Super Mario World 3DS Reloaded

Kirby Hero of Dreamland, is an upcoming Wii U, NX & Visus Sphere Action-Adventure, Sidescrolling 2D Platformer that is a part of the Kirby Series, it is a sequel to Kirby Doom of Dreamland and the final entry in the of Dreamland/Resurrection of Zero Trilogy. The game features the most number of powerups in any Kirby game with over 100 available and is also one of the largest games in the franchise in terms of the size of the main story mode.

Contents
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Synopsis
Seemingly defeated for the final time Zero's wrath was finally removed from Dreamland from which it had been plaguing Kirby, King Dedede, Meta Knight and all the inhabitants for a long time. To celebrate King Dedede surprisingly decides to throw a party to celebrate Kirby's bravery and the peace across Dreamland, however as the Party goes on, far beneath the castle mysterious shards of glass are seen being bumped around form the noise and dancing of the party causing two pieces to fall on top of one another, from which we see a masked individual staring out from within the glass.

Suddenly a huge burst of energy erupts from the glass shooting through the multiple levels of the castle scaring many of the Waddle Dees on those levels, the blast shoots through the main thrown room nearly hitting Kirby causing him to fall over. The beam of energy shoots far up into the sky although seems to lack any purpose. King Dedede curious of what the beam was doing pokes his hand into the beam and finds himself surprised to feel nothing, slowly but surely King Dedede moves his whole body through the portal as he finds himself in a bizarre version of his thrown room that seems to be in ruins from an unknown force, suddenly King Dedede sees a mysterious figure standing in the shadows who pulls out a blade, King Dedede unsure of the individuals intentions begins backing up towards the beam of energy, the individual spreads their wings and begins to charge.

King Dedede realizing the danger he's in runs back through the portal although only gets most of the way through before a Metal Gauntlet grabs his foot slowly dragging him back through the portal. Meta Knight grabs King Dedede's hands although the overwhelming force on the other side slowly pulls Meta Knight off his footing, many of the Waddle Dees grab a hold of Meta Knight and help pulling King Dedede back and although it seems to be working a second pair of black hands grabs King Dedede's legs pulling with an incredible force causing all the Waddle Dees to lose their balance as Meta Knight is left the only one holding onto King Dedede, Kirby quickly wakes up and realizes that King Dedede is in danger and runs over behind Meta Knight and indicates for Meta Knight to move out of the way, Meta Knight obliges as Kirby uses his Inhale Ability to pull King Dedede back seemingly working, as King Dedede slowly is pulled back through the portal Kirby catches a glimpse of the black handed individual who looks strikingly similar to Kirby. Suddenly however a monsterous bellow is heard from within the Portal as a massive claw grabs King Dedede and pulls him in effortlessly.

Astonished by this power Kirby and Meta Knight pause to assess the situation although are interuppted by the portal suddenly growing in size, it is shown that below where the glass shards are that the other glass shards have fallen into the portal as the main two are slowly drifting apart, Kirby reacting quickly leaps into the portal followed by Meta Knight who instructs all the Waddle Dees to follow along. Everyone runs into the portal as the original two glass shards fall into the portal themselves causing the Portal to close on itself.

Gameplay
The game functions very similarily to previous 2D Kirby Games, Kirby is able to move around with the directional buttons and/or circle pad as well as use various techniques with the other controls (primarily A,B, L & R). Kirby retains his signature ability which is to inhale enemies. By inhaling Enemies Kirby can quickly destroy the enemy by spitting them into a wall or using them as a ranged attack against other enemeis or by swallowing them. Some larger enemies cannot be swallowed due to their resistance to Kirby's Inhale Ability, these enemies are able to perform attacks that create Mini Power Stars, inhaling Mini Power Stars allows Kirby to use them against these enemies allowing him to inhale a weakened version of that enemy or straight up destroy them.

A special feature of the inhale ability is Kirby's Copy Ability, a technique that allows Kirby to adapt the powers of an enemy into his own by swallowing them. A variety of enemies allow Kirby this ability giving him a chance to use an enemy's attack against them.

Kirby also being able to inhale allows him to blow up like a balloon to stay in the air for as long as necessary, although in this state he is unable to directly attack and is a much larger target for attacks.

Locations
The Locations of Kirby Hero of Dreamland take place in an alternate world to Pop Star known as Fused Star, a 10-point shaped planet that seems to be a mirror world. There are 20 levels in total with multiple stages within them as well as a boss at the end of each level. Defeating each boss is important as the first 16 bosses hold one of the glass shards.

