. There is a single igloo in this level, which if found can lead to the exit that takes Kirby to 4-3.
 * 4-2 - In this level Kirby must deal with powerful winds which start and stop periodically, Kirby must used bunkers and the interiors of some of the buildings to avoid these blizzards and must time his movements if he wants to obtain the relics located in this level as the level also features Ice Spikes in large quantities making it quite tricky to obtain some of them.
 * 4-3 - Kirby will find himself in a castle made out of snow, running through the Castle Kirby will mostly find it to be a bit maze-like due to the many rooms several of which contain mini-bosses as well as various portraits of enemies found in the game. After reaching the half-way point of the level Kirby will accidentally knock over a torch which lands on a carpet causing a fire, this in turn makes the entire castle begin to melt causing Kirby to quickly outrun the incoming slosh of ice.
 * 4-4 - This next level has Kirby traversing across several bridges between massive chasms with icicles hanging from above which will drop down on Kirby making it impossible to fly across. Instead Kirby must cross the bridges, avoiding the icicles and also destroy some walls of snow to allow the Waddle Dees in the level to construct a bridge for Kirby.
 * 4-5 - Kirby will end up entering the lower level of the tower in this level where he'll find the interior contains large machines that let out freezing cold air that've kept the Ice from melting in the hot desert, there are also giant fans that can push Kirby around very easily and a number of small crawl spaces Kirby can wander through to get to different sections of this level. The level has two exits, one which is in front of a massive gate leading back outside to 4-6 and the other through a giant stone archway leading to 4-7.
 * 4-6 - Now back outside again Kirby must deal with the returning Snowball and Blizzard mechanics introduced in 4-1 and 4-2 while also contesting with sleds with Waddle Dees on them that come barrelling down the mountainside usually in small groups, some of which are carrying relics on them meaning Kirby must be extrmeely vigiliant of these sleds. There are small alcoves up the mountainside that Kirby can hide in to dodge these obstacles and some lead to secret pathways through the level.
 * 4-7 - This level takes place in an old, ruined section of the tower where Kirby must climb up battered walls and damaged machines that are malfunctioning making them very dangerous as they can unleash blistering cold air or fall apart crushing Kirby if he's in front of them. There are small pathways Kirby can take to go back outside to small cliff faces that loop back into the tower.
 * 4-8 (Boss) - This level has Kirby take on the boss of Impossible Iceberg, Kracko. The Boss Battle takes place atop the tower that Kirby had been climbing up for the previous levels and is similar to previous battles against Kracko, primarily his Triple Deluxe Battle. The arena contains three platforming layers the largest being the middleground layer. The area is in a ring shape with a cross through the middle and sections of the tower are shown to be badly damaged and falling apart, which happens during the boss battle as well as powerful blizzards that cause snow walls to form.

Area 5 - Eminent Earth
The fifth area in Story Mode, Eminent Earth is a large mountain range with valleys in between all surrounding an impressive ancient pyramid blends in with the mountains. Most of the place is covered in sand dunes concealing the ancient civilization that once dwelled in these mountains hundreds of years ago. The region also contains evidence of magical technology being used as sections of the ground open up revealing underground structures that are made of wood and stone yet are complex machines. The area has 8 levels including the boss level, 5-2, 5-3 and 5-4 are optional to one another, being the first instance of a three-level split in the game.
 * 5-1 - The first level of this area takes place in a giant valley which seems to have some fall off from the previous area with snow and sand mixing together creating dazzling backgrounds throughout the level, the level focuses around sweeping hills of snow and sand which can be rolled down by Kirby using strange ruins located at the bottom and top of each one respectively, these ruins act as pendulum hammers that will send Kirby barreling through the level rolled up as a ball. Some pendulum hammers take Kirby to a different section of the level and can reveal secrets and rewards, in addition if the player is using the Stone Ability they can break the Pendulum Hammers leading Kirby to find a secret underground passageway that leads to the exit taking him to 5-4, the exits for 5-2 and 5-3 can be found by taking certain routes with the Pendulum Hammers instead.
 * 5-2 - This level continues with Kirby entering the level after a particularly large Pendulum Hammer knocks Kirby through a set of ruins into an underground city, in this area Kirby will find many paths to take to get through the city leading to a large bridge this has him run into several Mid-Bosses as well as various enemies depending on the paths he takes. Once Kirby crosses the bridge he must climb up a stone tower which has various traps in it, primarily spike traps which activate when Kirby gets close to them, once the player safely makes it to the top they'll escape the level.
 * 5-3 - This level continues through the sand dunes of the previous level, initially Kirby is just wandering about among the sand dunes dealing with cacti obstacles that protrude out of the ground as the sand shifts, however once Kirby uses a cannon to launch himself atop some pillars he reaches the second half of the level where Kirby must platform along several small ruin sections which are quickly sinking into the sand, there are relics to collect for those that can outspeed the sinking buildings and a fight against a mid-boss in one of the sinking buildings.
 * 5-4 - This level has Kirby exploring a dark crypt where he must rely on any form of light to navigate about, there are several bottomless pits and spiked walls however the trickiest aspect is the need to use the Madoos found much more commonly in this level than others to open up the pathway to get through the level, this method of puzzle solving is expanded on and made more complex with the relics to collect in the level and several enemies immune to being inhaled by Kirby appear in this level much more than in other levels.
 * 5-5 - This level has Kirby dealing with sand tornadoes which whip up the ground and will launch Kirby off the stage knocking him out immediately, this means Kirby must avoid the sand tornadoes and deal with the changing landscape they create which means Kirby must sometimes wait for the right sand tornado to alter the layout of the sand to access Relics, there is a pattern to the sand tornadoes sand placement that being cycled for every four tornadoes.
 * 5-6 - This level has Kirby reach and enter the massive pyramid that appears predominantly in the area, the first bit of the level just has Kirby running up to the Pyramid with a few enemies outside, once Kirby enters the Pyramid he'll have to deal with a number of traps the civilization that built the pyramid left behind including masical lasers, spike traps, collapsing ceilings, rising sand and numerous other small traps making things quite difficult to get around. The Pyramid has a large number of paths to take to get through that lead to a room where Kirby fights a randomly chosen Mini-Boss before completing the level.
 * 5-7 - This level takes place in the second half of the Pyramid, initially Kirby uses a stone elevator in the Pyramid to move from one floor to the next however it's shown from the outside that by activating the elevator Kirby has caused the Pyramid's upper half to begin rotating. This has an effect on the level as Kirby is able to effectively explore the 3D space to a degree as the Pyramid will rotate 90 degrees every couple of seconds, if Kirby isn't in an open section when that happens however he'll get knocked into the screen and take considerable damage.
 * 5-8 (Boss) - This level has Kirby take on the boss of Eminent Earth, Xodoax. The Boss Battle takes place initially on an elevator leading up from within the Pyramid, in this phase Xodoax behaves very much like Pix from Kirby 64: The Crystal Shards however the boss will stop the elevator periodically, plugging a core in and summoning Gyroglyph, Cottera or Blocky (depending on which core it was) to fight on its behalf, after Kirby deals with three round of a Mini-Boss the Cores summons the elevator reaches the peak of the Pyramid which has several pillars around it forming a distinct pattern to them with small symbols etched onto them, this is where the proper boss fight occurs.

