Super Mario Jack & Sonic Warping Adventure

Super Mario Warping Adventure

By Racerdude Koopa

System: GameCube

Music: Super Mario 64, Super Mario Sunshine, and new music

Story

In Koopa Kingdom the evil Bowser sits in his throne thinking of a plan. Kamek then appears and suggests to Bowser that they go to Klockwork Kingdom and steal the All-Time-Clock a warp device that can take them to

any time period they choose. Bowser decides to go to the time when Mario and Luigi were about to be born. But the Koopalings have to defeat the present Mario and Luigi first. All of a sudden Knights, Dinosaurs, Robots, War Soldiers, Pirates, and others start wrecking Mushroom Kingdom. Now Mario has to stop them in costumes. You can also be Luigi. Can Mario and Luigi defeat the Koopalings, Kamek, and Bowser, or will Bowser rule in time?

Moves

Mario

He can jump, ground pound, use a sword and shield, use cannons, fire a laser gun, and  even chuck fireballs.

Luigi

He can jump, smackdown, use a blade and barrel, man rocket launchers, use a pincher hand, and chuck electric orbs.

Status

Lives you have

Coins

Health Meter

Boss Meter

Treasure Collected

GameCube Controls

Start: Pause

Select: Menu

A: Jump

AA: Ground pound or smackdown

X: Attack with weapon or chuck fireballs or electric orbs

XX: Super attack or bigger fireballs or bigger electric orbs

B: Slide

BB: Slide Roll

Y: Check Status

YY: Check Map

L: Change Game Camera

R: Go to Art Sketches Menu

M and Z: Switch characters

Stages

Prehistoric Kingdom

Enemies: Dino-Torches, Dino-Rhinos, Koopas, Paratroopas, Spinyies, Tubba

Koopas, and Podoboos

Levels: Dino Rhino Jungle, Torch Forest, elociraptor Volcano

Boss: Larry Koopa

Talisman: Golden Dinosaur Breathing Gold Flame This place is prehistoric! Mario and Luigi's first quest is to get past the stone ages and make it into the volcano. With E. Gadd's Warp-Watch, Mario and Luigi can go to different time periods. Enemies guard the forests and swamps. Go through a few tasks, defeating enemies while catching treasure. Once you pass the Dino Rhino Jungle you'll face the mini-boss, Dino Dino Rhino. He's huge; avoid his crush attack and fire spew. Ground pound his head three times to win. Then you must go through the Torch Forest, in which fire and lava have been spread. Now once they pass the fiery forest they'll face Torch Scorch, a torch who's red and as big as a normal Dino Rhino. Avoid his fiery charge and his fireball attack and quickly throw him into the puddle. Then he'll fizzle. Three times beats him. Now you must go through the spiral down Velociraptor Volcano. If you make it, good for you. Kill all the enemies and you'll be at the bottom of the volcano and go into the battle arena and fight Larry.

Medieval Kingdom

Enemies: Koopa Knights, Blade Goombas, Shield Troopas, Armored Spinies,

Bullet Bills, and Sniper Bills

Levels: Spellcaster Village, Soldier Plains, and Koopa Knight Castle

Boss: Iggy Koopa

Talisman: Platinum Sword (too small to fight with but very neon on the edges) We are in the medieval times! The time with swords, armor and villages. Unfortunately this level will be a little harder than the previous level. Magikoopas can make you lighter or heaver. Lighter makes you have 2 health and a little wind will blow you away. Heavy makes you very slow and enemies can slice you easily. After collecting items and defeating several enemies in Spellcaster Village you'll face the mini-boss, Mighty Might, on a mountain. He is a muscular Koopa who's pretty stupid. His punch and swordslash is hard to avoid. Make him charge off the mountain. That's going to hurt for a week. Now Soldier Plains has several Blade Goombass. Defeat many enemies and soon you'll face another mini-boss, Banzai Bill! He's actually easy. He homes in on you though. Go to the top of the hill quickly and pick him up and throw him into a spike ball. OUCH! Just like Bowser in Super Mario 64. Three times and he'll explode. Now you must explore the great Koopa Knight Castle. Kill many enemies blocking your way and you will make it to the top. There it's a circular battle arena on top of the castle, and you'll fight Iggy.

World War Kingdom

Enemies: Bullet Bills, Torpedo Teds, Sniper Bills, Bob-ombs, Koopas, Goombas, and Missile Marvins

Levels: Cannon Gardens, Bob-omb Base, and Mine Mainland

Boss: Roy Koopa

Talisman: Bronze Rocket (not a real rocket but it's very reflective and shiny!)