Stages
TBA

Abilities
Across the game area a large array of abilities for Kirby to acquire, many abilities allow Kirby to perform different attacks and some have external abilities that help Kirby solve puzzles through the various stages of the game. There are a total of 128 Abilities available in the game with various enemies sporting said abilities allowing Kirby to swallow them and gain their abilities. In addition Mid-Bosses also emplore a variety of these abilities to their advantages although once defeated by Kirby can be obtained. A total of 72 new abilities have been introduced in this game vastly outnumbering any previous entries including Kirby King of Dreamland and Kirby's Adventure.

Standard Enemies
There are a large variety of enemies in Kirby Hero of Dreamland, the largest roster of enemies to date with nearly 300 in total. Most enemies in the game give abilities so enemies are divided by what ability they give if any at all.

Extra Modes
In addition to the Story Mode, Kirby Hero of Dreamland features 4 extra modes, these modes allow the player to test their skills in a variety of ways helping them master various techniques of playing a Kirby Game. The four game modes are; The Arena, The True Arena, The Tower of Dedede and Bandana Dash.

The Arena
Functioning identically the previous itterations the Arena has the player go up against every Mid-Boss and Boss in the game, this totals to 4 Mid-Boss Gauntlets as well as all 22 Boss Battles making up 38 rounds of battles. The player is given a total of 8 Maxim Tomatoes to use when they feel they need to heal in between rounds or use one during a particularly difficult fight.

Before entering the Arena itself the player is able ot choose from 127 of the Copy Abilities (Sleep is excluded due to it's immediate use effect). In between battles in case the player wants to swap out an ability or lost their ability during a battle, 8 random abilities will be available to choose from with the exception of the final 3 battles which will always give the player the choice of; Sword, Fire, Hammer, Asteroid, Phoenix, Neon, Tomahawk and Leaf.

The player's main goal is to defeat all the rounds as quickly as possible earning different medals depending on how they placed. Though most boss fights are random in which order they occur they are grouped in ranks.

The True Arena
Like its easier version, the True Arena makes a return from previous Kirby Games functioning identically to before. Before the match the player is still able to choose 1 of the 127 (excluding Sleep) abilities although the number of abilities generated in between matches has been reduced to 4 with one always being Sleep which unlike in Story Mode, does not heal. In addition now only one of the Maxim Tomatoes remains while the other 7 have been turned into regular Tomatoes.

Kirby must face the EX Versions of the bosses and Mid-Bosses as well as the Extra Bosses encountered in Bandana Dash and the Secret Final Boss of the True Arena, a continuation from previous Kirby Games. There are overall even more ranks than before as well.

The Final Arena
Added in Kirby Hero of Dreamland, The Final Arena is arguably the ultimate test for any Kirby player pitting Kirby up against a huge onslaught of bosses and Final Bosses from various Kirby Games it features the most rounds of any of the Arenas and is quite easily the hardest. It brings back many bosses from old games and only gives Kirby 4 Maxim Tomatoes to recover between rounds, in addition if Kirby loses his ability there are no abilities given out between rounds making the game mode extremely difficult for new players.

Some boss fights have also been altered so they don't require whatever weapon was needed for said boss fight such as the Star Rod, Triple Star or Master Sword. This is primarily noticeable in the battles against Dark Zero who no longer needs to be defeated by Crown and Zero who's fight has been changed significantly to allow for regular combat.

Round Two
After completing the Final Arena for the first time with an ability (simply picking up an ability at the Ability section) will reward the player with two rewards, the secret Round 2 Mode and a new outfit for that ability which can be swapped out at any time in any mode where the abilities are available through the select menu. The only ability not able to be obtained through this normally is Sleep, however by completing the Final Arena without picking up an ability in the preparation room (although picking up one later is fine) will give Kirby a new costume for the Sleep Ability. In addition by completing the Final Arena completely without even activating an ability will give Kirby the Shadow Kirby skin to use anywhere and can be accessed with other skins in the Colours Menu.

