ARMS 2

=ARMS 2= Edit Comments (1) Share ARMS 2 is an upcoming Boxing game for the Nintendo Switch, it is a sequel to ARMS a new IP first introduced on the same console, the game expands on the original by offering more complex gameplay and more unique fighting options as well as new characters, and more customization within the characters to make for interesting gameplay.

Contents
[show]== Gameplay == As with the original game gameplay is comprised of the player controlling an ARMS fighter in a 3D Environment as they face off against an opponent or opponents depending on the game mode. Players can move around by moving towards or away from their opponent or strafing around them, in addition players can sprint which will cause them to stop focusing on their opponent and run in any direction the player decides, this allows for more mobile movement for the characters as well as adding to the gameplay as players can sprint towards their opponents in an attempt for quick and surprising attacks.

Players fight using the controls of the Nintendo Switch to fire various types of punches and combos at the opponent in an attempt to chain them together to deal more damage. Players can also perform blocks, dodges and jumps to avoid being attacked and also to pull off counter attacks, each character also has a passive effect that will help them in combat in some manner, these have remained the same for some returning characters while changed for others. Players also have a gauge which fills over time which allows the character to unleash their Super Attack, this can range in various ways and depending on the button used to activate the Super Attack can determine whether it is the Super Attack tied to the character or tied to the fists.

Players can engage in 1 vs. 1 Matches, 2 vs. 1 Matches, 1 vs. 2 Matches or 2 vs. 2 Matches. 1 vs. 1 Matches are designed to be simple direct combat matches that focus on the direct combat between the player and the computer or two players. 2v1 and 1v2 offer the player or players the opportunity to gang up on a more powerful computer or play as a more powerful version of their character against another player and computer or two computers. Lastly 2v2 matches are focused around dealing with four characters at once and are often the most chaotic. In these 2v2 matches the player is able to switch between which character they are facing with the flick of the wrist.

New Characters

 * Yo-Yo Billy - A teenager who's skills with Yo-Yos are unmatched, Billy worked his way to fame performing tons of Yo-Yo tricks which he would be able to make incredible displays out of due to the colours on his Yo-Yo strings.
 * Grafite - A Street artist who's known for incorporating some strange technology in her spray cans that lets her create entire worlds that quite literally come out of her art. Grafite's worlds are only as big as the canvases she paints on but always provide interesting and different creations for anyone who visits her mural sites.
 * Bonzai - An old sage in the art of Tea-Chi, using a combination or martial arts with tea making to create tea that strikes balance in those that drink it. Bonzai uses the numerous techniques he knows in application as an ARMS fighter and despite his old age is still in shape due to his rigorous training and endurance.
 * Rosy Lock - Known among many as the Great Florst, Rosy Lock is known for a combination of both stunning boutiques and very unique flowers in her store, Rosy's flower garden is described more like a jungle than a garden as the massive flowers that grow in it block out the sun in some areas. Rosy herself has a very friendly exterior but when it comes to the competition of both flowers and fighting she shows an unbridled cunning and determination to win going often far beyond what's necessary for her to defeat her opponents.
 * Dowser Guish - Sometimes nicknamed, the One-Man Firetruck, Dowser carries around a massive water container on his back that seems to slow him down although he describes it as being part of his training to become both a better firefighter and better ARMS fighter, he is a bit simple-minded however and tends to approach things with a very simple train of thought, although this usually works in his favour as he rarely feels insulted and usually takes most insults as compliments.
 * Isaac Terminal - A genius albeit a bit of an introvert, Isaac never intended to join the ARMS Fighters although he'd always been a massive fan ever since the days of Max Brass, although always watched on Television never live, Isaac ended up being tricked by his friends to go to a presentation by Max Brass that was actually a sign-up for new ARMS Fighters and after feeling an initial wave of adrenaline Isaac took on his new life as an ARMS fighter while still maintaining his IT skills.
 * Lucas Thrope - Some say it was a malfunction in his mask, others say it's just the way he was born but Lucas Thrope is the hairiest fighter in the ARMS league, an actor known more so for the monsters he played than himself, Lucas has sort of become the monsters he once portrayed and this his wowed many of his fans as his acting as monsters is considered incredibly realistic.
 * Cpt. Bucklin
 * Gelatini
 * Anny Seed
 * Tre Bass
 * Exattle
 * Raz Lime
 * Pier Blade
 * Sirrius Forecast
 * Tory Plush
 * Ruth Dent
 * Chef Chops
 * Boxy 2.0
 * Putt Wedge
 * Luna Terra
 * Scrap Heap
 * Reese Barr
 * Boggy Bane
 * MoltAU
 * Sheriff Stars