Area 6 - Nebulous Newel
The sixth area in Story Mode, Nebulous Newel is a series of ancient ruins from an old civilization that once lived in the Pop Star Wastes, although there are no remnants of who those were that dwelled here all that remains are the buildings, monuments and ancient writing they inscribed on their walls. There are distinct roads and pathways and several buildings of interest in the ruins that seem to have sruvived whatever befell the civilization far better than the other ruins. The area has 9 levels including the boss level, 6-3/6-4 and 6-6/6-7 are optional to one another. More TBA
 * 6-1 - This level has Kirby start at the gate to Nebulous Newel, a large and imposing stone structure followed by a long pathway across ruins of small walls, there are several routes to take through this initial area with various puzzles and obstacles relating to sand pits which attempt to trap Kirby with various enemies, once getting through this initial area Kirby must pass through what appear to be the ruins of a wall due to the gate having collapsed, traversing the wall can be tricky however as the rubble can come loose in particular areas blocking some paths while opening others.
 * 6-2 - This next level has Kirby traversing across the wall around the area, dodging the barrage of Shotzo and Gigatzo in the background, there are several puzzles in this level where Kirby must use these enemies to hit particular switches or destroy blocks that prevent him from reaching relics. The level also has powerful winds which make timing Kirby's jumps in response to the Gigatzo Cannons important. If Kirby can work with the strong winds and utilize the Gigatzo cannons ability to destroy strong blocks he can gain access to the exit leading to 6-4 otherwise he'll go to 6-3.
 * 6-3 - This level initially starts with a small toboggan section down the wall, the player can control the taboggan's speed by pressing left or right and can jump with A, eventually the toboggan reaches the bottom of the wall where a gate closes behind it, from here Kirby continues through the level, having to avoid crumbled sections of the wall where Waddle Dees push large boulders down from the top that swing between the background, platforming planes and foreground.
 * 6-4 - In this level Kirby traverses the interior of a bazaar, the place is filled with enemies on the lower levels who run between the foreground and background in quick rushes, there are multiple paths to take with different obstacles present. The ground floor has Kirby needing to avoid the sudden rushes of enemies through the area as well as be vigilant for the shops which can be entered to find puzzles to get a relic, on the upper levels Kirby must carefuly move through tight spaces where the wooden beams he's running on can come loose easily, both areas of the level have to be mindful of the chandeliers which hang above as they will drop down if Kirby gets close.
 * 6-5 - This level has Kirby initially start by traversing through Nebulous Newel's town square, although it is clearly shown to be in a state of ruin, Kirby eventually enters a strange looking house and travels through a portal taking him to a time when the city was at the height of its power, Kirby must use these strange portals to get through the level as paths are blocked off between the past and present, using this mechanic to solve some of the puzzles in the level by understanding what changes between past and present, if Kirby reaches the exit in the present they will progress to 6-6 but if they reach the exit in the past they will progress to 6-7.
 * 6-6 - Continuing on from the town square, Kirby reaches a mighty castle which seems to be one of the few buildings still standing, entering within Kirby finds that the castle has been ransacked and is rather barren, several enemies wander the paths and an obstacle many of them carry is a strange candle that emanates darkness rather than light, if Kirby gets caught in these candles he'll be sent back to the start of the that section of the level, some of the puzzles in this level involve utilizing the player's surroundings to get past these dark candles.
 * 6-7 - Kirby reaches an impressive looking castle that is extremely well guarded, with no way to enter from the front Kirby instead accesses the castle through a sewer system beneath, in this area Kirby must be mindful of poisonous liquids that will defeat him immediately, the area has laser tripwires which if Kirby trips will alert several enemies to his position forcing Kirby to take on a wave of enemies, as Kirby traverses through the sewers in the later segments the sound of explosions from above can be heard, this will cause rubble to cover some of the light sources above leaving Kirby in the dark, fortunately the laser tripwires can easily be seen because of this, however Kirby must also be careful of boulders that fall from above.
 * 6-8 - If Kirby came from 6-7 then unbenknownst to him he actually traversed through time while in the sewer system bringing him back to the present. This level has Kirby climb up the castle fighting off every Mid-Boss in the game, the player must defeat all the mid-bosses to enter into the throne room of the castle where Kirby will find the area has been heavily damaged and a giant hole with a spider's web covering it appears behind the throne itself.
 * 6-9 (Boss) - This level has Kirby take on the boss of Nebulous Newel, Sollder. The Boss Battle takes place in a cavern deep beneath the castle from which Kirby shoots himself out of a cannon down the hole behind the throne to reach. The arena where the battle takes place appears to be Sollder's nest as large webs can be seen covering the walls and numerous tresures are held suspended from the ceiling.

Great Cave Offensive
Returning from Kirby Super Star & Kirby Super Star Ultra, the Great Cave Offensive is a Sub-Game that unlocks after completing the Story Mode. The Great Cave Offensive has Kirby set out to search a vast cave system finding treasures within. Though it shares the same name with the original sub-game the Jewel of the Ancients Rendition of the Great Cave Offensive is much larger featuring 100 Treasures across 5 locations. Each location features numerous rooms that must be navigated through to acquire the treasures and eventually face each location's boss.

The Great Cave Offensive features the copy abilities from Kirby Super Star and Kirby Super Star Ultra excluding Copy. This means that particular abilities available in Story Mode cannot be found in the Great Cave Offensive and vice versa.

Area 1 - Eastern Echoes
The first area of the Great Cave Offensive is a giant cavern that has massive stalactites and stalagmites that even form some of the platforms for the player to traverse across. The area contains 10 Treasures in it and is themed similar to Cavius from Milky Way Wishes.