Round Two is essentially a repeat of the Final Arena although includes two new bosses which are revealed to be the Amalgamation of most of the Final Bosses fought in the Final Arena. These two fights come after the fight with Soul of Kirby and when Kirby enters Round Two he can only choose to use abilities he completed Round One with thus heavily limiting his options initially. Once the player completes Round Two with an ability they will receive a special medallion that will be attached to their file save when selected. Each Medallion contains the icon for said ability, like with Round One, completing Round Two without picking up an ability in the preparation room will give Kirby the Sleep Medallion and not using any ability at all will give Kirby the platinum medallion right next to Kirby's image. In addition completing each Round Two will also give the player another new costume for the ability used and the same rule for sleep applies here as well. Completing Round Two without using any ability throughout will give Kirby the Zero Kirby Skin making him look very similar to Zero Kirby the character.

Tower of Dedede
The first available Sub-Game of Kirby Hero of Dreamland, obtained after completing the Story Mode up to the level, Tyrannical Tower. In Tower of Dedede the player takes control of the King of the Waddle Dees as he climbs a giant tower known as the Tower of Kings, along the way having to fight numerous enemies in a sort of Strategy style game.

In this Game Mode after battling enemies King Dedede will gain support troops depending on how well he did, the factors are listed below; As King Dedede gathers more support units he can call them in for assistance in the tougher battle in which not only will King Dedede begin facing Mid-Bosses and Bosses from the Story Mode but also face them in combinations. Eventually King Dedede will ascend the tower to the top and fight a Robotic Version of himself known as Robo-Dedede, this fight is much more difficult than the previous ones as King Dedede will only deal half as much damage to Robo-Dedede as Robo-Dedede can deal to him. In addition in this fight King Dedede will also face Robotic Versions of his own troops in equal numbers to the number of Troops he's collected. This mode has 3 Versions; Prince, King and Emperor, each having more battles per floor, more floors overall and more difficult enemies in each battle as they are more difficult.
 * Complete the Level = +3 Waddle Dees
 * Beat a Boss = +1 Waddle Doo
 * No Damage = +5 Waddle Dees
 * Finish a Battle with a Star Return = +2 Bronto Burts
 * Complete a Floor of the Tower = +1 Waddle Doo
 * No Support = +1 Waddle Dee
 * Never Miss = +2 Bronto Burts

Bandana Dash
Bandana Dash is another Sub-Game in Kirby Hero of Dreamland acting as the second story to the games. In it the player controls the friendly and helpful Bandana Dee, in a Time Trial themed version of the main game the player must rush through all the non-secret levels in order (sometimes able to skip some thanks to portals) and defeat stronger enemies, mid-bosses and more to get the best time.

Bandana Dash's story picks up at the same time as the main story gets going. Having seen his fellow Waddle Dees badly hurt from the travel to the other world, Bandana Dee was determined to protect them by going out into the wilds and following Kirby fighting off whatever challenged our spear-wielding friend to a battle. Waddle Dee would encounter even more powerful variants of the normal Mid-Bosses and Bosses and would find that due to the fall of the bosses by Kirby in most levels this caused new, Regional Overlords to take over, posing a new threat to Waddle Dee. It is up to Waddle Dee to free the lands from these overlords and find out who is sending these Overlords out across the world.

Gameplay
In the Bandana Dash, Bandana Dee functions just like Kirby able to jump and run about freely although due to Bandana Dee's inability to inhale, he cannot float like Kirby although his higher jump and floatier landing makes it easy for him to leap large gaps. In addition Bandana Dee is limited in his weapons, interestingly he is more proficient with any weapon he uses than Kirby is, able to pull of more powerful attacks and usually more quickly too, the cost however is that Bandana Dee can only acquire abilities that are weapons thus keeping Bandana Dee away from being able to use an ability like Fire, Ice or Spark (the List of Usable Abilities is further along).

Bandana also runs faster than Kirby although slips on Ice making it hard to make him stop, in addition he is a poorer swimmer making it take longer for him to progress water-based levels.

Abilities
Although Bandana Dee is limited to Weapon Abilities this still gives him a variety of abilities to choose from, Bandana Dee acquires these abilities by picking up (pressing down) the weapon dropped by certain enemies such as Blade Knight's Sword or Sir Kibble's Cutter.

Great Dreamland
Great Dreamland is a Secret Sub-Game of Kirby Hero of Dreamland that is only unlocked after 100% completing the game, the game is a remake of the original Dream Land Trilogy (Dream Land 1, Dream Land 2 & Dream Land 3) featuring most of the bosses with a few swapped out for new bosses. This Sub-Game similar to Spring Breeze is a remake although goes beyond Spring Breeze by updating the content.

