The Legend of Zelda: Resurrection of Soul

=The Legend of Zelda: Resurrection of Soul= Edit Comments (11) Share The Legend of Zelda: Resurrection of Soul is an upcoming Open-World, Action-Adventure game released for the Nintendo Switch, it is the second Legend of Zelda game released for the console following the success of the Legend of Zelda: Breath of the Wild. It is a direct sequel to the aforementioned game continuing on roughly 1000 years after the previous game with a sustained peace in Hyrule. The game boasts a world even more colossal than the original game's and optimizes in every possible way the engine of the Nintendo Switch.

Contents
[show]== Synopsis == After 1000 years of peace the land of Hyrule under the Kingdom's belt has been greatly expanded, from the small home of settlements in Old Hyrule the numerous races of the Kingdom expanded outwards using the technology of the Sheikah to advance themselves beyond the previous technological feats of the years past. Peace having ruled over Hyrule for many a year now the citizens of the Kingdom had become tranquil and dulled to the dangers of the past, staying in their mighty towns and cities.

However unbeknownst to many in Hyrule an uprising was coming, dark forces that were in service to the Demon Lord, Ganon were working in the shadows bringing forth an ancient spell to bring him back to send Hyrule into another Dark Era.

You are Link, Junior Guard in the Forgotten Plateau to a small farm, the stories of the Timeless Hero are well-known in the area although a new hero has not appeared in nearly 1000 years and it was assumed the Triforce of Wisdom and Courage had been divided among the offspring of the Timeless Princess and the Timeless Hero. However as Link is serving his duty as a guard to the farm it is attacked by strange creatures lurking in a cave nearby, despite the effort of Link and the other guards the Farm is overrun and all but Link who was trapped in the mill die in the incident. You wake up inside the strange cave the creatures had originated from and are guided by a voice to some strange ancient Sheikah Technology.

Gameplay
The gameplay of The Legend of Zelda: Resurrection of Soul is an advancement on the gameplay of Breath of the Wild, featuring Open-World 3D Exploration with Link being able to run, jump and explore the wild terrain of Hyrule. The player retains the Stamina Meter from the previous game limiting their ability to explore everywhere initially although as they move across Hyrule completing challenges they will be able to extend their stamina to reach higher peaks, descend to lower chasms and cross larger gaps.

In addition to exploration from the previous game the addition of more explorative mechanics have been introduced with the returning Parasail allowing Link to glide across large gaps with safety however in addition Link is able to use a Grappling Hook to safely traverse cliff-faces and also create tightropes between two ledges. In addition Link has an array of additional items that can be used either with in exploration or combat. Several new permanent items have been added to the game as well as direct upgrades for types of weapons Link will acquire. Another effective use of exploration is the Roc's Cape returning from it's last appearance in Minish Cap allowing Link to ascend in the air at the cost of magic. Magic itself it tied to a separate gauge to Stamina and Health and does not regenerate like the aforementioned stats unless Link is in the presence of an area with high magical concentration which is evidence by floating Blue balls of energy. Link will along the way gain items that allow him to remove heavy objects, swim for extremely long periods of time, including underwater, create platforms out of thin air as well as take control of enemies for solving puzzles, amongst numerous other abilities.

Combat
Combat has been refined as well featuring a more in-depth design focused around blocking, dodging and combo attacks. While the player is exploring across the world they may come across Weapon teachers which will show Link and teach the player new combo attacks not possible before, this includes what are known as Quick-Swap Attacks which not only uses attack combos but also has the player swap weapons to deal even greater damage. In addition to the offense side of combat receiving a boost the defensive side has seen a more complex array of enemies that will attack Link, effective use of shields is necessary and no shield can perfectly block all types of attacks, as such a critical part of the defense side of combat comes from dodging which can often lead into counter-attacks or parries giving Link the opportunity to deal greater damage. Performing a Perfect Block, Perfect Counter-Attack or Perfect Combo will give Link a temporary boost to his attack power allowing him to break through the enemy's defences and wail on them with numerous attacks dealing much more damage than usual.

The player will find that Link's ability to use various weapons varies greatly, while initially Link is somewhat slower in his ability to use weapons, continued use will improve the action time of attacks and allow for more powerful combo attacks. In addition Weapons that are under a certain race require Link to learn from that race the techniques of the weapon by seeking out a specialist. For certain weapons however this would appear impossible such as the Bokoblin/Moblin Weapons and Yiga Weapons, however in addition to the aforementioned weapon types as well as others such as Darknut, Iron Knuckle, Lizalfos & Lynel, Link can actually learn the combination attacks and become more proficient in the techniques of the weapons through combatting these enemies. The only other exception to this are the Ancient/Guardian Weaapons, Link will become more proficient in these by completing the Arena Mini-Game in Hyrule Castle which pits Link up against various Guardians.

A large variety of weapons are available to Link falling under one of sixteen categories as well as sub-categories for the race and specific weapon type. The different categories each have advantages in particular combat situations depending on the enemy in question with some favouring the heavier and more destructive weapon categories such as Hammers & Clubs whereas others require the fast attacking and quick use weapons like Daggers and Fists. The generally middle ground weapons for all situations are Blades which are the largest variety and come in many varieties within themselves with some being more effective than others in particular situations.

The statistics of weapons and armour in Resurrection of Soul have been updated from Breath of the Wild and now have several additional elements to them that make each weapon and armour slightly different from one another even when they are otherwise the same type. Although Weapons and Armour have listed values for Attack, Defence & Durability these are only the averages and the Quality of a Weapon or Armour will give it different numbers, there are 9 Quality Ranks with the 5th being nameless. In addition to Quality weapons and armour can come with secondary or even tertiary bonuses, these can range from elemental effects to damage, defence and durability bonuses or hindrances, some weapons and armour will even have specified additional bonuses that effect particular enemies or the weapon's or armour's physical appearance.
 * Beggar
 * Worn
 * Poor
 * Mediocre
 * N/A (Average Quality)
 * Good
 * Great
 * Resilient
 * Phenomenal
 * Other
 * Beedle Buyer - Reduces the Cost of Buying Items from Beedle Merchants by 5% while actively equipped