Eastern Echoes contains the Mid-Bosses; Poppy Bros. Sr., Bonkers and Blocky. They're each found guarding a lock that unlocks one of the doors beyond the boss of the Area. The Boss of the area is Mr. Dooter who is found in an arena with a lake in the background and large crystal spires jutting out of it.

<span class="mw-headline" id="Area_2_-_Xylograph_Xerarch">Area 2 - Xylograph Xerarch
The second area of the Great Cave Offensive is a massive forest covered in numerous plants mostly ferns as well as a substantial amount of Cacti that make platforming dangerous due to the numerous spikes they possess. The area contains 21 Treasures and is themed similar to Floria from Milky Way Wishes.

Xylograph Xerarch contains the Mid-Bosses; Mr. Frosty, Iron Mam and Kibble Blade. Defeating them is optional to completing the mode however they do guard pathways leading to more treasure. The Boss of the area is Whispy Woods who is found in an arena with various small enemies watching on primarily Roselies, Waddle Dees, Waddle Doos & Bronto Burts.

<span class="mw-headline" id="Sub-Area_A_-_Powdery_Puff">Sub-Area A - Powdery Puff
One of the Sub-Areas of the Great Cave Offensive, this Sub-Area can be accessed from Area 2 by defeating the Mid-Boss, Mr. Frosty. It is a cloudy area despite being underground and contains a number of pits which if fallen through will cause Kirby to end up back in Area 2 instead of dying. The area contains 5 Treasures and is themed similar to Skyhigh from Milky Way Wishes.

Powdery Puff contains the Mid-Boss, Grand Wheelie who is necessary to defeat to reach the boss of this Sub-Area, Kracko. Kracko's arena in this is identical to his one in Kirby's Dream Land, taking place atop a beautiful tower with giant curtains flowing in the wind.

<span class="mw-headline" id="Area_3_-_Lava_Landing">Area 3 - Lava Landing
The third area of the Great Cave Offensive is a volcanic cavern system with a number of minecarts which can take Kirby all over the area leading to many different sections to access as a result. The area contains 21 Treasures and is themed similar to Hotbeat from Milky Way Wishes.

Lava Landing contains the Mid-Bosses; Fire Lion and Jukid. Defeating them is optional to completing the mode however they do guard pathways leading to more treasure. The Boss of the area is Bohboh with the arena where he is fought being atop an ancient, stone castle that's partially sunken into the lava below.

<span class="mw-headline" id="Sub-Area_B_-_Odd_Occurance">Sub-Area B - Odd Occurance
One of the Sub-Areas of the Great Cave Offensive, this Sub-Area can be accessed from Area 3 by defeating the Mid-Boss, Jukid. The area is completely abstract in design sharing no similarities with previous Kirby locations, there are panes of glass that when walking past however lead to an alternate pathway for this Sub-Area that reveal the world is themed extremely close to the unknown location from Milky Way Wishes. The area contains 5 Treasures.

Odd Occurance contains no Mid-Bosses in it and only features enemies with Limited Use Abilities as well. The Boss of this area is Computer Virus, Computer Virus' arena appears to be identical to the arena that appears when fighting Mid-Bosses in The Arena and The True Arena from Kirby Super Star however periodically glitches revealing other locations as well indicating that it's actually a holo-dome.

<span class="mw-headline" id="Area_4_-_Rainy_Ruins">Area 4 - Rainy Ruins
The fourth area of the Great Cave Offensive is a large set of ruins sunken into a colossal underground lake where the player must periodically shift from platforming above ground to swimming underwater. The area contains 21 Treasures and is themed similar to Aquarius from Milky Way Wishes.

Rain Ruins contains the Mid-Bosses; Gigant Edge, Jumpershoot & King Doo. Defeating them is optional to completing the mode however they do guard pathways leading to more treasure. The Boss of the area is Acro, the arena takes place underwater and is covered in masses of coral which periodically rain down from the ceiling as when Acro rams into the walls.

<span class="mw-headline" id="Sub-Area_C_-_Electro_Ethos">Sub-Area C - Electro Ethos
One of hte Sub-Areas of the Great Cave Offensive, this Sub-Area can be accessed from Area 4 by defeating the Mid-Boss, King Doo. It appears to be some sort of observatory with many starry patterns and models of planetary bodies referencing previous games. The area contains 5 Treasures and is themed similar to Halfmoon from Milky Way Wishes.

Electro Ethos contains the Mid-Boss, Waiu who is necessary to defeat to reach the boss of this Sub-Area, Holo-Defense API. Holo-Defense API's arena appears to be a ruined version of its arena from Kirby: Planet Robobot with a number of the computers showing static images while the giant pillars are broken, this is also reflected in Holo-Defense API itself who is missing one of its cores.

<span class="mw-headline" id="Area_5_-_Robotic_Root">Area 5 - Robotic Root
The fifth and final area of the Great Cave Offensive, this area can only be accessed after defeating the boss of either Area 2, 3 or 4 and heading through the South Door of that area's transporter room. This area appears to be a heavily mechanized location with large machines moving about in the background and treadmill floors as well as numerous non-enemy obstacles located through. This area contains 12 Treasures and is themed similar to Mekkai from Milky Way Wishes.

Robotic Root contains the Mid-Bosses; Dubior, Security Force, Flame Galboros, Water Galboros, Miasmoros (Gives Paint as an Ability when defeated) & Spark Galboros all of whom must be defeated to reach the boss of the area. The boss of the area is Wham Bam Jewel, the boss initially appears as Wham Bam Rock however when the third eye opens the boss breaks out of its shell revealing its true appearance and initiates the battle against Kirby, the arena is identical to its one from Kirby Super Star however features a limb from Access Ark crashed in the background which slightly emanates light in the distance.

<span class="mw-headline" id="Completing_The_Sub-Game">Completing The Sub-Game
Completing The Great Cave Offensive will have the player receive a grade from E to S depending on how quickly they got through the sub-game as well as how many treasures they collected, if the player collects all 100 Treasures they will receive their grade however the elevator that carries Kirby out will suddenly stop as the camera cuts back to Wham Bam Jewel's Arena where the Access Ark's arm is shown to have mechanized part of the Arena creating a small doorway leading to the secret, 6th Area.

<span class="mw-headline" id="Area_6_-_Secret_Showdown">Area 6 - Secret Showdown
The secret final area of The Great Cave Offensive, this area can only be accessed if the player collected all 100 treasures from the other areas, unlike the previous areas the timer is not present as the player was already presented with their grade. This area is shown to be a mixture of industrial and futuristic design featuring sections where Kirby must navigate through tight corridors and battle against powerful winds as well as sections where he must avoid deadly lasers and navigate around strange power plant looking areas.