World War! This place is apparently crazy for a mission but Mario is not scared. Luigi may be. But you'll need more skill this time. Bob-ombs can paralyze you, Missile Marvins deliver a vertical homing attack, Sniper Bills are Bills that shoot three smaller Bills! Torpedo Teds are on ceilings. Cannon Gardens has most of the enemies, like Bullet Bills and Sniper Bills. Once you reach the end you'll see Big Bob-omb. He's harder now than he was in Super Mario 64. Grab Big Bob-omb and throw him into a Bullet Bill passing by. He'll send out Bob-ombs and try throwing you far away. After getting shot three times he'll be done for. Now you go through Bob-omb Base, which is very explosive and requires stealth. You must get past and defuse all the Bob-omb security systems. After you make it out alive and get five huge dynamite sticks and a fuse you'll blow up the base and face the mini-boss, Bob-omb Mom. Apparently she's pink. Avoid her stomp, roll, and her pink Bob-omb minions. Pick her up and throw her into an electrical line, and make sure it'll come to her quickly enough or she'll just get back up. Three electrocutions and this bomb mom will be defused. Now avoid plenty of mines, get items, and kill some enemies. Then you'll be surrounded by electric lines and you'll face Roy.

Pirate Kingdom

Enemies: Pirate Koopas, Captain Goombas, Bob-ombs, Bullet Bills, Bazooka Koopa, Paratroopas, and Paragoombas

Levels: Scallywag Station, Arrgh Grotto, and Treasure Cavern

Boss: Wendy O. Koopa

Talisman: A silver skull with cross-swords. Very shiny and it can blind you if it reflects the sun at you.

To the pirate ages. This place has a boat, an underground hideout, and a cavern of loot. Luigi is best here. Pirate Koopas match swords with you, Captain Goombas attempt to headbutt, and Bazooka Koopa launches a rocket at you. This place is pretty long so be careful of enemies and barracks that have tough sequences of patterns. In Scallywag Station once you pass the barracks of tough patterns you'll face Bullet Bernard. He homes and is very fast. Lead him into a cannon and QUICKLY GET TO THE CANNON in three seconds and launch him into a target. When it hits a target a boulder will fall on him. Three times and you've won! Now Arrgh Grotto is the hardest level so far, with many patterns, lots of enemies, and not too many items. The mini-boss is apparently Cortez! Cortez is way easier this time. Avoid his sword slash and when he jumps around. Make him hit his sword at a crumbled part of the rink and boulders will fall on him. Four times and you've won. Now in Treasure Cavern, lots of items and candy rings will be passing by. Not that many enemies appear here. After you pass the rainbow part of the hallway you'll be dropped down to a treasure-filled place similar to Cortez's rink except with water and pillers. You'll then fight Wendy.

Ice Age Kingdom

Enemies: Snowball-Throwing Koopas, Ice Bazooka Goombas, Freezies,

Snow Monsters, and White Magikoopas

Levels: Snowy Palace, Freezing Sanctuary, and Halls of Frostbite

Boss: Lemmy Koopa

Talisman: Golden Snowball with ice chunks surrounding it. It's also very shiny and always frozen at least as cold as -20.

Boy it's cold! But something very scary, we see. We see Larry frozen! Whoa! But you can't release him. He is dead in frozen ice. Keep going to the palace of two-ton ice. Either Mario are Luigi is good. Snowball Koopas throw snowballs that can freeze you to death, Ice Bazooka Goombas shoot huge snowballs at you, Freezies will stun you in a block of ice, Snow Monsters will try to brawl with you, and White Magikoopas cast ice spells and heavy spells. In Snowy Palace lots of enemies appear and you must light candles with fireballs. Once you pass the halls of icy flames you'll enter an arena and battle the mini-boss, Giant Freezie. He only slides around. Grab fireballs and avoid icy missiles. 12 fireballs will melt this beast. Now you must go through a very hard and a little short level, Freezing Sanctuary. There are many, many stalactites and White Magikoopas! There are also more platforms that are hard to get through. Once you pass the huge blue door you'll face the mini-boss known as Guardian Ice Monster. As usual, use the fireball attack on him. Shoot his face and avoid his stomp attack and his mallet that makes shockwaves. Sixteen fireballs at his face will melt him. Now pass the halls of frostbite killing enemies, getting items and avoiding stalactites. Eventually you'll be dropped into a throne room with a rink. You'll then face Lemmy in a fun battle.