Mounts and Mounted Combat
In Resurrection of Soul, Mounted Combat has been made more intricate and advanced allowing players to more dynamically act in situations with mounts. There are 12 types of Mounts in Resurrection of Soul each with distinct abilities, for the player to acquire a new mount they must hold onto the wild animal that can be a mount and time button inputs with the jumps of the animal, after doing so, bringing said mount to a stable will allow the player to keep said mount and improve its stats with various items. When the player whistles for their mount, assuming it is in an area where the mount can reach the most recent saved mount the player has used will appear. In combat with mounted units the player has a variety of options on how to deal with them, when faced against mounted enemies the player is able to target the mounted enemy and knock them off or can strike the mount in the legs usually to knock them over resulting in the enemy flying off. Players can also attempt to hijack a mount from an enemy either by riding alongside the enemy mount and jump slashing onto their mount knocking them off and immediately allowing you to take control of the mount or alternatively from a standstill the player can jump onto the back of a mount and knock the enemy off from there.
 * Horse - The most common mount in the game, Horses are a reliable, fast and have a decent amount of stamina, they are usually the easiest animals to tame although are not the toughest when it comes to combat as they can be easily knocked over by a trap or a well aimed arrow. Horses have the ability to go into incredible sprints allowing their riders to often escape large enemy ambushes.
 * Boar - A smaller and meaner animal, Boars are often used by Miniblins and sometimes Bokoblins as mounts, Boars are not as fast as horses however are much better equipped for combat as their large tusks allow them to charge into enemies potentially demounting them if they get the chance. Boars are much harder to knock down than other mounts due to their compact size.
 * Bear - A very large and slow mount, bears are immensely powerful in comparison to other mounts and are able to slash at enemy mounts as well as their riders. Bears also pack a lot of health due to their large mass and are able to stick it through a battle for longer. Bears uniquely are able to climb trees and rock faces similar to Link himself although they have a much more limited Stamina Gauge.
 * Moose - A large mount that is more often found in colder areas of Hyrule, Moose are best for traveling through snow and blizzards as they are the only mount that can trot and gallop in those conditions. Moose are also able to knock down trees by bashing their antlers into the tree, they have the most stamina out of any of the mounts although are not often used for combat due to their large size making them an easy target.
 * Antelope - Fast and nimble creatures, Antelopes are remarkably rare for tamed mounts as very few enemies will ever appear, riding one and the intelligent species prefer horses to them. Antelope have sharp horns that they can attack enemies with however their main ability comes from their incredibly sharp turns able to rotate 180 degrees in less than a second.
 * Kangaroo - Large relatively peaceful mounts, Kangaroos may appear imposing and can scare off Miniblins however they are not aggressive. Kangaroos will move about by hopping across great distances, their main ability is to perform a high jump which allows them to reach heights that would otherwise require Link to climb. The force from a Kangaroo's jump also generates a small shockwave which can knock smaller mounts over.
 * Gyorg - A sea-faring creature, Gyorgs are useful for traversal of water, although they may appear threatening and are known to be hostile, it is well-known among Zora of a technique to calm Gyorg and befriend them. Gyorg are the only sea-faring Mount in Hyrule and thus are necessary for Non-Aquatic races like Zora and Tokay for traversing the oceans of Hyrule.
 * Malgyorg - A desert-dwelling creature, Malgyorgs are a close relative of the standard Gyorg although live in the sands of the Gerudo's numerous deserts.Malgyorgs have long been used as the main mode of transportation across the desert for the Gerudo as they connect the Hylians of Old Hyrule to the Sheikah of the Southern Valleys. Malgyorgs are able to glide along the sand and can burrow underground for a short while to avoid detection.
 * Mothula - A rather rare case of a mount, Mothulas are remarkably more difficult than most creatures to tame as they will fly around wildly and their movements can be erratic. Once a Mothula is tamed it can fly around although only for a short period of time, however Mothulas are able to rapidly restore their Flight Stamina by being fed fruit. They are also able to grab enemies while flying and drop them from high in the air.
 * Kalino Beetle - These large horned beetles may appear intimidating given their large size although their peaceful nature makes them rather easy to tame. Kalino Beetles are the second slowest running mount, however have teh unique ability to roll up into a ball crashing through weak enemies without stopping. The time that a Kalino Beetle can stay in its ball form depends on the player's stamina as Link must balance on top of the Beetle.
 * Guardian Walker - Originally invented by the Sheikah, Guardians are a mighty and powerful machine that is capable of defending the numerous larger settlements of Hyrule against dangerous monsters, though they are numerous their resources are sparse and thus a lesser alternative was constructed to help with transportation. Guardian Walkers are smaller, four-legged machines able to carry a person as well as large amounts of cargo across Hyrule. They come equipped with a single laser that is fired from an optical sensor on the front of their bodies, this laser is significantly weaker than those used by standard Guardians however as it uses a less refined Focusing Crystal. Guardian Walkers are the most expensive mount in the game and require special permission to be used.
 * Terrorpin

Status Effects
In Resurrection of Soul there is a large pool of Status Effects that can be inflicted on and by Link, these effects have different impacts on the player and enemies and become more prevalent and important in the later game as they have a noticeable impact on combat and exploration.

Endurance
The Endurance of a weapon or armour is critical as it determines how long the weapon has to last before it either needs to be repaired or is destroyed. There are several ways to deal with the Endurance and impacts the player can have on their weapons and armour to influence the degredation. There are a select few weapons and armour which do not have endurance instead having Charges which mean they will never break however will wear out and become useless until they've recharged.

The following Weapons and Armour are classified as "Unbreakable";
 * Master Sword
 * Ancient Tunic of Light
 * Bow of Light
 * Evil's Bane

Polishing
Polishing is a technique introduced in Resurrection of Soul that can be applied to Breakable Weapons, Polishing is considered a risky tactic as it will increase the damage of a weapon although will halve the Endurance of said weapon, Polished weapons require special materials to become Polished and repairing said weapon will remove polish. Polish also has the hidden bonus of increasing the Critical Hit Ratio of a Weapon and the Damage Avoidance Ratio of Armour.

Exploration
Collecting items is also a critical part of Resurrection of Soul, like its predecessor it heavily relies on the player's ability to identify items in the environment. What is an item has been expanded as well allowing for much more to be picked up with many items serving unexpected purposes. The destructible environment in many parts of the game allows for numerous types of items to be acquired. Players will come across weapons, armour, food, ingredients, traps, lures, materials and contraptions in their adventure often serving various purposes. Players will not find Rupees out in the open although they can be found on certain enemies, however an added feature is the Rupite Crystals which are unrefined Rupees which can be brought to Smelters to be converted into Rupees.

Players will find that the settlements in Resurrection of Soul are much larger than they were in Breath of the Wild and also more numerous often featuring large twisting environments which are visually distinct from one another not only between the races but also between each settlement. The shape of settlements is influenced by their location and as such can vary even between the Hylian settlements in the Old Hyrule area of the game. Players will also find that they often need additional pieces of equipment for certain settlements to fully access them especially regarding the Zora, Gerudo & Goron settlements. Settlements all feature certain buildings that are the same between all settlements although their appearance can vary greatly, all settlements feature Inns, General Stores & Goddess Statues whereas only some feature the less common buildings such as Smelters, Weaponsmiths, Armouries, Postal Services, etc. Players can look at the map of a Settlement to see what sort of buildings that settlement has or can use the world map to highlight visited settlements with a specific building.

A major addition to The Legend of Zelda: Resurrection of Soul is the focus on Magic, players will find that they are able to learn various magic spells similar to Zelda II: The Adventure of Link which serve either or both, combat and exploration functions. Many spells can only be acquired from completing certain dungeons whereas others can be found by completing sidequests in the game.