Trivia
G romba  Goomba Paragromba  Paragoomba Parachute Berryba  Parachute Goomba  B loomba  Prickly Goomba  Grombrat   Goomba 'n' Bubble  Gromba 'n' Bubble Goomba Tower Rainba Tower  Grand Goomba Grand Joomba  Huge Paragoomba  H uge Paragromba  Micro-Goomba M icro-Goombully  Galoomba  G aloomboar  Winged Galoomba Ruby Galoomba  Big Galoomba  B ig Sharkoomba Goombeetle Buzzy Goombeetle Octoomlet  Octoomba  Pumpkin Troopa Koopa Troopa  Bee Yoshi Troopa   Koopa Paratroopa  Raven Koopa   Gargantua Koopa Troopa  Gargantua Bee Troopa   Colossal Koopa Paratroopa Boomerang Boruum, Fire Boruum, Ice Boruum, Thunder Boruum, Pickaxe Boruum, Spiny Boruum, Breakdancin' Boruum, Wrench Boruum, Shuriken Boruum, Bone Boruum/Dry Boruum, Ball Boruum, Ring Boruum, Bomb Boruum, Sand Boruum, Sumo Boruum and Ink Boruum. Yoshi Kookonut    Bombshell Koopa  Teal Yoshi Troopa Bombshell Paratroopa[Mable Bombshell Paratroopa Kamikaze Koopa  S andy Statamander  Blokkablok  Boom Beats Flophopper  Gordo Viking Spike (Enemy) Swaphopper White Spike (Enemy)  Spike  S and Spike (Enemy)  Stone Spike Magma  Spike (Enemy)  Snow Spike Sludge Spike  (Enemy)  Fire Spike  Meatling Chuck Chargin' Chuck (blue) Gem Diggin' Chuck Diggin' Chuck (brown) Viking Chuck Passin' Chuck (yellow)Robot Chuck Confusin' Chuck (green) Sectle Chuck Clappin' Chuck (red) Frog Charlie Splitin' Chuck (purple) Ray Gun Chuck Explodin' Chuck (black) Teal Magilkoopa   Magikoopa  Red Tasmanian Chomp Devil   Chain Chomp  A mp Lakitu  Amp  Big Amp Lakitu   Big Amp  Breeze Wisp Hop-Chop  Cat Bill Blaster  Bill Blaster  C at Bill  Bullet Bill Cat Banzai Bill Blaster  Banzai Bill Blaster  Cat Banzai Bill  Banzai Bill Cat Skull Box/Cat Ted Blaster  Skull Box/Ted Blaster  Cat Torpedo Ted  Torpedo Ted Cat Missile Bill  Missile Bill  Cat Missile Banzai Bill  Missile Banzai Bill  C at Targeting Ted  Targeting Ted  F rost Lakitu  Lakitu  Cat Lakitu  Pipe Lakitu  Boulder Lakitu Fishin' Lakitu  F rost  Spiny  Polar Bear-Thrower   Spiny Egg Pink Piranha Plant Egg Piranha Plant Egg Sarasa Plant Piranha Creeper Egg Red Buzzy Beetle   Buzzy Beetle  Chargin' Chuck Mechaniloids  Aurora Buster Charger Buster Beetle Sand Bombeetle  Bombeetle  Teal Para-Beetle  Para-Beetle Teal Heavy Para-Beetle  Heavy Para-Beetle  Splitin' Monty Mole   Monty Mole  W hite Morty Mole  Morty Mole  B anzai Mole Guard  Mega Mole  R uby Rocky Wrenches  Rocky Wrenches  S and Piranha Plant  Piranha Plant Pink Piranha Plant  Big Piranha Plant Lake Piranha Sprout  Piranha Sprout Pink  Jumping Piranha Plant  Piranha Creeper  Aquiranha Goomba  Inky Piranha Plants Venus Wood Trap  Venus Fire Trap Venus Venus Mirror Trap Venus Freeze Trap  Venus Ice Trap  B amboo Boo  Boo Big Ruby Boo  Big Boo  Clapearl  Eire  Mecha-Nipper-Plant Peepa  Mini-Monty Mole Ambushers Broozer  Rabid Rabbihog Scuttle Bug Violet Crowber  Crowber Fiery  Splunkin  Splunkin  Tuckbooth Stumper Grand Mud Trooper Mud Trooper  M ini-Bloopidus  Dark Block  Rockorum   Prongo Magi Cheep Cheep-Cheep Big  Spiny Cheep Cheep   Spiny Cheep-Cheep  Wild Goomboar   Baby Cheep  Sand Bertha Big Bertha  Giga Lakitu   Cheep Chomp  Goop-Spittin' Porcupuffer Porcupuffer NavalPlant  Bulber Cat Alsphere Rip Van Bloop Rip Van Fish  W ild Blooper  Blooper  I nk Slooper  Ink Blooper  Swamp Glooper Big Blooper  Baby Slooper  Baby Blooper Slooper Nanny  Blooper Nanny  SlooP-OW   