Secret Showdown contains no Mid-Bosses however the player instead goes up against four bosses one after another, the first boss fought is Stock Mecha Knight who is fought in an arena that appears identical to the arena Kirby fights Meta Knight in the Halberd in. The fight is much like it's one from Kirby: Planet Robobot however Kirby is given the option to pick up a Sword right before the fight if the player wishes. Once Mecha Knight is defeated the area opens up revealing the Reactor of the Access Ark Arm which is being kept active by the missing fourth Holo-Defense API Core. The Boss is similar to the fight against the Reactor from the Halberd in Kirby Super Star although also incorporates the boss that wasn't summoned by the other three Holo Defense API as well, that being Holo-Coily Rattler.

Once the Reactor is destroyed the Access Ark denotes that its systems are shutting down and Kirby makes a quick run through a small area to escape the closing doors dealing with a few enemies along the way. Eventually Kirby makes it on top of the Access Ark arm and hears the message that the Access Ark Arm has activated its back-up power system, CC02. Kirby heads up the arm to confront the power system which is revealed to be a recreation of the Combo Cannon No. 2. This acts as the third boss of the secret area, the boss fight is similar to how it was in Kirby Super Star although the Laser Cannon now can also unleash blobs of Clone Matter that can become one of the Mid-Bosses fought in the Great Cave Offensive up to this point, after dealing out enough damage the cannon is destroyed and the Access Ark Arm will announce that it is suffering a critical error and is uploading its processes into what is referred to as Scrap Heap Guardian. Kirby enters the doorway beyond the Cannon and works his way through a few rooms full of scrap metal and various destroyed machines including a few busted Robobot Armours, eventually reaching a large room with a giant computer in the middle, the computer shows a data bar slowly increasing which as Kirby enters the room reaches 100%. The computer shuts down and Kirby looks over to the other side of the room to see what the entity that had the data uploaded into it.

A chamber opens and steam bellows out as the True Final Boss of The Great Cave Offensive appears, Heavy Lobster. The battle against Heavy Lobster is longer and more difficult than its original fight, the boss has gained several more attacks. After the boss loses a third of its health its metal will change colour form the gold colour it normally has to the silver colour seen in its fight in Kirby Super Star Ultra, in this second phase the Heavy Lobster moves even faster and adds a few more attacks which are more powerful removing its weakest attacks from its system. After another third of its health is knocked out the Heavy Lobster will note a System Upgrade and its body changes becoming more aerodynamic in shape as a result, in this form the boss' attacks are more devastating and actually destroy the platforms it and Kirby are fighting on causing them to fall deep into the Access Ark's Arm. Eventually however Kirby defeats the Heavy Lobster causing it to explode and a powerful fireball erupts carrying Kirby along with his treasure up out of the Cave destroying the elevator in the process and landing him safely in some nearby bushes while all his treasures come raining down nearby.

<span class="mw-headline" id="Rosarian_Battle_Cards">Rosarian Battle Cards
TBA

<span class="mw-headline" id="Gourmet_Race_Returns">Gourmet Race Returns
Gourmet Race is one of the Mini-Games the player can play in Kirby: Jewel of the Ancients, it is a returning Mini-Game from Kirby Super Star and Kirby Super Star Ultra. Like those games' rendition of Gourmet Race, Gourmet Race Returns is a racing game in which the player controls Kirby as they race along a maze-like course collecting as many pieces of food as possible and beat their opponents. Unlike the original, Gourmet Race expands on the concept adding in new elements. The player controls Kirby just like in the base game, they're able to use the moves of ten copy abilities for this game and can choose from those copy abilities which they want to use. Initially only three copy abilities are available but the other seven are unlocked for completing each level's secret course. There are a total of fifteen levels in the game each with their own CPU opponent that the player races against.

The player has two goals in this game, finish the race in first and collect the most food, it is not necessary to win both of these however as a player who can collect significantly more food than their opponent can still win and one who can finish much faster than their opponent can gather enough food can win without having the most food. It is most beneficial to win both aspects of the game however. To do so the player must run and use their abilities through the level, this includes; jumping, dashing, sliding, hitting switches and pulling levers, enemies will have to do this as well and the player can actually cut off their opponents from the optimal paths by getting ahead.

Along with the race each food item offers different points, this can be distinguished by the colour of the food as red foods offer the most points while purple foods offer the least. Collecting certain foods will give Kirby temporary power-ups as well that allow him to directly attack his opponent as well as move through the stage in different ways.

<span class="mw-headline" id="CPU_Opponents">CPU Opponents
There are a total of 15 CPU opponents for the player to go up against, defeating an opponent will unlock the next one with each getting progressively more difficult than the last. Opponents are broken up into three tiers; Beginner, Challenger & Master, and Kirby will earn a special trophy as he completes each tier.
 * Beginner Tier
 * Waddle Dee
 * Bronto Burt
 * Tac
 * Poppy Bros. Sr.
 * Rosarian Tiarracon
 * Challenger Tier
 * Mr. Frosty
 * Bonkers
 * Phan Phan
 * Bugzzy
 * Rosarian Ganaren
 * Master Tier
 * Paint Roller
 * Meta Knight
 * Kracko
 * King Dedede
 * Rosarian Carrot

<span class="mw-headline" id="Obstacles_.26_Power-Ups">Obstacles & Power-Ups
There are a number of Obstacles and Power-Ups found in Gourmet Race Returns, each serving to test the player's ability to react and either hindering them for reacting too slowly or rewarding them for reacting quickly.

Obstacles

 * Star Block - These destroyable blocks appear frequently in the races, they need to be destroyed by Kirby or his competitors to get past, they're usually in choke points to give Kirby no option but to destroy them.
 * Gordo - The invincible enemy, Gordos in this game remain completely stationary and will knock Kirby down for a few seconds if he's hit by one.
 * Waddle Dee - These enemies will walk about from place to place, they can be defeated in one hit although can appear in groups sometimes.
 * Cloud Puffs - These clusters of cloud matter will slow Kirby and his competitors down while running or flying through them, they also partially obscure view meaning they can hide other obstacles within.
 * High Wind - Powerful winds force Kirby to sprint to get through an area, this is sometimes accompanied by Waddle Dees or Star Blocks.