Sidequests also retain their importance in the game as many exclusive pieces of armour and weapons as well as unique upgrades to settlements and the world as a whole can be acquired from these sidequests. Sidequests come in four variaties; Gold, Silver, Bronze & Copper. Gold Sidequests are ones that will change something in the world, it may be the construction of a building in a settlement, the building of a bridge, the clearing of a pathway through a treacherous area or numerous other features. Silver Sidequests will reward the player with unique armour of weapons not found anywhere else in the game, these are the least common sidequests although are often the longest due to the reward that comes out of them. Silver Sidequests also come with optional pre-requisites to help new players with when to tackle these quests. Bronze Quests will reward the player with standard items and/or rupees and are the most common type of quests. Lastly, Copper Quests are the game's Radiant Quests, they are small quests that can be repeated in some form or another to receive a reward repeatedly. There are only a few radiant quests in the game that are instantly repeatable while most are only available once per day or once per week (in-game time).

Time & Weather
Time itself plays an important role in the game as the types of enemies encountered as well as the availability of certain items can change with the time of day or the day of the week. In addition to these seasons are also a factor in Resurrection of Soul, the seasons change every two months rotating between Resurrection of Soul's 6 Seasons.
 * Afja - The season with the least rain, it is the optimal time for exploration as the world is much easier to navigate especially around the mountainous areas. The deserts and ice fields of Hyrule are at their largest in this season while the swamps and oceans are smaller and some outright disappear.
 * Haral - The season when Hyrule is closest to the Sun, Haral is a dangerous season to explore during as the risk of random forest fires are at their greatest and heat waves can appear across many areas of Hyrule. Fortunately many enemies will retreat from the intense heat of this season making it the least likely season to be attacked out in the open during the day. It is also rather hard to start fires at night during this season due to the humidity.
 * Talma - The season when the crops tend to be unable to grow, it is a bitter season which gets colder with each passing day, food becomes harder to find and the climate will vary greatly from day to day changing from hot to cold a lot. In addition the season is also the one plagued with the most thunderstorms often not even giving rain.
 * Barlda - The coldest of the six seasons, this season is the opposite of Haral and like that season enemies tend to not come out although during night rather than day. It is advised to wear warmer clothes during this season or find fireplaces to stay near especially at night as during this time powerful winds blow across Hyrule including some Cyclones making many areas of Hyrule especially in the East too cold for Hylians to travel in.
 * Balmu - The season with the most rain, Balmu is when the swamps and oceans of Hyrule are at their highest, some coastal settlements can change thei appearance completely during this season due to the constant high tide and some islands even disappear underwater. The season is the best time for fishing although is also the most dangerous for travelling as monsters commonly lurk out in the open during this season.
 * Hyaa - The last season in a year and also generally considered the best season, crops often bloom and the forests of Hyrule extend to their greatest size during this time, it is also noticeably calmer than the other five seasons as Sandstorms, Blizzards, Volcanic Eruptions, Cyclones, Earthquakes & Thunderstorms are much less common.

Mini-Games
Across Hyrule the player may come across various mini-games set up by the races that can reward the player with various items (including several unique to the mini-games), money or special notes leading to treasure. Each species has a mini-game with some mini-games appearing across multiple locations.

Hylian - Gauntlet Arena
The Hylian's Mini-Game is the Gauntlet Arena, an intense test of strength, stamina and skill of the player seeing if they are able to defeat multiple rounds of enemies without healing. The Gauntlet Arena is the largest mini-game in the game as it features 6 Difficulty options and has extrernal factors such as making Boast Bets. Players are engaged in direct combat and are allowed to bring in any weapons they may have although they will not be allowed to use healing items or spells in their inventory instead they are given Health Potions based on which difficulty they chose.

Each difficulty features bosses not seen anywhere else in Hyrule with the final difficulty featuring all 15. The reward the player receives is based on their score, this score is determined by how long it takes them to complete the difficulty as well as whether or not they lost any health.

^ - Note: All Bosses are fought in the Master Difficulty

Goron - Bomb Bowl Alley
Found in several Goron settlements, Bomb Bowl Alley is considered a spiritual successor to the Bomb Alley from Ocarina of Time. The game has the player bowling bombs down a descending ramp using the momentum of the swing as well as the direction and position of the swing to try and get the bomb into the various holes to score points. in addition balloons float around the ramp that are worth additional points if the bomb breaks through them. The bottom of the ramp isn't worth any points.

In addition to the goals there are various obstacles, small jump-pads will launch the bomb into the air making it potentially miss a hole. Pistons are set up to go off at set time intervals forcing the player to consider the timing of their throw. a few enemies litter the ramp including Octoroks that can inhale the bomb towards them, Pebblits who will chase after the Bomb and attempt to grab it and Kargorocs who will attempt to snatch the bomb and bring it to a different part of the ramp.

Players get 10 Bombs per play and earn a Rupee for every 10 points scored. There are four difficulties although getting the high score on each one is required to unlock the next. Each difficulty has a longer ramp with the last one actually featuring two ramps which allows players to have the bomb fall through a hole on the upper ramp and then again into a hole on the lower ramp to score more points. There are special rewards for getting particular scores regardless of the difficulty.
 * 500 Points - Big Bomb Bag
 * 1000 Points - Access to Scatter Bombs
 * 2500 Points - Access to Ice Bombs
 * 5000 Points - Mega Bomb Bag
 * 10000 Points - Access to Seeker Bombs

Rito - Archery Range
Acting as a successor to the Archery Gallery from Ocarina of Time, the Rito Archery Range is a single location Mini-Game which has the player going to different towers in the main Rito settlement to test their archery skills. The game features many more elements than the original Archery Gallery and later towers actually have multiple sections that the player will go to thus making the challenge that much more.

Like the original the player is shooting Rupees, these have a 1-to-1 translation to the amount of money the player earns at the end of a game, in addition the player may encounter special items that when successfully shot will give the player that reward. The towers are intended to be done in a set order, in addition completing the Archery Range Mini-Games is required to begin a sidequest as a Rito is located on top of the last tower which only opens up when the player has broken the high score.
 * Southern Tower (Windy Tower)
 * Splitter Arrows
 * Western Tower (Tower of Flames)
 * Big Quiver
 * Burrower Arrows
 * Eastern Tower (Flooded Tower)
 * Netting Arrows
 * Poisonous Arrows
 * Northern Tower (Tower of Light)
 * Rito Quiver
 * Hook Arrows

Gerudo - Malgyorg Racing
Malgyorg Racing is the Mini-Game of the Gerudo that Link may find. Unlike other Mini-Games, Malgyorg Racing is not located in any settlement but rather out in the vastness of the Gerudo's Deserts. Once the player locates one of the race tracks they're able to enter the race in an attempt to win various prizes. The races have the player going up against Gerudo racers of varying skill with the first racing have 3 opponents, second having 5, third having 7, fourth having 11 and the most difficult one having 15.