Playable Characters
The game features a total of 36 Playable Characters at launch, these include 18 Starting Characters and 18 Unlockable Characters. All the characters from ARMS return and are all available from the start.

Stages
There are 30 Stages in ARMS 2, 18 are initially available with the other 12 being unlocked through the Story Mode. Stages have three variations; Arena, Standard & District. A stage's Arena version is the most basic form and is simply a flat and/or ramped arena with minimal obstacles. Stnadard stages include more obstacles, often incoporating dynamic obstacles as well as up to two levels of verticality and can have elevated platforms where characters can battle at the risk of falling off. Lastly, District stages are the largest version of a stage and actually incorporate the aspects of three stages together, they allow for ambush attacks and the greatest level of strategy in the game due to having up to 6 levels of verticality and time-based changes to the stages.

Apartment District
This District contains the stages; Spring-Top Roofs, Ribbon Room Hallways & Stringrope Alley, the homestages of Spring Man, Ribbon Girl & Yo-Yo Billy, the stages are all urban themed and are the most simplistic in nature in the Arena & Standard variations.
 * Spring-Top Roofs - A battle on the roof tops of an aparment complex, billboards can be seen advertising all sorts of products, the stage is rectangular in shape and in Arena is completely flat. In Standard Air Vents create clutter around the stage and a lower section can be accessed via the Fire Escapes to navigate around the stage.
 * Ribbon Room Hallways - A battle in the rooms and hallway of the apartment, there are Ribbons blocking entrance into the rooms in Arena and the hallway has been made larger to compensate for this, the clutter inside the rooms can be seen and the ribbons can be used to bounce into the opponent. In Standard the rooms become accessible and the stage itself is larger overall but is not to scale of Arena, the rooms add trickiness as characters move between rooms although can easily break the walls of the rooms down to open up the stage for more direct combat, there is clutter in each room that seems to indicate that Spring Man, Ribbon Girl, Mechanica, Yo-Yo Billy & Ninjara all live here, the clutter in the rooms changes each time the stage is played.
 * Stringrope Alley - A battle in the alley next to the apartment, in Arena the stage is shaped like a courtyard with fences on both ends, the walls of the apartments cover the other part of the stage in this form. In Standard clotheslines and fire escapes allow the players to move about across multiple levels allowing them to knock each other off, in addition clothes can be knocked off the lines causing clutter on the ground level which can trip up characters running across it. The characters can also use the Clotheslines to swing up rather easily allowing them to reach the higher levels more quickly.
 * Apartment District - In the Apartment District the stage opens with Mechanica's Co-workers accidentally knocking a great big hole through the two apartments which somehow remain standing after this. The stage incorporates aspects of all three stages into it, the roofs are still accessible and the fire escapes albeit heavily damaged connect the ground to the roof as well as providing access to the rooms, the walls in the rooms can be destroyed and characters can jump out the windows for a quick escape. The Clotheslines are also up allowing players to swing from them to reach higher ground. During the stage the wrecking ball will periodically swing back with a warning to get out of its path.