Power-Ups

 * Spicy Hot Curry - This power-up makes Kirby breathe a constant stream out of his mouth, he can still dash and slide while doing so, Kirby cannot fly however. Kirby can temporarily knock out his competitors with this power-up.
 * Mint Leaf - This power-up causes Kirby to repeatedly unleash Air Bullets, it also forces him to fly although increases his flying speed.
 * Seared Eel - This power-up generates two electric orbs that orbit around Kirby destroying any blocks or enemies in Kirby's path, they also temporarily knock out his competitors.

<span class="mw-headline" id="Copy_Abilities_2">Copy Abilities
There are ten Copy Abilities that can be used in Gourmet Race Returns, each Copy Ability has different stats which influence how Kirby controls in the game, each ability also retains its moveset from Story Mode to give the player numerous options on how to tackle each level. There are four stats each copy ability has; Speed, Jump, Endurance & Technique.
 * Speed - Determines the maximum speed the character can reach regardless of attacks used, higher speed stats also means that character will take longer to reach maximum speed.
 * Jump - Determines the jump and hover height the player can reach as how many times they can jump in the air before Kirby runs out of breath, it also determines how fast Kirby can fly horizontally.
 * Endurance - Determines how long Kirby can sprint for before he becomes tired and also how many times they can jump in the air before Kirby runs out of breath. Endurance also determines how quickly Kirby will recover from being hit by an attack.
 * Technique - Determines how long the effects of Power-Ups will last for Kirby.

<span class="mw-headline" id="Megaton_Punch_Returns">Megaton Punch Returns
Returning from Kirby Super Star/Kirby Super Star Ultra is Megaton Punch, a game focused on Timing and Accuracy. In Megaton Punch Returns (MPR) the player controls Kirby who competes in a match to see who is the strongest in Pop Star, the game is similar to the original but has added features to make it more engaging and have more replayability.

The player can choose one of five Kirby Copy Abilities to use for the match; Beetle, Fighter, Hammer, Suplex or Sword. Each ability has different properties giving the player bonuses in some areas while hampering them in others. There are several things to consider when the player prepares for their Megaton Punch, their swing angle, swing power and jump height. The player must time when they press the buttons for these as the angle, power and height move on pendulums, once each has been input the Megaton Punch commences, once this is done so the player will see the fissure from the punch erupt into the ground, the player can now control the fissure itself with the control stick moving it left and right, the fissure will slowly decrease in speed the further it goes, along the way the player will run into various obstacles such as boulders, Mr. & Mrs. Moley, Heavy Mole, lava pockets, underground caverns and more, the player must be careful where they're positioned otherwise these obstacles could stop them in their tracks.

In addition to obstacles the player can also run into several power-ups which can boost the fissure allowing it to travel further or break through a barrier of some sort, these power-ups can be distinguished by their glowing colours. In addition to all this the player will always go up against an opponent, whether that's a CPU or 1-3 other players, the player is allowed to progress on to the next CPU if they can defeat the current one and in multiplayer, players can go for tournaments which change up the underground levels to see who can win the best of an eight-round match.

<span class="mw-headline" id="CPU_Opponents_2">CPU Opponents
If Kirby is able to exceed 100km it will go automatically to a cutscene of Pop Star breaking in half from the fissure Kirby caused, this is the highest potential value the player can achieve, if the player can reach this distance with a speed greater than 150kph a wormhole to the Other Dimension will appear with the Lor Starcutter seen in the background.
 * Waddle Dee - 95m to 145m
 * Parasol Waddle Dee - 100m to 150m
 * Boxin - 135m to 220m
 * Knuckle Joe - 160m to 255m
 * Bun - 210m to 350m
 * Gigant Edge - 325m to 700m
 * Bugzzy - 500m to 1km
 * Box Boxer - 725m to 2.45km
 * Jukid - 1.15km to 3.5km
 * Bonkers - 2.75km to 5km
 * Iron Mam - 3.5km to 8.65km
 * Coily Rattler - 10km to 20km
 * Meta Knight - 15.5km to 22.25km
 * King Dedede - 20km to 48.75km
 * Galacta Knight - 50km

<span class="mw-headline" id="Obstacles_.26_Power-Ups_2">Obstacles & Power-Ups
In Megaton Punch Returns there are a number of Obstacles and Power-Ups that appear in the underground section where the player controls the fissure, the player must be careful to avoid the obstacles as they can slow or halt the player's progress while trying to gain the power-ups which will help the player.

<span class="mw-headline" id="Obstacles_2">Obstacles

 * Boulder
 * Mr. Moley
 * Mrs. Moley
 * Heavy Mole
 * Lava Pocket
 * Stalactite & Stalagmite
 * Metal Plate

<span class="mw-headline" id="Power-Ups_2">Power-Ups

 * Heavy Drill - This power-up gives the fissure a drill bit similar to the one seen in Kirby 64: The Crystal Shards. This Drill Bit can destroy boulders while active as well as knock away Mr. Moley and Mrs. Moley.
 * Gao Gao - This power-up turns the Fissure into Gao Gao, Gao Gao will dig downwards and if he hits other power-ups will increase his digging speed, Gao Gao can also grab onto Heavy Mole and use it to pull the fissure way further down.
 * Shotzo Cannon - This power-up adds a Shotzo Cannon which automatically fires three shots, directly below the fissure and at its diagonals, it will destroy boulders and damage Mr. Moley, Mrs. Moley & Heavy Mole.

<span class="mw-headline" id="Copy_Abilities_3">Copy Abilities
Each ability has three stats to consider when picking as well as a special effect, these stats are; Strength, Speed & Technique.
 * Strength - High Strength results in less penalty for hitting an obstacle and more bonuses for hitting a power-up.
 * Speed - High Speed results in a greater initial speed as well as less speed lost due to friction.
 * Technique - High Technique results in the timed strikes lingering on their sweet spots longer and also moving slower.

Enemies
There are a large variety of enemies in Kirby: Jewel of the Ancients, some enemies are able to give Kirby Abilities he can use while others simply act as obstacles to Kirby.

Bosses
There are a number of bosses fought in Kirby: Jewel of the Ancients, each is found at the end of its respective area in arena-like locations, each boss has several phases as Kirby knocks away at their health, slowly bringing them closer to defeat. After a boss is defeated Kirby can collect one of the Jewels of the Ancients, massive relics that will unlock the next area for Kirby to travel to, collecting all six according to the Rosarians will unlock a place filled to the brim with treasure.

<span class="mw-headline" id="Dusty_Woods">Dusty Woods
Dusty Woods is fought at the end of Acorn Abode in Kirby: Jewel of the Ancients, he is the first boss of the game.