The Race Tracks are littered with traps and blockades that will attempt to slow or stop the player, these can range from sand-dwelling monsters to wooden walls, stone ramps which give access to new paths and a Giant Malgyorg which will periodically appear on the five race tracks to cause chaos. Each race is comprised of three laps which the player must aim to win. Depending on their final placement at the end of the third lap will determine their prize.
 * 1st Place
 * Malgyorg Riding Armour (First Race Track)
 * Access to the Sidequest, Hot-Footed Delivery (Second Race Track)
 * Shield of the Obelisk (Third Race Track)
 * Ancient Key (Fourth Race Track)
 * Diamondback Malgyorg (Fifth Race Track)
 * 250-1000 Rupees (Any Race Track after winning its first prize)
 * 2nd Place - Random Gerudo Armour or Weapon
 * 3rd Place - 100 Rupees
 * 4th-5th Place - Random Iron or Traveler Armour or Weapon (Fourth and Fifth Race Tracks Only)
 * 6th+ Place - Nothing (Also 4th and 5th on First, Second and Third Race Tracks)

Zora - Depth Diving
A mini-game that is an evolution on the original Diving Mini-Game from Ocarina of Time. Zora Depth Diving has the player attempt to dive down through long underwater caverns, the mini-game requires the Jabu-Jabu Scale to be played although directions are given to the dungeon's location by the Mini-Game's host.

During these dives the player can pick up various rupees to add to their score as well as swim through rings and attempt to grab the flag at the bottom, there are air pockets that can be used once each while diving as well as various obstacles to hinder the player's progression. Enemies such as Octoroks can obscure the player's vision while spiked balls will float about in the water somtimes being carried along by fast flowing water. In addition Rupees can be hidden within seaweed forcing the player to remain vigilant. The last type of enemy encountered in the dives are Eels that will attempt to bite Link from within their coves.

The player has three difficulties they can try each represented by a different coloured tunnel, if the player can complete all three their score will be tallied and an overall score will be given, maximizing this score will allow the player to receive special rewards.
 * 2000 Points - Zora Flippers
 * 4000 Points - Deep-Breath Sushi Recipe
 * 6000 Points - Zoraheart Token
 * 8000 Points - Silverscale Flippers

Korok - Wind Jet Updraft
A mini-game found in the Great Korok City, the Wind Jet Updraft Mini-Game is located in the Ancient Tree of Gales, it has the player using the Sailcloth to ascend up a vertical shaft avoiding Magical Baskets and trying to obtain Rupees to increase their score. The Updraft is constant throughout although additional elements can hinder and effect the player's performance.

Extra Wind Jets are located on the walls of the Tree that can push the player around often into teleporting baskets. In addition the player can bounce off Gelatinous surfaces to quickly move from one spot to another or bounce back down to reach a Rupee. In addition the player must contend with spiked vines that can crumple the Sailcloth, enemies that will try and shoot Link and mobile fans that can push Link down or upwards more quickly.

The player can earn a variety of prizes for obtaining high-scores like the other mini-games.
 * 1000 Points - Lost Woods Hint #1
 * 2000 Points - Pocketed Seed Satchel
 * 4000 Points - Lost Woods Hint #4
 * 5000 Points - Korok Royal Armour
 * 6000 Points - Deku Seed Satchel
 * 8000 Points - Great Fairy Sword
 * 10000 Points - Poe Glasses

Lymura - Pinpoint Joust
The Lymura's main settlement has a Mini-Game the player can attempt called Pinpoint Jousting. In this Mini-Game the player will require a horse to have been tamed, using said Horse, the player and a Lymura will run around a large arena carrying special lances attempting to jab one another with the lances.

The Arena is littered with traps and obstacles making navigation more difficult and the challenge more intense. With each round there are more Lymuras to compete against although the player only has to jab each Lymura once for them to be defeated. The player must juggle their stamina and turning movement with their horse to prevent an easy loss. The Lymuras the lpayer competes against will also use different tactics depending on who is fought, the tactics used can be determined from the Lymura's fur colour.
 * Redmane - Will chase Link primarily although doesn't have any special additional attacks
 * Whitemane - Will usually attempt to Jump Attack Link more commonly than other Lymuras, usually to get Link to back away from the Lymura
 * Blackmane - Will often try to get Link to chase them and usually turns around quickly after a jump to catch Link off-guard
 * Goldmane - Will attempt to move in a zig-zag to get close to Link as well as avoids Link by running around the outer rim of the ring
 * Bluemane - Will chase Link although periodically charges in a random direction usually to get themselves positioned in front of Link

Kodofos - Hunting Tracks
The Kodofos Mini-Game can be located in just about any Kodofos Settlement across Hyrule, Kodofos have a member of their settlements known as the Alpha Hunter. Talking to an Alpha Hunter will allow the player to participate in what are referred to as the Hunting Tracks, these are streches of heavily forested terrain in secret locations only the Kodofos know about, in these tracks are wild animals that are rarely found anywhere else in Hyrule, the player is allowed to hunt the animals and will earn rewards based on the number of animals and types of animals they hunted and successfully killed. The tracks are snaking paths with sharp cliff faces that are covered in a special residue that makes them unclimbable, this is to prevent the player from going beyond the bounds of these secluded areas. In addition the player may encounter traps set by previous Kodofos Hunters that if not observant the player may accidentally activate, alternatively the player can defuse the trap and use it as their own. There are various environmental objects on the tracks as well to help the player in hunting animals.
 * Jungle Hares - 15pt
 * Mossy Boar - 35pt
 * Bird of Paradise - 40pt
 * Skewer-Horn Deer - 70pt
 * Jungle Bear - 100pt
 * Bramblearm Monkey - 120pt
 * Celestial Tiger - 250pt
 * 5000pt - Treasure Map #37
 * 8000pt - Slot Extender
 * 10000pt - Treasure Map #51
 * 15000pt - Camo Disc

Tokay - Fishing
TBA

Sigils
In Resurrection of Soul there are various Sigils the player can acquire, these are passive effects that positively impact the player, they each have various effects although only one can be active at any given time. The player will come across obelisks that have the symbol of a Sigil on them that will give the player that Sigil's power. There are 12 Sigils across Hyrule.

Slots
Slots are a new mechanic introduced in Resurrection of Soul that is somewhat similar to the Ring System in Oracle of Ages and Oracle of Seasons. Slots allow the player to add passive buffs in one regard or another to Link, they are obtained after completing the Cloud Temple and acquiring the Megaton Bracers. The bracers allow the player to carry the Slot Containers and the Slot Pieces giving them up to 14 Passive Buffs, however 1 Passive Armour Buff is what the Megaton Bracers themselves do that being allowing the player to lift extremely heavy objects, hence the player is really limited to 13 Passive Buffs.

