Super Mario Team-Mania Reloaded

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Super Mario Team-Mania is the sequel of Super Mario Madness for the Evo-Gem, developed by Gear Games and published by Nintendo. While retaining the gameplay and the Character Switch system from its prequel, this game will have a different antagonist called Slanito, have Bowser and Bowser Jr. as playable while Kamek become a major boss and the Koopalings demoted into extra bosses in the final world's Boss Gauntlet for the plot reasons, and the Battle Mode where players will battle each others in one of the specifically made stages.

Contents
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Gameplay
The gameplay is the same as it's prequel, and most of the mechanics from that game had returned such as the Tasks, but there are several additions such as the Team mechanic as well as Solo Power and Team Techniques.

Being on a team is optional, but is often useful as you may need a Speed character, a Jump character or a Power character, or even a character with a specific Ability or Solo Power to reach an area or to solve a puzzle. When one is blundered, the whole team can keep going until they reached a Star Checkpoint where their hit points are reverted to 3 (the usual maximum amount like in the Super Mario Galaxy games) and your blundered ally/ies will be summoned by a bubble. All characters on the same team shares the same total lives like in Super Mario 3D World; should the team wastes out of lives, no characters can normally comeback and all taken out characters can result a game over. When on a team, they can perform the Team Techniques like a Power Throw where a Power character can throw an ally to far away.

The Solo Special is a powerful technique and signature attack of the playable character. It can be either used to defeat a tough boss or to get rid of numerous foes, or to solves certain puzzles. In order to use it, the player need to defeat enemies to fill the Star Meter. It will empties once you use the Solo Power.

The Team Special is the same as a Solo Power but more powerful, especially in a group of four. The players need to defeat the enemies, collect Coins and perform successful Team Techniques in order to fill the Team Meter, and once fulfilled, it becomes possible to use it. Each character can hold a different Team Power, and can be switched as well as buy new one in shops.

The Abilities are special treats that most characters can obtain. These mechanics can make a character to go faster under certain condition, perform an unique attack by pressing successive button combination, and even detect the secret paths. Every characters have two default Abilities, but they can hold up to four different Abilities and can buy more from the shops.

Hat Gears and Body Costumes from Super Mario Odyssey had returned, and each character have a set of ten different costumes. While all of it have no major impact on gameplay, a few set of costumes are needed to obtain the Green Stars.

Purple Currency also returns from the same game mentioned above, although there are unlimited supplies instead of strictly a hundred found in each world. Each World had a different Purple Currency, and only the Purple Currency found in their respective world are compatible there. For instance, the Purple Leaves found in Vegetable Grass Land will only be compatible to that place, and nowhere else.

The Green Stars returns since Super Mario 3D World, and like before, they serves as collectible that are optional, but needed for certain places, such as some sections of a area being locked by Slanito's dark magic. Collecting enough Green Stars will also allows the player(s) to have access to the Super Levels, which are levels that are remade to become more challenging and are from various past games prior to Super Mario Odyssey.

Story
Although the story is not on par of most Mario RPG games, the story had still be more prominent without getting obstructive into the gameplay.

This part of the story will only be revealed if you find the Story Page 1 or in the manual book/virtual instruction booklet. It starts with Bowser plotting yet another Peach kidnapping invasion, but does not know how to do it without having Peach to alarm Mario and Luigi or even have the two plumbers to know the event, so he wanted to make this more discrete upon hearing Kamek's advice. As Bowser's minions had become too busy to listen to him does to their even more intense training, Bowser had difficult time to make them listen despite his constant roaring of anger. He then noticed that a dark, purple perfume that surround them, and tell them what kind of parfume they had used as Kamek recommend them not to use them to avoid blowing their hiding skill.

It turns out that upon Kamek sniffing, it doesn't really smell anything but does take over Kamek's mind. Bowser eventually noticed that something is not right, but become too occupied to give them order. A dark Toad-like figure shows up and... Bowser had laughed, not expecting a Toad to have nerves to take on him with such "silly luxury clothing", but he eventually found out that the same Toad was the one who used the same perfume on them and ordered the brainwashed troopers to kick Bowser out of the castle, but the Koopa King refuses to surrender, but he does not wanted to injure too many of his men to not ruin his next invasion plan.

Bowser Jr. comes in, unaware of the event, mistook the whole event as a circus act by the purple Toad. Bowser warns him that it is not but that the dastardly Toad was behind it. Unfortunately for the two, despite constantly fighting back, get eventually get outgunned and outmatched, and quickly get kicked out of the castle. Bowser then cockily yell at the purple Toad that he will never find the castle's emergency rockets, which the Toad smugly order the brainwashed troopers to find the controller of these rockets.