"This distant cousin of the Whispy Woods lineage made his stake out in the harsh desert terrain of Pop Star, although he may look withered, he's actually an incredibly tough tree and has adapted to the environment becoming a menace to the ecosystem as a result." - Dusty Woods' Flavour Text

Dusty Woods' first phase is similar to previous Whipy fights, the boss appears on the right side of the screen and will attack by shuffling its leaves causing rotten fruit and some enemies to fall out, the rotten fruit should not be inhaled as it deals damage and instead the player should inhale whatever enemies fall out instead. Dusty Woods is also able to sink its roots into the ground causing the sharp ends to jut out of the ground which can be indicated by a small bit of rubble appearing right before the root erupts. The third attack Dusty Woods has is letting out a blast of air from its top half which will push Kirby and co. away if they're on the ground, he'll also raise a root up on the left of the arena, covered in thorns so if they crash into that they'll take damage.

After the player eliminates roughly half of Dusty Woods' health he'll move into Phase 2 where Dusty will seperate his top-half and trunk from one another, the trunk will come crashing down in the background while the top-half will begin flying as new roots appear from it that act like tentacles. Dusty will also ditch the outermost leaf cover on its body which form two giant leaf piles on either side of the battlefield which periodically spawn enemies from them. Dusty Woods will fly about during this phase sometimes stabbing its new roots into the ground in an attempt to hit Kirby, he can also make a noise which causes the Trunk to roll into the foreground and back, squashing anyone caught in the attack. Another attack this phase possesses is the wind blast attack however the attack is now focused and actually creates a tornado that will scoop up any character caught in it and spins them around damaging them repeatedly. During this phase Dusty Woods will also periodically swoop down attempting to use its roots to snatch up the player to hurt them.

Diaclaw
Diaclaw is fought at the end of Necrotic Nullah in Kirby: Jewel of the Ancients, it is the second boss of the game.

"This strange and gigantic hand seems to possess a mind of its own, fearsome in appearance it is covered in shining diamonds that seem to glow whenever the hand is about to attack, indicating the sort of attack it will perform. The hand has an eye on its palm that seems to be its weak point." - Diaclaw's Flavour Text

Diaclaw's first phase has it using three different attacks which are signalled by the diamonds on its body glowing a particular colour; Red, Green or Blue. If the Diamonds glow Red this indicates that Diaclaw is going to swipe across the lower half of the screen, avoiding this is critical as it deals heavy damage however even after doing so the attack leaves behind four cutters which will head towards Kirby forcing him to fly out of the way. The Green Attack has Diaclaw slam down on the middle of the arena causing boulders to fall from above which Kirby must carefully avoid being squashed by. Lastly, the Blue attack signals that Diaclaw is going to burrow underground spinning itself like a drill, after a few seconds it will erupt from the ground again, the player can tell where it'll appear because of dust that kicks up right before it appears.

After taking out a third of its health Diaclaw will open and close its hand multiple times causing the diamond on the back of the hand to be pushed further outwards, all the diamonds will change to a faded orange colour by default now as Diaclaw gains three new attacks signalled by a Pink, Yellow and Cyan glow from the diamonds. The Pink attack has Diaclaw mimic a person walking, if Kirby gets hit by the walking Diaclaw will flick its finger sending Kirby flying into the screen or background dealing heavy damage. The Yellow attack indicates that Diaclaw is about to dig its claws into the ground, when it does this diamond spikes will appear from the ceiling from which electrical lasers will blast directly to the ground, there are three rounds of these lasers before it finishes its attack. The Cyan glow will warn the player that Diaclaw is going to slam itself into the ground, it will do this three times always starting from the left or right and then the middle and then the right or left.

After another third of Diaclaw's health is knocked off the boss will go into its final phase, what appears to have been its skin will crack and break off revealing a diamond, bony hand beneath with the eye inverting its colours. In this phase Diaclaw's diamonds are now grey in colour and it gains two new attacks one where its diamonds shine white and one where they shine black. The White Attack is a forewarning that Diaclaw will attempt to grab Kirby either from one side of the arena or from the background, if it is successful it will attempt to crush Kirby multiple times dealing considerable damage. If the diamonds shine Black this will lead to Diaclaw scraping with one claw a tear in the fabric of space, once it completes the tear this will fire out a blast of incredible powerful energy damaging Kirby multiple times if he gets caught by it.

<span class="mw-headline" id="Red_Rust">Red Rust
Red Rust is fought at the end of Chaotic Canyon in Kirby: Jewel of the Ancients, he is the third boss of the game.

"A ferocious and terrorsome creature, Red Rust has long plagued the Chaotic Canyon with his fiery blasts and metallic scraping which strikes fear into the hearts of any who hear him coming. He is relentless in his onslaught and will pick apart his prey leaving them weak and defenceless until he goes in for the final attack." - Red Rust's Flavour Text

Red Rust will initially begin the fight unable to be attacked, he appears in the background and will rocket towards the foreground at high speed, during this initial pre-phase Red Rust must be dodged as well as the fireballs he spits towards the screen as well.

After a few rounds of this Red Rust will land on the side of the arena opposite Kirby, he can be attacked in this first proper phase. Red Rust's main attacks for this phase are flapping his wings which create gales that push Kirby away, in addition Red Rust can also spit up fireballs while flapping his wings forcing Kirby to jump and slide to dodge the attacks. Red Rust can also unleash a flamethrower from his mouth which it initially will fire directly at the ground in front of him before rearing his head upwards, this attack can be dodged by standing on the opposite side of the arena. His third attack in this phase is quickly slicing one of his wings directly in front of him this creates an energy wave that is targeted at Kirby. Red Rust can also take off during this phase and perform his pre-phase attacks again if Kirby takes too long to take out his health.

After knocking out a considerable amout of Red Rust's health, he'll shriek in rage and the fire erupting from his base will turn a bright blue, during this second phase Red Rust will repeat his Pre-Phase attack but much faster and also having Flamers, Gordos & Owgulfs raining down from above.

Once his second pre-phase is over Red Rust will begin the main part of his second phase, during this it is more difficult to attack Red Rust as he frequently will fly over to the other side of the arena, in addition he also has a new attack in which Red Rust will engulf himself in flames before charging across the bottom of the screen and then the top. Red Rust improves his wing gales technique from the first phase by shireking beforehand which causes a wall of Gordos to appear on the opposite side to him forcing Kirby to keep running, in addition Red Rust will fire off energy waves as well as fireballs which travel at different speeds making the attack trickier to avoid. Red Rust will still perform his flamethrower technique although will rear and lower his head three times, after the third time Red Rust will pause before letting out a belched flamethrower directly at the ground of the corner opposite him in case Kirby was standing there. Red Rust will also sometimes fly into the middle of the arena's stage and will spit fireballs up into the air which come raining down, while that occurs Red Rust will intensify his flames causing the ground of the arena to be set alight forcing Kirby to fly while avoiding the fireballs.