Torii District
This District contains the stages; Ramen Bowl, Ninja College & Cherry Blossom Forest, the homestages of Min Min, Ninjara & Bonzai, the stages are all asian themed and have a focus on floral elements in their design and gameplay.
 * Ramen Bowl - A battle in the courtyard outside the Min Family Restraunt, this metallic stage is shaped like a bowl being lower in the middle than at the edge, it would seem rising sea levels have caused the area to take on a port-esque theme with the bowl being suspended by ropes to the rest of the dock during Arena matches, in addition numerous lilypads and waterflowers are visible growing off the underside of the bowl. In Standard Matches festive dragons will fly around the stage occasionally breathing fire, ice or electricity down onto the stage. In addition the Bowl is capable of filling up with water which can reduce the movement of players in the bowl.
 * Ninja College - A battle on the steps leading up to the college, whoever has the high ground will command the battle, the beautiful cherry blossom trees spread their leaves across the stairs. In Arena there is a large fence preventing characters from reaching the top of the College meaning there's less opportunity for a high ground situation to occur. In Standard various training dummies will be littered throughout the stage and will appear and disappear periodically with puffs of smoke, in addition access up to the college entrance is available and ringing a large gong will cause a large boulder to be catapulted into the middle of the battleground below.
 * Cherry Blossom Forest - A ring-shaped stage with a massive Cherry Blossom Tree in the middle, the stage is shown to have two pathways which are blocked off in Arena, the stage is somewhat uneven although is the flattest of the three stages in the district in Arena. In Standard the Cherry Blossom Tree will periodically drop cherries hurting players standing under it, in addition the blockades on the paths are removed connecting them to two elevated sections where small waterfalls are allowing for players to climb up to a vantage point and attack their opponent in the main section of the stage.
 * Torii District - In the Torii District the stage features the three stages connected together in a triangle with a small marketplace in the middle, the Ramen Bowl is the largest of the three and now will not only filly up with water but when it does the bowl will be heated up damaging players within it until the water has boiled away. The Dragons from Ramen Bowle will move around all three stages and will disappear into the large tower in the middle of the marketplace from time to time. The Cherry Blossom Forest will have the Cherries from the giant tree in the center fall into a small river where they will flow into the ocean, meanwhile the boulders from the Ninja College will be automatically launched at set times and while the gong will no longer be able to be struck it will be heard before a boulder is launched, when the boulders hit the battleground they will slightly push it into the ground with each boulder adding more weight to it, this in turn causes the waterfalls in the Cherry Blossom Forest to rise up and once they reach their maximum height the water in them will flow out completely flooding the Cherry Blossom Forest.