Slot Pieces can be found all across Hyrule hidden in treasure chests or sold by merchants, the player can only ever acquire one copy of a slot piece. There are four types of Slot Pieces in Resurrection of Soul; Standard Slots, Weapon Slots, Armour Slots & Stat Slots. More TBA
 * Standard Slots - These Slots are the most common and generally are based around direct combat or exploration and are usually the most simplistic of the group
 * Weapon Slots - Slots designed to benefit weapon usage, they can have some pretty standard effects although there are some noticeably strange ones as well, shields also appear in this category
 * Armour Slots - Slots designed to benefit the use of particular armour, they can range from simple buffs to giving Link new abilities
 * Stat Slots - These Slots directly tie into Link's own stats and often effect his Health and Healing, Stamina or Magic

Devastation
The main gameplay element added between Breath of the Wild and Resurrection of Soul, Devastation is a general term used to describe the manipulation of the world on itself. Hyrule in Resurrection of Soul is much more lively than what was depicted in Breath of the Wild, weather, seasons and time all play a critical role as well as the player's own influence. large amounts of Resurrection of Soul's environment can be manipulated in one way or another either by igniting fires, blowing over objects, exploding segments of earth and various other methods the player is able to alter the landscape of the land, this in turn can impact the enemies that show up there until the area has recovered properly. In addition to the player's own intervention onto the landscape various weather effects and the seasons themselves can impact the land's condition. Natural Disasters play a prominent role in Resurrection of Soul with Volcanic Eruptions occuring across the West and Central Hyrule on rare occasions, whilst other natural disasters including Earthquakes, Tornadoes, Floods, Tsunamis, Blizzards, Sandstorms & Thunderstorms can rage across the land.

In every region of Resurrection of Soul is the Devastation Meter, this shows the player how devastated a region is, passing certain points of devastation conditions of the region will change resulting in different enemies appearing, characters moving to safer locations and resources that would otherwise be unobtainable in the blossoming conditions becoming available. Regions are able to naturally rejuvenate over time with usually 1 in-game month allowing the region to return to its original condition.

Devastation becomes more vital in the later parts of the game as particular minor dungeons are only accessible when Devastation has swept the region revealing them. In-Game lore refers to this as an awakening of the dungeon and a call for Link to take on the dungeon. Natural Disasters become much more likely in regions with minor dungeons that the game suspects the player would be able to complete. While timing and chance can allow the player to alter a region enough to access dungeons earlier they do become available never the less. As more of the major dungeons are completed however the negatives of Devastation take longer to become active thus allowing the player to benefit from both a Devastated Region and a Blossoming Region at the same time once the 23 Non-Final Major Dungeons are complete.

Locations


By far Hyrule in Resurrection of Soul is many times the size of the original Breath of the Wild Hyrule. This colossal version of Hyrule features greater exploration into the different environments found in Breath of the Wild exploring all the possible ways to use said environments in interesting ways. Hyruel is split up into 94 Regions varying in size, dominant species and environment. Although these regions can be grouped together into greater areas for simplicity.

Old Hyrule
Regions located in the original Breath of the Wild's Map, these areas mainly feature Hylians although Kokiri, Gerudo, Zora, Sheikah & Rito appear as well. The player starts in the region known as the Forgotten Plateau, the area features one of the first accessible dungeons in the game and has the weakest enemies in the game.
 * Forgotten Plateau
 * Central Necluda
 * East Necluda
 * South Necluda
 * Faerie Lake
 * Ancient Castle
 * Zoran Wetlands
 * Gustbellow Coast
 * Death Mountain
 * West Zoran Domain
 * East Zoran Domain
 * Koholint Island
 * East Ritolia
 * Greater Ritolia
 * West Ritolia
 * Jetstream Passage
 * Roosting Hill
 * Ritolia Lowlands

Faron Jungle
A large Jungle area which mixes Forests, Jungles, Swamps and Rivers together and is one of the most plentiful areas in the game. If visited first it teaches players about the numerous status conditions in the game and features many enemies which inflict said conditions, the area features four dungeons including the second Dungeon, considered critical for proper exploration of all of Hyrule.
 * West Kodofos Forest
 * Central Kodofos Forest
 * East Kodofos Forest
 * Gleeok Sea
 * South Faron Jungle
 * Central Faron Jungle
 * North Faron Jungle
 * South Kokiri Jungle
 * North Kokiri Jungle
 * Hightide Passage
 * Tropicala
 * Seasalt Coast

Great Hyrule
The location of Hyrule Castle and the largest settlement in the game, Great Hyrule is a very mountainous area often featuring vertical cliffs which will test the player's explorative abilities if they have yet to enter any dungeons. The area features a mixture of Hylian and Zoran focused regions. The area features four dungeons which are the most difficult to enter, let alone complete in the game.
 * Royal Hyrule
 * Valley of Light
 * Raaru Mountains
 * Goldencrest Bay
 * Whirl Seas
 * Helmaroc Mountains
 * North Lymare
 * South Lymare
 * Mount Rubyite
 * Great Jabu-Jabu Lake

<span class="mw-headline" id="Hyrule_Canyon">Hyrule Canyon
The predominant home of the Rito, Hyrule Canyon is a massive serpentine shaped area which features mostly Rito and the fierce Lymuras. The area is a massive challenge towards new players and is generally one of the first challenging areas the player will have to explore. The area features two dungeons.
 * Melody Lake
 * Rito Hills
 * Wind-Fall
 * Swamp of Winds
 * Thunderhead Swamp
 * Frozen Swamp
 * Black Murk Swamp

<span class="mw-headline" id="Eldin_Volcano">Eldin Volcano
Although a small area of the game, Eldin Volcano is an unrelenting challenge to new players and remains challenging even for experienced players, the area features many powerful enemies and difficult obstacles to overcome just to travel from settlement to settlement. Like Hyrule Canyon is is home to two dungeons. The area is completely dominated by the hardy Gorons & Lymuras which if the player has encountered both species before should be a good warning to the expectation of challenge the area will give.
 * Northern Eldin Volcano
 * Southern Eldin Volcano

<span class="mw-headline" id="Southern_Lowlands">Southern Lowlands
An area dominated by the Sheikah who had become repopulated during the thousand years of piece. The area is filled with various illusions, only otherwise seen in the Faron Jungle or in Dungeons themselves. The area is not particularly difficult to traverse if the player knows where they're going although does feature many poisonous enemies and enemies that take many hits to defeat. The area is home to three dungeons.
 * Southern Badlands
 * Valley of Storms
 * Purah Coast
 * Sheikah Palace
 * Symin Highlands
 * Impa Canyon
 * Wareye Graveyard

<span class="mw-headline" id="Gerudo_Desert">Gerudo Desert
A large desert and oasis area that will test more experienced players and outright halt most new players from exploring South of the Old Hyrule area. Gerudo Desert is filled with traps and dangerous enemies that will electrocute, burn or poison Link and there is very little to no food found out in the wilds of these regions. The area is home to two dungeons and is the main home of the Gerudo.
 * Din's Crest
 * Arbiter's Grounds
 * Oasis of Spirit
 * Flooded Crater
 * Spirit Passage
 * Burning Bay
 * Archipelago of Sands
 * Jeweled Sands
 * Farore's Crest
 * Joining Coast