BlooP-OW  Frostoboo Skeeter  P ink Urchin  Urchin Pink Mini-Urchin  Mini Urchin  Big Pink Urchin Big Urchin  Sand Spume  Madpole Mummy  R ammerhead  Rammerhead  Cavernous Spike Eel Rip Van Jammyfish  Jellyfish Lava Krusha  Lava Bubble Frost Grizzo  Frost Bubble Sumo Thwomp  Thwomp  S uper Sandy Thwomp  Super Thwomp Quake Thwimp  Thwimp  Tall Cyborg Guy   Whomp  Yaban   Whimp  Walkodile   Rhomp Cherry Blossom Piranha Chomp Rhimp  Fist Jiro Sphomp  BatteRamBam Sphimp  Pufferbones Wallop  Zinger (a small version of Mouser that throws)   Walleye  Sier Tox Box  Wizzshroopa Grumblump  Robo Swashie Bomp  Undercrab Flimp Fire Undercrab  Firebar  C yro Fire Snake  Fire Snake Swamp Splorch  Splorch Bubble Gum Splorch Blue Splorch  Koopaleon Firebreather Raining Debris Frost Piranha Chomp Volcano Smog  Rip Van Skullfish Ball 'n' Chain Lil Steely  Big Steelie  RB Motley Bosskong   Rocket Engine Boulder Galoomba  Boulder  Bone Top   Cannon Keke Pillar  S and Skewer  Skewer  Armoured Lobzter Spiked Bar  Kreepoh Spiked Ball M ini-Robo Jelectro  Ka-Thunk Rocker Ninji   Ninji  E lite Paint Sludgie  Shy Guy  C ave Guy  Snifit  M ini-Lakititan  Fly Guy  Snooze-a-Yoshi Troopa Tweester Armidillo BooPorcupo Tribal Guy Ant Trooper 'Miner Ant Trooper ' GingerbrimBig Ant Trooper  A nt Trooper  Horned Ant Trooper Feather  Rex Rabbit Rex LEMMLING REX  Rex BiddyPokey  Pokey Snokey Sprout  Pokey Sprout Mega Pokey Sprout  Mega Pokey Treaty  Pokey  Snow Pokey Starfire Pokey  Fire Pokey  Golden Stalking Pirahna Plant  Bramball  Pink Flurry  Flurry  G em Biddybug  BiddyYaban  Biddybug Para-Biddybug Sea Cobrat  Cobrat Wild Conkdor  Conkdor Frost Flaptor  Flaptor  Whackthorn Freezie Scoldy  Hand Scoldy Frostrus  Fliprus  Clone Mask Koopa   Cataquack  Goopy Glunk Draglet  Klinger Waddlewing  Stingby Knight Stingby  Snowball-Throwin' Monking    Flopter  G olden Foo  Foo  S now  Ty-Foo  Ty-Foo  Wild Water Piranha Goomba Fwoosh  Pirate Ninjun   Digga  Bee-Shelled Troopuiose Fuzzler Ruby  Swooper  Swooper  Techno-Shelled Troopuiose   Squiggler  Tusked Wiggler Wiggler  Brrrrrr Wiggler Fly Flutter  H ot Brolder  Brolder  Red Dino Rhino   Dino Rhino  Red Dino Torch   Dino Torch  Scuba Bob-omb Bob-omb  Hyper Goombeetle Para-Bomb  Scuba Krab-omb Krab-omb  Mini-Robofuzzee   Chuckya  Bone Sledge Brother  Forest Fuzzy Orchid Fuzzy Diamond Fuzzy  Fuzzy  Mega Fuzzy[[File:|125px]]Ring Burner  Blockstepper  Big Blockstepper  Skipsqueak  Big Skipsqueak  Spiny Skipsqueak  Splounder|125px]]Blurker[[File: Blurker  Fizzlit  Bully  Big Bully  Choppah[[File:|125px]]Clampy  Mecha-Koopa  Paramecha-Koopa  Bomb-Mecha-Koopa  Mecha-Cheep|125px]]Mecha-Blooper  Sumo Bro.[[File:r Bro.|125px]]Sledge Bro.[[File:rang Bro.|125px]]Curve Bro.[[File: Bro.|125px]]Blaze Bro.[[File: Bro.|125px]]Frost Bro.[[File: Bro.|125px]]Desert Bro.[[File: Bro.|125px]]Boulder Bro.[[File:er Bro.|125px]]Storm Bro.[[File:x Bro.|125px]]Twister Bro.[[File: Bro.|125px]]Circus Bro.[[File:r Bro.|125px]]Explosive Bro.[[File:ken Bro. Para Bro.[[File:|125px]]Amazing Flyin' Hammer Bro. Dry Bones Super Dry Bones  Parabones  Super Parabones  Bone Goomba[[File:|125px]]Bone Galoomba  Bone Piranha Plant  Bony Beetle  Bony Para-Beetle  Fishbone  Bone Wiggler  Skellokey|125px]]Bone Mole[[File: Rex|125px]]Bone Thwomp[[File: Bro.[[File:|125px]]Dry Bro. Blargg Magmaargh  Magmaw  Charvaargh  Nep-Enut|125px]]Yci-Enut  Sandmaargh[[File:aargh|125px]]Frostmaargh[[File:-Lava Charvaargh|125px]]Gray Bowser's Statue[[File: Bowser's Statue  Baddie Box ​Bosses