Bowser, realizing that he said too much, attempt to jump on the castle to attack the Toad, but the castle's flight speed is too fast for him to hang on for long, and fall out to a river, and the Koopa King, with his son vexed from the event, furiously roars at the Toad, and the Toad proudly announce the beginning of Slanito's (which is his name) own invasion against the Mushroom Kingdom to get rid of him and Peach. Upon hearing this, Bowser become reluctant about what to do, but found out that since he is a Toad, Peach could know him, thus having no choice but to team up with her and the Mario Bros., even if he believe that it will be a pain to go through with them.

More to come.

Characters
Each characters have a specific Solo Power and a stat of Speed, Jump and Power.
 * Speed determinate how fast the character can go. The higher the Speed is, the faster it can go.
 * Jump is how the character can jump high and far. The better the Jump is, the higher and further it can jump.
 * The Power stat shows how strong the character is. The higher it is, the stronger the character and the more damage it can deliver to the enemies. To make up for their slower speed and lower jump, they also have better use of Power-Ups the higher the Power is.

Helpers
Although not directly controlled by the players, the helper of each World prior to World 9 can give a support for the player throughout the whole World, and each of them have their own attack shall the enemies tend to be nearby of them. The players does not need to worry about them getting hurt; they cannot be defeated and will jump back into action shall they fall into a pit, lava or similar hazard (although they will be visibly hurt). They also all appears in World 9 to help the players to dethrone Slanito until his first defeat.

Worlds
Unlike Super Mario Madness, the worlds are actually called Lands, and the eight first worlds are returning lands from Super Mario Bros. 3, but also have a food name like in Super Mario World, New Super Mario Bros. U and New Super Luigi U.

Areas
Each worlds have around 10 areas, five of them being mandatory. Since each of them are huge, open sandbox world, the player can use the Transport Pipe to get into one area or another with much less time. Areas in bold means that those are mandatory before the Koopaling Door can be opened.

When the player finished all of the areas in a world, the Super Level of that world is available and completing it will give the player a Star Medal.

Some areas are not part of any worlds. Such areas will be named as "Borderline Areas", and are found between worlds.

KIRBY'S DREAM GROUNDS Edit
====Area Number and Name  Description Bosses

9-01: Pop Star Grassland - A pipe-filled bazaar area with various weird shops and other shady things. This area has two things to note of, the first being that there are various shops that you can use Coins and Star Coins to buy various Power-Ups (and in one shop, a Key to a room with a Green Star). The other thing to note of is that Paddle Wheels are introduced here, and they go along a lined path. Enemies here include Waddle Dees, Gaw Gaws, Hammer Bros, Gordos, Big Waddle Dees, Scarfys, and New Bandit Joe Enemies. The boss here, Emperor Doo, fights by throwing giant wrenches and launching Bullseye Bills from it's body, but is vulnerable to ground pounds, or attacks at it's belly from DK, Wario, or Bowser. Emperor Doo (Normal)

9-02: Venemous Sewers A sewer area filled with whirlpools and dangerous spikes. This is the area where the game starts getting really hard, with various tricks and traps, and enemies galore. There are various whirlpools that have Tweesters inside of them that can give you some distance, but if you land in the whirlpool in the wrong way you lose a life. Enemies here include  Titanium Rexes, Sewer Squshys, Sparkys, Purple  Boxins, Elite Slingrs, Piranha Lotuses,Kreepohs, Glunks, Blue Shy Guys, and Pink Piranha Guys.

9-03: Land Of The Gingybread Men A harbor area where is a lighthouse and steams made from hot water from a waterfall. Attempting to swim on that water will instead make the player jump out of it from scalding burn. The player have to clear the steams by turning up the lighthouse, although the entrance is guarded by multiple Subcon Gingybreads Gingerbred Koopas & Elite Gingerbred Koopas & Gingybread Bandits, Even Gingybread Shy Guys. Inside the lighthouse, the player have to connect all the electric lines (without letting the lightning in those lines which could shock and damage him/her) to the lighter with a bulb, albeit you will then be trapped by Bandinero King and you have to fight him back by throwing his Bandineroes back at him, as he attacks by throwing various objects, as well as attempt to jump on you. Hookbill The Gingerbred Koopa(Normal)

9-04: Clawgrip's Underground Lake A palace area filled with tricks, illusions, and ninjas. This area introduces the Veggie Flower which allows you to throw boomerangs, and the Ninja Star, which is temporary and allows you to run over water and on walls, which can be very useful in solving puzzles here. Enemies here include Trouters, Pastays, Malibuts, Fish Poker Pops, Bad Blobs, Mini-Robirdos, Mr. Teeths, Shell Bros, Octovenuses, and Kitty Stratches. The bosses here, the Nokinja Twins, are a duo of Noki ninjas which utilize hotness and coldness into their shuriken attacks and can counter close-range attacks with their shell katana, but they aren't immune to the other's projectiles. Clawgrip & Yeti Clawgrip (Duo Bosses)