<span class="mw-headline" id="Lost_Desert">Lost Desert
Often regarded as the most inhospitable area in the game outside of Mount Hylia, the Lost Desert is a barren and confusing place to navigate, it is constantly plagued by sandstorms and features illusionary puzzles forcing players to be observant of what little surroundings they have to find their way around. The bays around the area are more hospitable but navigating this area before others is pretty much out of the question for newer players, fortunately the area only features one dungeon.
 * River of Anubis
 * Chasm River
 * Pearlstone Coast
 * West Lost Desert
 * Central Lost Desert
 * East Lost Desert
 * Chopper Coast
 * Verdantia

<span class="mw-headline" id="East_Hyrule_Ocean">East Hyrule Ocean
A large expansive ocean which extends to the east, this strange ocean is filled with fish and aquatic enemies as well as having many dotted little islands among it's regions. It features one dungeon and is inhabited mostly by Zorans although almost no friendly species can be found in the eastern-most parts of this area.
 * Great Octo Sea
 * Southern Lanayru Deeps
 * Lanayru Trench
 * Northern Lanayru Deeps

Gormana
Often one of the last areas the player will visit, Gormana is inhabited by the Tokay and the main island requires the player to cross the open ocean. The area features two of the later dungeons in the game although outisde of the trickiness to reach the island it doesn't feature notably difficult enemies.
 * Floating Ocean
 * Phantom Sea
 * West Gormana Island
 * East Goraman Island

<span class="mw-headline" id="Mount_Hylia">Mount Hylia
By far the most dangerous area in the entire game and the last one visited as it features the final dungeon as well as one other dungeon. The area is inhabited by the unreliable Anouki and similar to the Gerudo Desert and Lost Desert is rather void of food to replenish Link if he loses too much health. The area combines the various elements of the other areas together combining tough explorative sections with powerful and dangerous enemies, capable of inflicting status conditions and deprives the player of the safety many settlements of the other regions can provide as the Anouki are rather poor at defending themselves and will lock Link out of their settlements if he arrives with enemies on his tail.
 * Outpost Cliffs
 * North Mount Hylia
 * Snowglow Caverns
 * Ruins of the Sky
 * East Mount Hylia
 * Glass Lake
 * Great Anooktop
 * East Snowglaze
 * West Snowglaze
 * South Mount Hylia
 * West Mount Hylia
 * Mount Hylia Peak

Dungeons
Dungeons in Resurrection of Soul are divided into three types; Main Dungeons, Trials of the Goddess & Secret Dungeons. Players are not required to complete any dungeon except the last Main Dungeon to complete the game although it is extremely difficult otherwise without at least completing half of the Main Dungeons and several of the Trials of the Goddess Dungeons.

There are 75 Trials of Power, 73 Trials of Wisdom and 75 Trials of Courage. Most of the dungeons also feature an optional path that leads to an equivalent reward to the Trials of the Goddesses to complete the amount each one is assigned to, the exception being the final dungeon.

Dungeons are split up by Province as listed below.

Hunting
A gameplay aspect that has somewhat appeared in Zelda Games in the past, Hunting becomes a fully-fledged system in Resurrection of Soul having the player organize, prepare and go out on impressive hunting expeditions to track down creatures for rare items used to create special potions, weapons, armour, etc. Hutning comes in two variaties; Free-Roam Hunting & Target Hunting.

<span class="mw-headline" id="Free-Roam_Hunting">Free-Roam Hunting
Free-Roam Hunting is an automatic system which engages when the player is targetting a single creature while crouching with the Hunter's Pendant (a Key Item acquired at Tarrey City), it will force the status conditions for the player such as noise, wind, weather, time, etc. to remain visible for much longer periods of time, in addition it will give the player information about the targeted creature. As players successfully hunt creatures they can find more information about the creatures helping them to capture and kill them this can range from finding out a creature's diet, their footprints, scents that attract them and various other little bits of information.

<span class="mw-headline" id="Target_Hunting">Target Hunting
A multitude of Sideqests in the game have the player hunting what are referred to as "Ignition Creatures" these are rare variaties of creatures that will only appear out in the wild once the player has completed the Sidequest associated with them. The player is given the creature to target and must go find it with a general area of where it likely is, these sidequests often will bring the player to areas featuring that creature's species in predominance allowing them to collect information about the creature's species before engaging it properly.

In both modes of hunting the player has a whole slew of optional aspects to the hunt to consider. Traps and Lures are a critical aspect that is recommended on the player's first hunt by the individual who gives Link the Hunter's Pendant. Although Hunts can be just as effectively completed purely with stealth and weapons, lures will allow the player to control the movement of a creature while Traps will prevent it from getting away once the fight initiates.

In addition the player can recruit individuals across numerous settlements in Hyrule that specialize in Hunting to help Link in the hunt. Recruits fall under one of three classes; Scouts, Packers & Blockers.

Scouts are very useful in finding a creature and helping in the first parts of the Hunt. Scouts are naturally faster than Link or the other hunters and can look around as well as detect particular aspects of a species' movement to bring Link and the others to the creature in question. Scouts can also be used to distract a creature moving it towards one area or another or luring it to keep it calm if the scout is well-trained.

Packers work with Link directly in the fight itself, Packers will come with a variety of weapons and will work to attack the creature along with Link to bring it down, Packers can be given a variety of commands that depending on the Packer's skill level they might understand. All Packers can follow a simple move to position command while it takes a more experienced Packer to follow a Flank, Ambush, Aerial Ambush or Use a Specific Weapon command.

Lastly Blockers are tough characters who have a lot more stamina and health than Link or the other hunters, although slower overall they can be stationed around a creature to prevent it from escaping, Blockers can also be used directly in combat as a Blocker can hold a creature allowing Link and Packers to deal a considerable amount of damage.

Scouts, Packers and Blockers can be hired in Settlements that have a focus towards Hunting, they are very expensive however and usually are best for Target Hunting and only later in the game when Link is able to amass wealth more quickly. In addition to the hirable individuals Link can talk to the Beastmaster and the Headhunter in a Hunting Settlement.

Beastmasters are the quest givers for most Target Hunting and will progressively give Link more difficult and dangerous targets to hunt as they determine how experienced Link is. They will also trade with Link for weapons, traps and lures and also usually have with them animals that can be bought for the hunt.

Headhunters are the ones to talk to about hiring the various hunters for a hunt. Link can also recommend a hunter to the Headhunter which will keep that Hunter at the settlement to be hired again. After a Hunter is recommended five times by Link, the Headhunter will ask Link if he'd like to pay for that Hunter to join the Hunting Guild, if so the Hunter that Link has helped will freely join Link upon request for hunts, in addition many hunters can be seen hunting out in the wild and can be approached about visiting a particular headhunter and later be recruited from there.

<span class="mw-headline" id="Beastmaster_Creatures">Beastmaster Creatures
This is a list of the creatures Link can buy for Hunts and what their purpose is.

Items
Items in Resurrection of Soul come in a variety of types as well as functions. Items can be found out in the wild or traded with merchants and a few can be acquired exclusively from specific locations or by completing particular Quests.