Kracko
Kracko is fought at the end of Impossible Iceberg in Kirby: Jewel of the Ancients, he is the fourth boss of the game.

"The guardian of the skies, Kracko although long known for his aggressive personality is more so protective of the territory he controls. After constant battles with Kirby the cloud monster has pulled countless tricks to make him more dangerous, this time Kracko's focused its energy towards unlocking the full potential of Impossible Iceberg." - Kracko's Flavour Text

The first phase of Kracko's battle begins with Kracko appearing as Kracko Jr. where the battle is much like his old battles. Kracko Jr. will fly around the stage at high speeds forcing Kirby to react quickly while shooting out Energy beams and bolts of lightning. Kracko Jr. is also capable of spawning Waddle Doos and Elecs to fight on the ground. Kracko Jr. is also capable of unleashing rain down below him and slowly moving from one side of the arena to the other. Lastly Kracko Jr. is able to plung into the clouds where the shadow of he will attempt to get under Kirby before erupting back out again, as long as Kirby keeps moving he will be able to dodge the attack.

After Kracko Jr.'s health has been depleted the boss will fall into the clouds, this time visibily damaged, the shadow will form like his cloud charge attack however he will eventually stop moving once he's in the middle of the stage before growing much larger and erupting out of the clouds as the fully-formed Kracko, the needles on Kracko will initially be present however Kracko will unleash Lightning Bolt striking itself from above freezing his body over turning the needles into icicles, this begins Kracko's second phase.

In Kracko's second phase he will attack by flying around usually following beneath Kirby to strike him more easily, Kracko can fire off his Icicles in a hexagonal pattern where they're fired off like missiles. Kracko is still capable of performing his Energy Beams although now moves while performing the attack. Kracko will instead spawn Waddle Doos and Chillies now in this form and on very rare occasions a Spynum. Kracko is also capable of unleashing a cold breeze instead of rain, this cold breeze will damage and freeze Kirby as well as freeze over the arena's ground making it slippery. Kracko is also capable of flying into the background and foreground, to try and charge at Kirby, lastly for this phase Kracko can unleash a hailstorm similar to his raining attack but this moves much faster.

Once Kirby knocks out half of Kracko's health he will begin to shake rapidly before the eye splits in two forming two smaller Krackos, one with sparks coursing its entire body and the other with flames burning across its. These two Krackos have one-quarter of the original Kracko's health. Each Kracko is able to perform different attacks and can prove quite tricky to defeat due to the increased number of bosses. Electrified Kracko will summon Waddle Doos and Elecs and will tend to stay on the left side of the screen, it can still unleash the Energy Beams like the previous phase and is able to shoot out bolts of lightning like Kracko Jr. in addition this version of Kracko is capable of dropping a ball of Electricity which after a few seconds or if Kirby hits it will explode sending an electrical shockwave along the ground. Fiery Kracko will summon Hot Heads and Flamers and will tend to stay on the right side of the screen. Fiery Kracko is capable of unleash a blast of fire on all four diagonals and can also rain fire down similar to Kracko Jr.'s raining attack, it is also capable of spinning rapidly like a Flamer and charging across the screen while in that state. Both Krackos are able to shift about the screen like before and also can charge into the background and foreground, they can also ram into each other which unleashes an explosion that encompasses roughly 1/3 of the Arena.

Xodoax
Xodoax is fought at the end of Eminent Earth in Kirby: Jewel of the Ancients, it is the fifth boss of the game.

"An ancient monolithic structure created by the ancient people who resided in the Pop Star Wastes, Xodoax is the ultimate defence system, for over a millenia it has guarded the treasures of the Pyramid it roams attacking and destroying any who stand in its way. Xodoax was programmed with special abilities to tap into the target's memories and summon false replicas of the individual's past to overwhelm them." - Xodoax's Flavour Text

The opening phase phase of this boss is much akin to a remix of the boss, Pix from Kirby 64: The Crystal Shards. Like the boss its based off the opening phase of this boss has Kirby riding an elevator ring up having to deal with each of the Xodoax cores, as each one appears they'll initially move about in various patterns, shfiting left to right, moving in wave formations and even spinning around while moving. After a certain amount of time the newest Xodoax Core will summon a Mid-Boss for Kirby to fight. Xodoax Red will summon Gyroglyph, Xodoax Blue will summon Blocky and Xodoax Green will summon Cottera. After the Mid-Bosses are defeated the boss will continue its pattern until all three cores have appeared and had their mid-bosses defeated. After reaching the top the elevator will halt and three walls will erupt cutting the arena into thirds, each of the cores will appear at center, Kirby will then have to face the illusions each core creates. The first core Kirby faces in this phase is the Green Core which summons a replica of the boss, Paint Roller. Paint Roller Replica's attacks are somewhat similar to its original incarnation as Paint Roller Replica will move across the screen from side to side performing kicks and flips on its skates, unlike its original fight it's much more mobile and will move about while performing other attacks. Paint Roller Replica's main attacks include drawing quick scribbles that come to life including; Waddle Dees, Waddle Doos, Thunder Clouds, Bouncy Bombs, Bees & Parasols. In addition Paint Roller Replica will sometimes draw on the wall itself creating new platforms as a result, Kirby can also use these platforms and Paint Roller Replica will periodically erase them as well. Paint Roller Replica's third attack is to draw an explosion effect, after a few seconds the effect becomes real and will detonate on that half of the screen heavily damaging Kirby if he gets hit. The second core Kirby faces in this phase is the Red Core which summons a replica of the boss, Moley. Unlike the original Boss Moley actually will exit the ground and run about. Moley Replica tends to stay underground and will periodically jump out of the ground and run across the stage slashing wildly in front of him. Moley Replica can also kick up stone and dirt in an attempt to hit Kirby and can also create dust clouds to obscure the player's vision. Moley Replica is also capable of digging underground and erupting from beneath in an attempt to ambush and grab Kirby, one can tell when he attempts to do this as dirt will be thrown up where Moley Replica is. Moley Replica is also capable of digging up giant fruit and vegetables which he'll break into several pieces before throwing into the air to try and squash Kirby under. The third core Kirby faces in this phase is the Blue Core which summons a replica of Meta Knight. This replica fights much like the original, and along with it a sword is created that the player must take before the battle can begin. Meta Knight Replica fights using methods seen in previous games including performing the various attacks the Sword Copy Ability is capable off. Meta Knight Replica is once again able to create Mach Tornadoes and will either fly to one side of the screen to do so or fly to the middle to create two tornadoes. Meta Knight Replica is also able to fly across the screen in rapid movements flying from the top-corner down the opposite ground-corner, similar to Galacta Knight and can repeat this several times. Another attack the Replica is capable of is charging his sword before firing off several energy blasts which will be targetted at Kirby, there are two versions of this attack, one is homing and the other is non-homing, if Meta Knight Replica's sword glows green it's the non-homing version whereas if it glows red it's the homing version, the non-homing blasts move faster. Meta Knight Replica is also able to spin around at high speed like the Tornado Copy Ability and when he lands will drive the Galaxia Replica into the ground unleashing shockwaves.