 * Kirby Hero of Dreamland has the most Bosses to date of any game with 22 in the Story Mode alone
 * This does not hold true for the Mid-Bosses however as this game has 12 whilst Kirby Doom of Dreamland had 30
 * The Boss Emperor Doo is the only Boss in this game based off a Standard Enemy that receives an EX Form
 * Several Bosses in this game share a Mid-Boss counterpart with other Kirby Games
 * Giga Wheelie and Grand Wheelie (Adventure, Nightmare in Dreamland, Superstar Ultra & Triple Deluxe)
 * Boss Rocky and Moundo (Return to Dreamland)
 * Grand Kibble and Kibble Blade (Return to Dreamland)
 * Elder Poppy Bros. and Poppy Bros. Sr. (Dreamland, Adventure, Nightmare in Dreamland, Superstar & Superstar Ultra)
 * Emperor Doo and King Doo (Return to Dreamland)
 * In addition to the previous Trivia several bosses are giant and more powerful versions of older enemies
 * Honcho Hothead is the leader of the Hotheads
 * Mega Tick is the leader of the Ticks
 * Broom Hatter Sorceress is the leader of the Broom Hatters
 * King Chilly is the leader of the Chillies
 * Giga Wheelie is the leader of the Wheelies
 * Boss Rocky is the leader of the Rockies
 * Grand Kibble is the leader of the Kibble Knights
 * Elder Poppy Bros. is the leader of the Poppy Bros. Jrs
 * Legendary Knight is the leader of the Blade Knights
 * Emperor Doo is the leader of the Waddle Doos
 * Queen Dee & King Dee are the leaders of teh Waddle Dees
 * This is the first itteration of Whispy Woods to have arms
 * Ante is the second Elephant themed enemy to appear in a Kirby game, the first being Phan Phan
 * Dorn is the leader of the Cactus Kabus and is hinted at having some control over regular Kabus as well
 * Vuur is a homage to the Mid-Boss Efreeti from Kirby's Dreamland 2
 * Spier is a homage to the Mid-Boss Rolling Turtle from Kirby's Adventure
 * Brennen is believed to pay some homage to Dyna Blade form Kirby Superstar & Kirby Superstar Ultra
 * Masked Dedede's Hammer in this game features a variety of colours on it indicating the varous Copy Abilties he can utilize, there are 10 in total he can use although 3 are not visible in order they are; Fire, Ice, Needle, Hammer, Sword, Spark, Cutter, Beam, Sleep & Stone
 * These abilties all debuted in Kirby's Adventure
 * In his EX form he utilizes abilties introduced in Hero of Dreamland; Phoenix, Seaweed, Aurora, Ribbon, Sun, Tar, Wind, Fungus, Wind & Quicksilver
 * The first letters of the first 8 levels spells CHAMPION, while the first letters of the last 12 levels spells RESURRECTION
 * There is no Ability that starts with the letters; J, K, U, X & Z in this game
 * The following abilities do not appear in this game;
 * Backdrop, Ball, Balloon, Baton, Burning, Clean, Cook, Copy, Cupid, ESP, Freeze, Hi-Jump, Iron, Jet, Kabuki, Laser, Light, Magic, Mini, Paint, Plasma, Smash, Suplex, Throw, Top & UFO
 * All Mix Abilities from Crystal Shards & Squeak Squad
 * The Final Arena changes the way certain Bosses are handled due to the lack of certain abilities in Kirby Hero of Dreamland or a change in the game mechanics between the original game said boss appeared in and this one;
 * Nightmare no longer requires the Star Rod to be defeated although targetting his Tornado body is still required