Weapons
The items the player will most commonly use in combat, weapons are absolutely essential to fighting and will gradually degrade over time until they break. Weapon Degredation has been significantly slowed in comparison to Breath of the Wild for later game weapons to improve players drive for exploration to find the longer lasting weapons and also so players aren't cycling through weapons so frequently. In addition weapons can now be repaired through a variety of methods including recycling materials and other weapons as well as visiting Weaponsmiths to have the weapon repaired directly.

Armour
Armour similar to weapons has been updated to be longer lasting and have numerous ways of retaining itself. Armour has also been divided into more categories with outer and inner armour providing the player with the option of greater defence or greater mobility. Armours also can come with random additional bonuses like weapons although higher grade armours can have more random additional bonuses which can vary from very minor bonuses to some outright immunities to particular status conditions.

More TBA

Food
Food returns in abundance with greater variety, functionality and usefulness. Food can often be used for befriending passive enemies, distracting aggressive enemies and also for the obvious function of recovering health, removing status conditions and recovering Stamina and Magic.

More TBA

<span class="mw-headline" id="Ingredients_.26_Potions">Ingredients & Potions
A combination of items that are used either for removing status conditions, preventing status conditions or boosting some sort of ability of Link's. Ingredients are the weaker of the two and are often combined together to create potions. Potions can be a valuable asset to the player especially towards the later parts of the game as the status conditions can stack against the player.

More TBA

<span class="mw-headline" id="Traps_.26_Lures">Traps & Lures
Used to enemies in a stealthful method, Traps and Lures have many benefits towards players using stealthy approaches to combat as it is able to keep the alertness of other enemies down while still dealing effectively with the enemies at hand.

More TBA

Materials
Materials used for the construction and/or repair of weapons and armour, materials may also be used for the completion of tasks or trading for Rupees. In addition many materials serve strange secondary purpose.

More TBA

Seeds
Seeds are an integral part of Resurrection of Soul able to be used in conjunction with the portable farm to cultivate various plants that Link may use either for healing directly through food, creating potions, traps, lures and even the odd contraption or two. There are hundreds of types of seeds each with varying requirements for growth and average yields as well as time to grow.

Contraptions
Either ancient Sheikah technology or advanced Hylian technology, Contraptions are machines that can serve a particular purpose they can be used both in combat and exploration and are single-use.

<span class="mw-headline" id="Key_Items">Key Items
Several Items in Resurrection of Soul are referred to as Key Items, these Items cannot be removed from the inventory and are found in specific locations, some are acquired from completing particular quests or found in the main dungeons of the game.

Trading
In Resurrection of Soul, Trading has gained greater importance as many quirks have been added to the system to make the player consider what they trade as well as combining the aspect of trading with other parts of the games. A major focus in Trading in Resurrection of Soul is the focus on Supply and Demand, the cost and worth of particular items varies from trader to trader as well as among the trader groups. Typically items sold to merchants who specialize in making that item are absolutely worthless to them whilst rare items that may be relevant to their lifestyle or personalities can fetch a high price, this also encourages players to find out more about the merchants, usually visible through the designs of their stores and homes.

Every settlement across Hyrule has a General Goods Merchant, this merchant will trade basic necessities such as easy to acquire food, Repairall and various minor things that can depend on where the General Goods Merchant is. In addition to them there are a variety of specialist merchants including wandering Merchants and the Beedle Co.

<span class="mw-headline" id="Specialist_Merchants">Specialist Merchants
Across Hyrule's larger settlements the player may come across a merchant that specializes in a particular type of item, these can often be identified based on the Settlement's atmosphere and proximity to particular things. There are X Types of Specialist Merchants.
 * Weaponsmiths - Merchants who specialize in making and selling weapons, they are most commonly found in areas that have tougher enemies about especially where a Monster Camp might exist, they in addition to selling weapons can also enhance weapons the player may own by adding quirks or improving the quality for a high cost.
 * Armourers - Merchants who specialize in making and selling armour, they are often located in settlements with a high guard population usually due to a Keep or Fortress nearby. Armourers can repair armour for the player as well as give armour quirks or improve the quality to a certain degree for a cost.
 * Sorcerers - Individuals who possess some magical qualities about them, Sorcerers will often deal in Potions and Ingredients, they are often found in areas filled with ingredients and their shops feature a few potion recipes for the player to learn.
 * Beastmasters - Individuals who deal in trading Traps and Lures as well as other commodities mainly for hunting. For more information please see the Hunting Section.
 * Cooks - Individuals who are able to make numerous types of high grade foods, Food from Cooks doesn't have the quirks that can randomly occur from Link's own cooking both the positive and negative ones. Cooks can also for a price make specific food as long as the player knows the recipe for it, the cost and time to make said food varies depending on the location of the primary items needed in the first place.

<span class="mw-headline" id="Wandering_Merchants">Wandering Merchants
Wandering Merchants are a group of characters that navigate their way across Hyrule trading items at settlements and moving from one settlement to another. There are several Travelling Merchants that can be encountered by the player. They often sell rarer items than their stationary counterparts and similarly come  in several varities with traveling weaponsmiths, armourers, sorcerers and cooks as well as a few who specialize in very specific items such as Somar the Bomb Merchant.

<span class="mw-headline" id="Beedle_Co.">Beedle Co.
Beedle Co. is the game's largest and interlinked system of trade, outside of the general supply and demand across Hyrule there is Beedle Co. A company started and owned by the Beedle Family a group of wealthy industrialists that sends many traveling merchants out either on foot, by airship or on a cart to trade items with settlements. The player will often find that Beedle Co. Merchants follow set paths and if timed correctly can be traded with to receive a lot of money while also having them skip over a stop on their routes.

A major aspect of Beedle Co. is that its items have a slightly higher price (5-15% usually) than other merchants however uses a Coupon System which is started immediately once the player encounters a Beedle Merchant, this coupon system allows the player to gather points towards rewards for buying items from a Beedle Merchant, these rewards can range from price drops on specific items to getting a free item from the Beedle Merchant, the free item given is random although each Beedle Merchant has a specific group of items they may give the player.

Below is a list of the Coupon Rewards and their requirements, it should be noted that rewards cannot be stacked;
 * 15 Points - 10% Price Drop on Weapons, Armour, Ingredients, Potions, Food or Ammunition (only one at random)
 * 40 Points - 25% Price Drop on Weapons, Armour, Ingredients, Potions, Food or Ammunition (only one at random)
 * 70 Points - One Random Free Item
 * 100 Points - Beedle Customer Badge (Beedle Merchants will tell the player about special creatures and items they've seen recently)
 * 150 Points - One Random Free Weapon or Armour with the Beedle Buyer Quirk
 * 250 Points - Beedle Bell (12 Time Use Item that will call a Beedle Merchant to your location immediately)
 * 500 Points - Golden Beedle Membership Card (required for Sidequest)

Enemies
Enemies in Resurrection of Soul appear much more numerous and varied than in Breath of the Wild, due to the various types of enemies encountered across Hyrule the player must carefully learn the tactics of the stronger monsters to overcome them. A major feature to the enemies that was an evolution in the intelligent AI in Breath of the Wild is the Food Chain in Resurrection of Soul. Particular monsters will defeat and eat weaker creatures restoring their health. This allows the player to learn the attack tactics of enemies without getting directly involved in combat allowing stealth to remain a viable option. In addition enemy behaviour has become more advanced with the new tougher enemies having the ability to pull off Combo attacks like Link can.