Future Kingdom

Enemies: Robo-Koopas, Cyber Goombas, Mecha Troopas, Bob-ombs, RoboticShy Guy, Laser Eyes

Levels: Cybernetic City, Mecha Crater, and Technology Fortress

Boss: Ludwig Von Koopa

Talisman: Silver and Neon Rocket. Mostly a badge but the neon is shiny and beautiful.

Oh yeah! The future! The day of tomorrow. Before we come here we get a shock. Larry gets away from the ice and tries to get to Bowser's Castle. This just can't be good. Anyway, this place is pretty tough to get through. Also you are Metal Mario or Metal Luigi here. Rocket platforms are going in seriously tough patterns. Annoying enemies are here and, most importantly, riding the platform to the end of Technology Fortress. Robo-Koopas shoot missiles, Mecha Troopas drop bombs, Cyber Goombas headbutt as usual, Bob-ombs explode furiously, Robotic Shy Guys shoot laser blasts, and Laser Eyes shoot laser beams at you. In Cybernetic City, once you pass the four giant robots, you'll face the mini-boss, Robo-Magikoopa. He'll only shoot objects that make you a giant block of metal. Destroy him by shooting fireballs out of your fireball bazooka. Overheat him and you'll win. It takes at least thirty fireballs. Now you are in Mecha Crater, the toughest level so far for real. There are too many enemies, and you have to avoid touching the electrocuting ground. It takes three minutes to pass this, but keep getting jetpack fuel at the right time. Eventually you'll face Mecha Bob-omb. Avoid his grinding roll and his electric beam. Pick him up and throw him to an electrocuting square six times and you win. Now you have to go to the fortress of technology known as Technology Fortress. Here's the hardest part. Ride the platform to the boss. Ride through the fortress, getting items and killing enemies. Then you'll soon appear at the stage power system, an electrical arena where you fight Ludwig.

Revolutionary Kingdom

Enemies: None but one boss

Levels: President's Lair

Boss: Morton Koopa Jr.

Talisman: Gold and bronze hat with many stars

No enemies, one Mushroom, and one hallway to a golden door. You'll see "Danger" five times and then the boss is Morton. He is the toughest boss so far. Beat him and get to Bowser.

Dark Mushroom Kingdom

Enemies: Mechakoopas, Podoboos, Koopas, Bullet Biils

Levels: Bowser's Castle and Bowser's Throne Room

You go through the castle of Bowser. Thus, this is the hardest level. There are too many Bullet Bills, Podoboos, Koopas, and Mechakoopas. Mechakoopas mess up your controls, and Podoboos can really overheat you. If you remember Outrageous from Super Mario World, it's like that except with lava. Oh, and he placed his castle in the Mushroom Kingdom making it dark. Once you reach the fiery battlefield you'll face Kamek. Kamek turns extremely huge. He'll shoot huge triangles that mess up your controls, squares that make you dizzy, and fiery circles that damage you. Push him into the pit. This is similar to Roger the Potted Ghost except twice as hard. When you hear a blasting sound, move away from him. Once he falls in the pit, he'll die. Now you'll be sent to Bowser's Throne Room, on top of the castle! The final showdown begins here.

Klockwork Kingdom

Enemies: Larry Koopa!

Levels: Time For Trouble

You must fight Larry Koopa as he gets his revenge on you. You fight through a vortex. Defeat Larry to beat the game. You must get every single Time Star by beating every level in the correct time. Some are hard and some are easy.

Boss Guide

Prehistoric Kingdom Boss: Larry Koopa

He'll shoot fireballs from his mouth and toss blue seeds that make Venus Fly Traps. They'll shoot Bob-ombs instead of fireballs. Grab the red Bob-omb and throw it at him. He'll explode badly. After six times it's time for the next stage. Larry gets a dinosaur robot! Run to the top of any piller and avoid his firebreath and huge fireballs. When he comes to you ground pound or smackdown the head. After six times the robot will explode. Larry will try getting away. Charge him into the lava to beat the boss.

Medieval Kingdom Boss: Iggy Koopa

Iggy slashes his sword to make waves, throws his spike shield, and tries stabbing you. When he throws his sword, kick his head. Sooner or later after ten hits Iggy will get upset. He'll send many, many fireballs. Avoid his his sword cyclone attack. Make him cut a rope and make a wrecking ball fall on his head by getting around Iggy and then when you hear a falling sound move out of the way while avoiding his attacks. Four wrecking balls and he'll get angrier. He'll get a giant Koopa Knight robot. Avoid a bigger sword wave and his sword slash. Use Luigi for this one, so switch. Chuck plenty of electric orbs at his sword and then when it turns blue and slashes you again kick it back at him and it'll electrify his head. After six times the robot goes away and Iggy only tries defending himself. Chuck fireballs at his back and it'll hurt and you'll have to keep running around him. Five fireballs and he'll be beaten.