 * Nightmare's first phase takes place on solid ground now
 * Dark Matter no longer requires the Rainbow Sword to be defeated and both his fights take place on solid ground
 * Acro's battle is taken from Dreamland 3 although if Kirby has an ability that is useless underwater he can simply blow bubbles at the objects Acro hurls
 * Dark Matter and Zero no longer require the Love-Love Stick to be defeated, in addition all phases of their boss fights take place on solid ground
 * Zero's second phase changes due to this no longer becoming a Kamikaze attack
 * Miracle Matter will now use a large variety of abilities (equivalent to the 18 Eyes the boss has) and although weak to each one in their respective forms now taking 2 hits to get through each eye it can still be damaged by other abilities although takes 8 hits per eye making the fight longer and more difficult
 * Mega Titan remains weak to Spark in addition to Bolt, Neon & Techno although can still be pushed into the walls if Kirby does not have these abilities
 * Dark Mind no longer requires the Master Sword to be defeated and his third phase is completely removed from the game, it is still required to attack his true eye to hurt him
 * Daroach is only fought in his normal form and Dark Nebula is only fought in his Star Form, in addition, Dark Nebula no longer requires the Triple Star to be defeated
 * Wham Bam Jewel's boss fight changes as you now fight Wham Bam Rock who becomes Wham Bam Jewel after depleting his health
 * You fight both of Marx's forms (normal and soul) in addition his attacks in his Soul form have been updated to be more vicious and different to make the fights seem less similar
 * Landia is fought in a larger area than in Return to Dreamland making it easier to avoid several attacks
 * The Lor Starcutter is not fought alongside Magalor and Magalor is fought in both of his first form, second form and Soul Form even though in Return to Dreamland his soul form replaced the second form. In addition he no longer requires the Super Abilities to be defeated in his first form although his second form now uses the Super Abilities from both Return to Dreamland and King of Dreamland
 * All three of Sectonia's forms are fought back-to-back including her first (bee) form
 * Dark Zero is fought in all three of his forms and no longer requires the EX Abilities to be defeated as he is taken down normally, he is however more resistant overall to all abilities in his final form
 * All four of Resurrected Zero's forms are fought and he uses moves in some forms that he would use in others, in addition his wings in his fourth form have been shrunken down slightly
 * All three of Zero Kirby's forms are fought and are made slightly harder as he attacks more quickly
 * The Absolute Final Boss of Kirby Hero of Dreamland, the Wretched Soul is an amalgamation of multiple Final Bosses although is implied to be a combination of everyone fought in the Final Arena
 * Several components of the Wretched Soul indicate these bosses;
 * Dark Matter's Blade & Shoulder Armour
 * Dark Mind's & Magalor's hands
 * Nightmare's Cape
 * Marx's Arms & Hexagons
 * Sectonia's Wings
 * Magalor's Crown & Spike Collar
 * Resurrected Zero's Horns
 * Soul of Kirby's Mouth & 4 lesser Eyes
 * Dark Zero's overall shape
 * Zero's Red Eye