After each boss is defeated the walls shift 120 degrees while the cores remain stationary. Once all three replica bosses are defeated the final phase of this boss fight begins, during this phase Xodoax will move about the arena as three separate entities that attack in their own methods, they all share the same attacks although Xodoax Red has the Fire Element, Xodoax Blue has the Ice Element and Xodoax Green has the Spark Element. The Xodoax are able to create enemies reflecting their elemental type and can charge around the ring-shaped arena freely, in addition they can create protruding spines that will damage Kirby if he touches them, sometimes this will be many spines similar to the Needle Copy Ability while other times it'll be a single spine while the Xodoax spins around making it something Kirby must avoid. The Xodoax are also capable of dropping to the ground in a fashion similar to the Stone Copy Ability and will roll around, when one of them does this attack the other two will quickly follow and once all three are in this phase of rolling about they'll charge up with light before creating a beam of energy between each of them, this beam of energy will surround the entire ring, the Xodoax will move up as they do this however about one-third of the way up they'll stop unleashing energy which is the safe zone for Kirby and at two-thirds of the way up to the top they'll restart the energy again.

Hornhead
Hornhead is a Mid-Boss in Kirby: Jewel of the Ancients, they originally appeared in Kirby: Triple Deluxe and are the Mid-Boss that yields the Beetle Copy Ability when defeated. Hornheads will attack primarily with their horn, charging across the arena wildly usually crashing into a wall after a few charges, where they'll get stuck leaving them open to attack. Another attack they can perform is by jumping high into the air and then using their wings to glide between the background and foreground attempting to swipe Kirby as they descend. Hornheads are also capable of charging up energy in their Horn and either unleashing it as a flurry of attacks which deal heavy damage or as a blast of energy that they can target at Kirby.

<span class="mw-headline" id="Iron_Mam">Iron Mam
Iron Mam is a Mid-Boss in Kirby: Jewel of the Ancients, they originally appeared in Kirby Super Star and are the Mid-Boss that yields the Fighter Copy Ability when defeated. Iron Mam will usually attack by slowly walking across the stage swinging her arms about, she can also remain stationary and throw punches from a distance. Another attack Iron Mam is capable of using is pushing off the ground launching herself into the air to crash into the middle of the arena pounding both fists into the ground unleashing a pair of shockwaves. Iron Mam is also capable of tearing up pieces of rock from the ground and throwing them at Kirby sometimes throwing an extra punch at the rock breaking it into three segments making it more tricky to avoid. Lastly Iron Mam is capable of grabbing Kirby if he's close enough and will slam him into the ground repeatedly before throwing him from one side of the Arena to the other.

<span class="mw-headline" id="Fire_Lion">Fire Lion
Fire Lion is a Mid-Boss in Kirby: Jewel of the Ancients, they originally appeared in Kirby's Adventure and are the Mid-Boss that yields the Fire Copy Ability when defeated. Fire Lion will attack usually by jumping around in small and large jumps to try and catch Kirby off guard, after a few jumps Fire Lion will always attempt to pounce on Kirby although will trip leaving them vulnerable to a counter-attack. Fire Lion can also spite Fireballs up into the air which come raining down after a few seconds and can shoot out a jet of fire from its mouth along the ground igniting the arenas its fought in. Fire Lion can also slash at Kirby if the pink puffball is right next to him, this slash will unleash energy blasts that travel across the screen.

Bonkers
Bonkers is a Mid-Boss in Kirby: Jewel of the Ancients, they originally appeared in Kirby's Adventure and are the Mid-Boss that yields the Hammer Copy Ability when defeated. Bonkers is the only enemy in the game that gives the Hammer Copy Ability and thus is one of the rarer Mid-Bosses in the game, often appearing towards the end of particularly long levels. Bonkers is able to perform a number of tricks with his hammer; swinging it directly in front of him to try and squash Kirby, Igniting it with fire to perform an uppercut that deals considerable damage, spinning around with it to create a tornado to spin around between the background and foreground and even to generate shockwaves on the ground. Bonkers also has a few other attacks up his sleeve including throwing a small barrage of explosive seeds at varying distance. He is also able to to jump a considerable distance and can punch the ground laucnhing himself into the air before diving back down using his hammer to squash anything beneath him.

Trivia

 * Kirby: Jewel of the Ancients features only two new abilities the least new abilities added by Shadow Inferno to a Kirby Game; Cloud and Insect.
 * The game is the only Kirby Game of the new era Kirby games not to feature a single water level or section of a water level, as such several enemies such as the Blipper and Glunk are not present in the game.
 * Although none of the Copy Abilities in either of the returning Mini-Games overlap, it was originally considered to have Sword appear in Gourmet Race Returns, however it was replaced by Spear to prevent this from happening.
 * Beam was also considered for Gourmet Race Returns however was decided not to be included due to its Dash-B attack.
 * The game's inclusion of numerous variations of old enemies is intended to add some additional aspects to the game's focus on exploration as part of the exploration is observation, hence observing the variations of enemies to tell them apart became a feature to the game.
 * This is the first game in the Kirby series to have an enemy who originally had a Copy Ability (Tac) no longer possess that Copy Ability, it is not however the first enemy to lose a copy ability as Broom Hatter in some games has possessed the Cleaning ability although originally did not have this ability.
 * The Cloud Ability was inspired somewhat by the Spider Copy Ability that appeared in Kirby: Star Allies as both abilities rework an old enemy to give a new copy ability.

Gallery
Cloud KirbyInsect Kirby