World War Kingdom Boss: Roy Koopa

Roy will be in a circular tank launching exploding Bob-ombs and Bullet Bills. Chuck fireballs or electric orbs in his cannon twenty times to get him out of the tank. Roy will then try punching you, kicking you, and grabbing you and they're all hard to avoid. Make him run into electricity and he'll say "Ouch"! Eight times will make him go into a second tank. His second tank is now protected by a shell. Avoid his rockets, Torpedo Teds, and giant fireballs. Throw the blue rockets that don't target you back to the shell. Five times and Roy will come out. He'll shoot giant fireballs only. Throw fireballs at him ten times to destroy him.

Pirate Kingdom Boss: Wendy O. Koopa

Now this boss is tough! She'll throw fiery candy rings and bombs and breathe light-colored fireballs. She stands on a high piller. Throw her non-fiery candy rings at the piller eight times to make her fall down. She'll throw a tantrum and throw many, many bombs. Chuck fireballs in her face six times to make her super angry. She'll enter a giant ship, with four cannons and one captain. The cannons launch powerful fireballs. Three hits on each cannon and then Wendy will come out and breathe light fireballs and only fiery candy rings. Throw electric orbs in her face eight times to defeat her.

Ice Age Kingdom Boss: Lemmy Koopa

This boss is in one of sixteen snowballs. Hit the wrong one and a bomb will explode. The explosion can be as big as quarter of the arena. Hurt the right snowball with Lemmy in it six times and he'll come out. He'll be on a ball shooting snowballs and freeze blasts from his gun. Shoot fireballs at his blasts and just kick him off his ball and ground pound his head six times and he'll get a giant robot like Lemmy similar to Yoshi Safari except it has ice hands, the legs are giant, and there is no cannon in the mouth. Avoid hypno beams from the eyes and shoot electric orbs at  each eight times. Once the eyes are destroyed Lemmy will be shown and throw ice bombs. Throw fireballs underneath him as Lemmy will duck if you try to shoot him. Once he jumps into the water he'll freeze and explode, thus defeated.

Future Kingdom Boss: Ludwig Von Koopa

Ludwig is tough. He'll be in a giant robot with one eyeball, two pinchers, and four cannons. The four cannons launch rockets so hit each cannon with six fireballs or electric orbs and soon they'll be destroyed. Then the pinchers will try snapping you. Ground pound or smackdown the snapping arms. Eight ground pounds or smackdowns will destroy the arms. Now the eyeball will shoot laser blasts. Throw electric orbs at it twelve times to destroy the eyeball. Then Ludwig will throw missiles and shoot huge fireballs. Punch Ludwig six times and he'll get into a UFO and so will you. Avoid the lasers from his two turrets and shoot lasers at him ten times to toast him. Good job on the winning.

Revolution Kingdom Boss-Morton Koopa Jr.

Morton is probably the wierdest boss you'll fight. Morton shoots rockets from his bazooka and breathes fire. Also he'll yell out of his megaphone, making death rings. Grab his tail and throw him out of the window. Then he'll be in a giant hat. Bombs, enemies, mines, firebolts, Freezies, Dino Torches, Robo-Koopas, Pirate Koopas, Koopa Knights, and Kannon Koopas will appear. Throw the bombs back in the hat and it'll explode. Eight bombs will destroy the hat. Morton will get angrier. He'll have a hothead and chase you. Get around the window and make him fall out again. Then avoid many of his fireballs and more death rings and make him charge off the white house. He'll still be alive. Use a ground pound or a smackdown and if you damage him one more time he'll explode. If you don't then you and him will be back on the white house and repeat the final part of the stage again. Once he gets ground pounded or smackdowned he'll be destroyed for good!