9-05: Ancient Subcon Jungle A observatory area filled with various colorful lights and generators. This area introduces both Light Blocks and Dark Blocks, which can brighten up and darken up places respectively, but if they make contact with each other something unpredictable could happen. This could make for some neat puzzles where you would have to keep the two apart while also keeping a area light and/or Dark to find hidden doors. Enemies here include Kreepohs, Hissys, Banana Bros., Turtle Beezos, Bio Sparks, Gigant Ninjis, Gigant Yaban Warriors, Red Melonberrybas, Yaban Warriors, Slurries, and Hyper Kritters. None

9-06: Subcon Casinoland The area where people go whenever they get Game Overs, normally blocked off unless something disastrous happens in the world of the living. Upon entering the area for the first time, The Underchomp breaks free from it's stump and goes berserk and starts chasing you. Enemies here include Big o' Tusks, Casino Ninjis, Gigant Shy Guys, Wattsofunnys, Poker Chip-Throwin' Chucks, Casino Native Guys, Waiter Metts, Rhinestone Galoombas, Rhinestone Sentry Elites, Rhinestone Krushas, and Rhinestone Guys. Once reaching the castle section, you can have a fair fight against the Underchomp as a giant airship throws a device at the player and turns the fight into a classic RPG fight like in Super Paper Mario. Casino Krusha Trio (Trio Chasing Boss)

9-07: Galactic Snowy Mountain An abandoned battlefield where destroyed tanks rest in pieces. Some of them are still functional, while others serves as platforms for the player. Enemies here include Ski Guys, Cyan Bandit Joes, Space Fiends, Wizzard Guys,  Pointy Tucks, Sir Frostys, Snow Boxins, Krushaquatches, Chargin' Bullyetis, Archies, Painguin Tuckses, Flurries, and Brrr Toxitoads. A huge, operational tank can be reached with a cannon by entering a tank that faces it. The player then have to fight Meow-Boom and Double-Pom, who are Boom-Boom with a Super Bell and Pom-Pom with a Double Cherry, respetively. Their strategy from the first battle are the same, but Boom-Boom now uses attack with the Cat Power-Up and Pom-Pom make a double of herself. Baron Brrr and Ice Pyribbit (Duo Bosses)

9-08: Creepy Cavern A desert area with various cacti in pots on conveyer belts. This area has various Launch Pipes which launch you in one direction, and Cannons which you can aim before launching you. You can also load the Cannons and Launch Pipes with Koopa Shells and Turnips as well to use the Cannons and Launch Pipes to destroy Black Blocks that block your path. Enemies here include Super Koopas, Magfiends, Rugby Guys, Dice Jrs., Mini-Wham Bam Thwomps, Urns, Cobrats, Slimetools, Jelpins, Bad Blobs, and Stone Grolems. The boss here, Scorpotiri, is a giant Scorpitail which can create shockwaves with his tail and launches lasers from his eyes which can set parts of the ground ablaze. To defeat him you have to use Cannons to launch Koopa Shells at him to break his armor, then attack him with everything you have. \tab Wham Bam Thwomp (Normal)

9-09: Plains Of Dreamy Skies A lava area in a lake made of lava with some platforms and islands inside of it. This area makes use of the Ice Flower to freeze floating boards of water moving around the stage to make temporary platforms, although the platforms will melt eventually due to being over lava. In the center of a lake is a switch which, when activated, hardens the lava and makes it walkable. Enemies here include Beezleys, Bloombas, Gold Pansers, Albatosses, Boomer V s, and Shell Bros. None

9-10: Galactic Desert A pipe area filled with various electrical devices powered by Amps. Besides being stationary enemies in the area, Amps are essential in completing the area as you have to use them to fuel new Electro Blocks (which are moveable), so you can place them on top of electricity-powered doors to open them. Enemies here include Snake Galoombas, Squorms, Koopa Mummies, Ninjis, Shy Guys, Bad Blobs, Mega Shy Guys, Fumons (both Goombas and Koopas), Sand Bros., and Snifaros. The boss here, the Amp Generator 5.0, launches Amps at you and can also launch land mines that cause explosions a few seconds after they land. Occasionally it also throws a Bob-Omb among the land mines, which is what you need to damage it. Tryclyde  2.0 (Normal)