<span class="mw-headline" id="Field_Bosses">Field Bosses
Field Bosses are Bosses that are encountered out in the open, often they are easy to notice and avoid and usually are there to test the player in some regard, there are a large variety of Field Bosses that will roam around specific parts of Hyrule and while all have a random chance of spawning near Link, only a few, referred to as the Event Field Bosses have a high chance of appearing.

<span class="mw-headline" id="Dungeon_Bosses">Dungeon Bosses
There are numerous bosses in Resurrection of Soul, bosses can range from random encounters in the open areas of the game to mini-bosses found in dungeons and bosses of the Main dungeons. The type of boss varies both the reward the player will receive as well as the difficulty of said boss.

Difficulty
Difficulty in Resurrection of Soul is a separate aspect of gameplay now, the game adapts to the player's situation and skill naturally taking aspects from many games in how to use difficulty.

Difficulty in Resurrection of Soul uses a combined Switch System and Scaling System. This difficulty style is referred to as the Tier System. Players have three difficulties they can choose; Greenhorn, Adventurer and Nightmare. Alternatively they can choose none and let the game adjust between all three tiers for the player's condition. Several factors go into where on the difficulty scale the player is; When all the factors are combined the player is set at a particular difficulty which they can check on the settings menu at any time. Each Difficulty offers different aspects of the game to be affected allowing for newer players to not have to worry about the more complex aspects of Resurrection of Soul such as Combos, Advanced Crafting, etc.
 * The average amount of hearts the player has had in the play session
 * The number of times the player has died
 * The number of Rupees they have
 * The frequency at which they're killing enemies
 * The time it takes for them to solve puzzles on average

Greenhorn Difficulty is the lowest difficulty in the game, it is recommended for players new to the game including people who have played Breath of the Wild. The experience the game offers in this difficulty is very similar to how it was in Breath of the Wild with a few areas tweaked. Adventurer Difficulty is where anyone who doesn't immediately set their difficulty will be placed, it is the standard difficulty and keeps the gameplay retaining its complexity. The Difficulty is referred to by the game as the intended difficulty the game is meant to be played at.
 * Weapon and Armour Degredation is stopped
 * Various Items, Plants and Enemies don't appear as their yields are considered too complex
 * Combos have been set to 3 button presses at most and enemies do not perform combos at all instead using simpler attacks
 * While Natural Disasters and the destructable environment are still around they no longer impact Devastation which is not present in this difficulty
 * Dungeons are designed to teach the player how to use an item and don't go beyond that until later dungeons
 * Particular Sidequests are removed due to their complexity
 * Enemies have been scaled back so less are encountered at a time, in addition Enemies tend to attack more slowly and have less health overall

Lastly, Nightmare Difficulty is the hardest difficulty in the game, featuring enemies outright not seen in the other two modes and adding onto the gameplay aspects of Adventurer Difficulty the mode is intended not only to challenge players in their skill but also their endurance. In addition to all the changes listed in the three difficulties one major in-game difference is to a dungeon located in on the Forgotten Plateau, this dungeon has three names depending on what difficulty the player is on. It is recommended by the game once the player completes the dungeon for the first time to swap the difficulty and visit the dungeon again in about 1 in-game week. The dungeon goes by three names; Weeping Grotto (Greenhorn Difficulty), Simmering Ruins (Adventurer Difficulty), Nimbus Tower (Nightmare Difficulty). The dungeons together tell the story of a tower built to catch lightning by a Hylian trying to gain incredible power although ultimately the tower would fall and be forgotten over time.
 * Enemy Ambushes are much more common and can occur with stronger enemies
 * Tougher Enemies are more prevalent across Hyrule than weaker Enemies in lower difficulties
 * Dungeons assume the player is already familiar with the dungeon's item immediately and will test the player with thinking of effective methods of using said item
 * Many weapons and armour now when acquired come with a Red Eye which indicates the weapon or armour is Bound Cursed, this means that at any given moment it will latch onto Link and be incapable of being removed for 1 in-game month, weapon degredation stops however during this time the weapon or armour's stats will drop by 10%
 * The player is given access to a new form of currency referred to in the game by the method of soul catching, when an enemy is defeated there is a chance their soul may be left behind, the player can collect these souls and use them for a variety of purposes, the enemy's soul may vary in size and thus the amount of soul that it is
 * Souls can be used to repair weapons and armour
 * Souls can be used as a substitute in crafting items although this is extremely expensive
 * Souls can be traded with special merchants that appear only in Nightmare Difficulty
 * Souls can be used to restore the player's Magic Meter
 * Enemies are able to call for help and and depending on random factors they may acquire it, this aid they call for can range from Chuchus to Darknuts
 * Spacial Anomalies are a new concept added in Nightmare Difficulty that has the player encountering two types of anomalies which can both help the player in some manner
 * Blue Spacial Anomalies are a collective Wormhole system, as the player discovers these Blue Spacial Anomalies they are able to travel between them at the cost of some souls, the distance traveled will vary the cost
 * Pink Spacial Anomalies are dangerous and invisible without particular items, when Link walks into the range of one it will become visible and trap Link in an arena, the anomaly will then summon enemies, a Field Boss or a Dungeon Mini-Boss to fight Link. The Arena size tends to indicate which one the player will face, after defeating the challenge the player may search the Pink Spacial Anomaly for a great reward.
 * The Blood Moon rises every week rather than every three weeks

Trivia

 * The Resurrection of Soul world of Hyrule is roughly 10.7x the size of Hyrule in Breath of the Wild. The total Map size is approximately 626 sq. km making it one of the largest open-world maps. The map was prevented from being empty by increasing the number of settlements drastically, including a huge array of small dungeons as well as travelling characters and also providing more spectacle landscapes with traversing said terrain being more challenging overall.
 * For comparison sake the game is about twice as large as Arma 3's map and half the size of Just Cause 3's map, this would make Resurrection of Soul the fouth largest game (by map size) of all non-procedurally generated games with the Fuel, Test Drive Unlimited 2 & the aforementioned Just Cause 3 beating it.
 * Resurrection of Soul features the most Story important Dungeons of a Zelda Game with 24
 * It also features the most overall dungeons for a Zelda Game with several hundred
 * The game brings back the Tokay species previously only seen in Labrynna from Oracle of Ages
 * It also brings back the Anouki previously only seen in Phantom Hourglass, similar to the case with the Rito these are not the same Anouki from Phantom Hourglass but rather the Child Timeline's equivalent

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