Dark Mushroom Kingdom Boss: Bowser

Bowser is very hard. He'll be in his Klown Kopter with two giant arms. He tosses hammers, breathes fireballs, throws bombs, throws Thwomps and Koopa shells, and the arms turn into drills and try to drill you. Punch the arms twelve times each and then throw the red Bob-ombs in the mouth of the machine. Then the machine will go up and shadows will appear on about 98% of the ground and fireballs will drop. Go to a non-shadow part of the ground. Then the Klown Kopter will get a bigger propeller! Avoid his propellar and throw electric orbs or fireballs at it and it'll explode soon enough. Then it'll just roll around sending bowling balls. If you don't pick them up quickly enough you'll be a squished Mario or Luigi. Toss them at Bowser three times and Bowser will make another escape. Now a huge target will appear on you. It's Bowser without his Kopter. He tosses hammers, fireballs, and bombs. Grab his tail and throw him off the castle. If he hits lava he'll take damage and come back up and jump in the air, turning into shell and making an electric line behind of him wherever he goes. When he's out of his shell grab his tail and throw him into the lava. Finally he'll ground pound three times, making shockwaves. Throw him into the lava once more and he'll explode and be beaten for good!

GOOD JOB! You beat the game! Wait, no you didn't! After the credits it shows Larry heading for the Klockwork Kingdom! Beat all the levels and get the relic stars. The ones with the boss at the end don't have one. Get 12 relic stars and you'll be teleported to Klockwork Kingdom! Here's the final battle with Larry Koopa.

Klockwork Kingdom Boss: Larry Koopa

Larry is equally as tough as Bowser. He breathes neverending fireballs, throws countless bombs, and shoots laser beams from his hands. Ground pound or smackdown his head twenty times and he'll use the All-Time-Clock and shoot a freeze beam from it. Grab it and freeze him! After he is frozen, punch him ten times. Now for the final stage. You are on the All-Time-Clock and Larry is on a gigantic monster that's real! It'll grab and use venom breath. Throw fireballs or electric orbs in its mouth fifty times to destroy the monster. Now Larry will breathe huge fireballs. Punch him five more times and Larry will explode and die! You've won the final fight!

Mushrooms

Mushroom: Gives you more power

Poison Mushroom: Can kill an enemy

Super Mushroom: Gives you way more power

Super Poison Mushroom: Can kill an enemy better

Ultra Mushroom: Gives you maximum power

1-Up Mushroom: Gives you a life

1-UP Super-Gives you a life and more power

Mini-Games

Ground-Pound-Round

You and three opponents must ground pound the most circles to win.

Figure Fate

You ride on an ice rink in ice skates. Make the most circles to win. Falling knocks you out of the game.

Pool Duel

You must shoot your submarine's torpedoes at your opponents. Everyone has three hearts. Whoever stands last wins.

Hot Rod

You and your opponents race through a volcano. Avoid stalactites and fireballs. Whoever makes it to the finish first wins.

Clockwork Chaos

You must use your thumbs and fingers to press A repeatedly to get the clock in a circle. This requires sore thumbs. Once you win you can rest your hands.

Boss Blitz

Beat Larry in the final round to unlock this. Beat every world boss in the game. Beat the kids and Bowser. You don't fight the final battle. If you win it says you're a true game player.

THE END

Mario returns the All-Time-Clock back to the Klockwork Kingdom and Bowser, Kamek, and his kids live horribly ever after. Mario and Peach get married and this becomes a part of history. Yuck! Well you get Sound Test and a new mini-game, Boss Blitz!Happy Holidays, everyone! And here for you, :icontrexking45: your request!

The game-masters are on separated missions, exploring different realms of Video Game Land. While their archenemy Kaos is plotting a new scheme. Although with some difficulties with new "Allies".

Kongoland: Ozzy travels into the depths of Kongoland's tropical jungles where villainous crocodiles and poisonous beaked birds lurks.

Dreamglade: At the ruins of a castle, Max is set to free the imprisoned Teensies from a gang of nightmarish poachers.

Megaland: Jade found herself caught in a battle with hostile robots working on the futuristic city's mad scientific control.

Pac-Land: The evil portal master himself, tries tiredly to make alliance with the local trouble-makers in one of the realm's haunted mazes.

The following characters are undercopyrighted ownership of the following companies:

Max Keene :fav.me/d7j8i2f:, Jade Brice :fav.me/d7myi87: and Ozzy Delias :fav.me/d84d1s2: belongs as OCs to Trexking45.

Kremlings: Kritter and Klaptrap and Nitpick from Donkey Kong to Nintendo. (c)

Teensy, HoodMonger and Living Stone/Livid Stone From Rayman to Ubisoft. (c)

Sniper Joe, Hammer Joe and Met from Mega Man to Capcom. (c)

The Ghost Gang: Inky, Blinky, Pinky and Clyde from Pac-Man to Bandai Namco Entertainment. (c)

Kaos from Skylands to Activision. (c)