9-K: Wart's Cloudy Castle A clocktower owned by Susan Koopa, shaped like a Warp Pipe, infested by Fuzzies. The player have to avoid the Fuzzy Horde flooding the clocktower in the first part, then on the second part, the player have to use various skills and techniques to go through obstacles and Subcon enemies, as well as lined up Fuzzies. At the top of the clocktower, Pipe Controller Lemmy Koopa show up and start to mess up with Warp Pipes and Clear Pipes. The player can attack him at anytime but his unpredictable movements make him difficult to get hit. The best time to attack him is when he is taunting you. \tab Impified Mr. Frosty Impified Jukid Impified Gorgos Impified Grand Kibble King Wart & Impified King Wart (World Boss)

9-L: Engineer Man's Wild Wild Canyon (140 Green Stars Required)

The remake of Jolly Roger Bay, with various additions, such as Clear Pipes being added, additional enemies, and the four chests holding a Green Star instead of a Power Star. Another Purple Coin Challenge is in this area, and while a few are in the Clear Pipes, most are underwater and using the Blue Shell to increase your speed is recommended. Enemies here include Cowboy Jiros, Cowboy Guys, Ranger Joes, Warden-Guys, Buckaroo Chucks, Cobrats, Western Helmetheads, Mega Warden-Guys, Pickelmen Cowboys, Cowboy Bandits, Subcon Westers,  Slinger Boruums, and \Elite Cowboy Bandits====

Toxic Danger Island
This land can only be accessed if all of the eight previous worlds are completed.

Special Star World
''The Special Star World can only be accessed if the player had completed all lands and collecting all of the 150 Green Stars. Unlike the other worlds, there is no Boss area and all levels are Super Levels, the last one being a revamp of Super Mario World's Bowser Castle. There is no Green Stars in this world.''

Borderline Areas
These areas had no associated World/Land and are usually standalone or only connected to each others.

Enemy List
There are many enemies and bosses throughout Super Mario Team-Mania, each with their unique quirks. Each of them can be exploited to the player's advantage, and some can even be helpful in certain situations, such as Bob-Ombs allowing you to destroy Enemies with explosions. The Bosses found at the end of a area are also listed here, as well as the variations of each boss.

Enemies

 * Frost Swooper  - A Squad of Swoopers that fly above the sky and detect enemies for you on the map. They can also attack the enemies if you command them to.
 * Kamikaze Beetle - A red Buzzy Beetle with incredible speed that runs to the enemy and explodes, defeating them.
 * Para-Jet Chuck- A jet in the shape of a Paratroopa Shell that drops giant Bob-ombs on the enemy.
 * Tan Magikoopa - Covers the stage in fire.
 * Fire Neko Metall - Makes a certain area unaccessible to the enemies for a short time.
 * Cat Piranha Plant - a placeable turret-like gun that shoots fireballs at passing enemies.
 * Chomp Packs - A bunch of small Chain Chomps hunt down the enemies.
 * Pipe Tomitu - Lets you place 2 pipes in 2 different locations which you can then move between.
 * Smelter Boruun & Hammer Boruun - Spawns a random primary weapon with random (a) attachment(s).
 * Honey Griz - Lets you see enemy's location and direction, but harder to get than the Swooper Squad.
 * Hummer Bow - Lets a you pilot one of Bowser's Airships that lets you shoot a gigantic stream of fire at enemies and also automatically fires Bullet Bills toward the ground.

Items
There some items that are introduced in this game, and others with italic characteristic means that it is introduced in here.

Costumes
Costumes are cosmetic that changes the character's appearance. Most of them refers the older Mario games, and most of them are available by purchasing them in the Crazy Caps shops. Each character can wear eleven different costumes, with their default appearance counted as one. Most can be purchased with normal coins, but a few can only be purchased with Purple Currency. Slanito's speech also changes before the final boss battle.

Gallery
SlanitoShurIken[https://fantendo.fandom.com/wiki/Kyu_T. Kyu T.] Add a photo to this gallery

Trivia

 * Having Wario playable in this game, this game is part of the fan-named event called "Year of Wario", which will taking place of 2022 where this game, WarioWare D.I.Y. Again!, Super Mario Maker D.I.Y., Wario Land: World of Wonders! and Super Smash Bros. Great Fray which all are included because it have Wario as either playable or as an important character.
 * Along with the Yoshi series and the Donkey Kong series, both of Wario Land series and WarioWare Inc. series had now heavily integrated in the Mushroom Kingdom, and had stacked ever since this game.
 * The Koopalings were originally to be the World Bosses, but does to concerns of the staleness within them, they were demoted as part of the Boss Gauntlet, while Kamek had been both a World Boss and also part of the same Boss Gauntlet.