World 1 - Yoshi's Grassland
A simple grassland world, where Princess Peach is captured. The boss is the first encounter with Bowser.

World 2 - Sarasa Desert
A desert-themed world, where Princess Daisy is captured. The first boss is Leader Conkdocrat and the second boss is Boom-Boom.

World 3 - Tropical Forest/Tropical Ocean
A forest and ocean-themed world, where Toad is captured. The first boss is Waddleking and the second boss is Master Jellybeam.

World 4 - Frozen Snowcap
An ice-themed world, where Toadette is captured. The first boss is Emperor Morsikice and the second boss is Pom Pom.

World 5 - Rock Crumble Canyon
A mountain-themed world, where Wario is captured. The first boss is Baron Rexock and the second boss is Motley Bossblob.

World 6 - Old Factory Land
A factory-themed world, where Waluigi is captured. The first boss is King Fizzliater and he second boss is King Boo.

World 7 - Dark Thunder Skies
A cloud-themed world. The first boss is Czar Ty-Foon and the second boss is Army Hammer Bro..

World 8 - Koopa's Volcano
A lava-themed world. The first boss is Kamek, the second boss is Bowser Jr. and the third boss is the second encounter with Bowser.

World Bowser - Bowser's Giant Egg
The Giant Golden Egg in posses of Bowser, that transforms into a dark Borser-like Egg. The first 4 bosses are Motley Bossblob, Army Hammer Bro, Kamek and Bowser Jr. and the final boss is a final encounter with Bowser.

World Star - Rainbow Area
The first bonus world, where Rosalina is captured. The boss is Dry Bowser.

World Crown
The final bonus world. It is the shortest world in the game, containing one main level (Champion's Road), a Boss level, and a Mystery House containing all the Mystery Boxes of the game (100 Green Stars).

​ Power-Ups

 * Fire Flower: A flower that turns Mario into Fire Mario. Fire Mario can shoot fireballs to defeat some enemies.
 * Whirlwind Flower: A flower that turns Mario into Whirlwind Mario. Whirlwind Mario can blow away enemies and defeat sandy enemies.
 * Cape Feather: A feather that turns Mario into Cape Mario. Cape Mario can run to get enough speed to fly and do a cape attack to launch projectiles in the other direction.
 * Orbit Flower: A close that turns Mario into Orbit Mario. Orbit Mario can create small planets that act as platforms. Mario can charge these shots to make a giant planet that pulls multiple segmented enemies apart.
 * Pelican Egg: A egg that turn Mario into Pelican Mario. Pelican Mario can create eggs that hatch into Pelican Babies that defend you. Pelican Mario can also fly if he runs.
 * Super Bell: A bell that turns Mario into Cat Mario. Cat Mario can climb up walls and pounce enemies from above. If Cat Mario touches water, Cat Mario turns back into regular Mario.
 * Boulder Mushroom: A mushroom that turns Mario into Boulder Mario. Boulder Mario rolls around the place and is invincible, but if you hit a wall in this form, you will go out of boulder mode and have to activate boulder mode again.
 * Phoenix Suit: A Suit that turns Mario into Phoenix Mario. Phoenix Mario can fly by doing a triple jump and can shoot fireballs while flying.
 * Chameleon Suit: A Suit that turns Mario into Chameleon Mario. Chameleon Mario can become undetectable by turning invisible and can use his tounge as a rope you can use on every ceiling. Chameleon Mario can also use his tounge to move steel blocks to solve puzzles and can defeat enemies using his tounge to propel Chameleon Mario torwards enemies.
 * Suit Of Armor: A Suit that only Ghost Prince can posses to become Knight Ghost Prince. Knight Ghost Prince has a giant sword to slice ropes and enemies. Knight Ghost Prince loses half his speed, but can push or destroy steel blocks.
 * Water Mushroom: A mushroom that turns Mario into Water Mario. When Water Mario jumps on fiery enemies, the enemies lose their fiery traits. Water Mario can also harden magma and make into a stone platform.
 * Metal Cap: A cap that turns Mario into Metal Mario. Metal Mario can walk on spikes and is invincible. Metal Mario turns into Water Mario at the end of a level.
 * Freezing Mushroom: A mushroom that turns Mario into Frozen Mario. Frozen Mario can throw iceballs that freeze enemies and can freeze the water he walks on.
 * Agile 'Shroom: A mushroom that turns Mario into Quick Mario. Quick Mario can run so fast, he can run over lava and water. Quick Mario can also break brick blocks by running.
 * Magic Paintbrush: A paintbrush that turns Mario into Paint Mario. Paint Mario can paint platforms to help with puzzles. Paint Mario can also paint enemies green, a color that makes enemies work for Mario. Does not work on any of the Bullet Bill species or bosses.
 * Gravity Flower: A flower that turns Mario into Gravity Mario. Gravity Mario can flip gravity to walk on the ceiling. This also affects enemies and flips them to the ceiling too.