Stardom District
This District contains the stages; Snake Park, Cinema Deux & Living Mural, the homestages of Kid Cobra, Twintelle & Grafite, the stages are all about motion and all incorporate moving parts of the stage, they all have themes of light as well with Snake Park's Neon, Cinema Deux's Spotlights & Living Mural's Festive Lights.
 * Snake Park - A stage focused around anti-gravity, in Arena this stage is circular and has small elevated platforms raised by anti-gravity with glowing neon lights beneath them, large neon strips cover the floor of this stage in the outline of Kid Cobra's symbol. In Standard the stage is reveals the skate park surrounding the Arena with the Arena being an elevated section with quarter-pipes surrounding it. Players can run up the Quarter-Pipes and Half-Pipes around the stage to get to higher ground or use the floating platforms to get up higher.
 * Cinema Deux - A Quarter-Circle shaped stage in Arena, Cinema Deux is the largest Arena stage and features a small elevated section through the stairs next to the Movie Theater, there is a man-made river splitting the two lanes of traffic in this stage with fountains shooting water into the air. In Standard the stage becomes a complete ring with a section leading out of the ring blocked by news vehicles. The whole roadway around the Movie Theaters is available and numerous parked cars can be found in the stage, the statue in the middle will periodically change from Twintelle's symbol to a large camera which once it activates itself will give the stage a sepia-tone appearance with the side-walk becoming bouncy and made of film wraps.
 * Living Mural - In Arena this stage is a simplistic road with a massive mural painted onto a brick wall on one side and a blocked off Snake Park on the other side, the stage is mostly flat and the mural will gradually change in appearance throughout the course of a match and will often show murals of Grafite and other ARMS characters. In standard the mural actually acts as a portal to a spray-painted arena which bleeds out into the real world creating clutter, there are three types of murals that can appear in Standard;
 * Jungle - Large ferns and numerous trees will appear both in the arena within the mural and coming out of the mural, numerous flowers will cover it and large mushrooms that appear in the mural's arena can be bounced on to get on top of some of the trees for vantage.
 * Western - Cacti and several buildings can be seen in the arena and some cowboy aesthetics appear around the mural, this mural can sometimes become inaccessible due to a train that will periodically pass by on the gap between the real arena and the mural arena. The crates and other small features both surrouding the mural and in the mural arena can be destroyed.
 * Beach - Sand will actually cover the bottom of the mural in this instance making it possible to simply walk into the mural without having to jump, the mural has a cliff face, the ocean and several shops in the mural's arena which create the boundaries of it, in addition umbrellas and beach towels are scattered about the place providing clutter.
 * Stardom District - The District version of the three stages features a direction connection from Snake Park to Living Mural to Cinema Deux, half of Cinema Deux is accessible and a fourth mural appears for Living Mural, this one being a haunted house. The interior arena in this case featuring moving furniture and flashes of lightning, Snake Park has half of its standard arena cut off as well but still features all the components of it. Flying between all three stages is a Helicopter which characters can grab onto to move quickly from one section to another.

Lifestyle District
This District contains the stages; Floral Field, Buster Beach & Burning Building, the homestages of Rosy Lock, Byte and Barq & Dowser Guish, the stages are all themed around the job of their respective characters and together work in a sort of triangle of power with their interaction.

Silicon District
This District contains the stages; Cyberspace, DNA Lab & Scrapyard, the homestages of Isaac Terminal, Helix & Mechanica, the stages are all themed around electricity and incorporate this into their designs and gameplay mechanics, it is also clarified that the DNA Lab is several hundred feet below the Scrapyard.

Terror District
This District contains the stages; Ghost Ship, Silver Lagoon & Master's Tomb, the homestages of Cpt. Bucklin, Lucas Thrope & Master Mummy, the stages are in reality sets on a movie studio and in their District version reveal this to be the case, they are otherwise unrelated in their themes aside from a general theme of Horror.

Customization Options
In addition to characters ARMS allows players to adjuts other aspects of their character's appearance, therefore impacting their playstyle, there are four Customization Categories, two of which all characters share all the customization options for and the other two being character specific these are; Arms, Fists, Masks & Clothing. Arms and Fists are able to be used by any character with any combination, these two tend to directly impact the offensive playstyle of a character. Masks and Clothing are character specific items which are unlocked through beating enough opponents in online or offline play.

Arms
The Arms themselves are able to be changed out in ARMS 2, for certain characters specific types of Arms will align with them perfectly, the main case of this is Twintelle who unless wearing Hair-based arms will instead have a backpack with the Arms coming out of it, other examples include the appearance of the Cherry Blossom Wood Arms changing depending on the character they are equipped to.
 * Spring Arms - 10% Faster Recoil
 * Ribbon Arms - 10% Greater Range
 * String Arms - 15% Faster Recoil, 5% Less Damage
 * Scarf Pattern Arms - 10% Faster Grabs
 * Broomswept Stiff Arms - No Turning, Very Fast Attacking
 * Chimney Puffer Arms - 10% Stronger Blocks
 * Stuffy Sleeve Arms - 15% Less Damage but Arms cannot be Electrocuted
 * Spray Can Nozzles - 15% Greater Range, 5% Slower Grabs
 * Spilled Paint Buckets - Leaves Slippery Puddles
 * Thousand-Hair Arms - 15% More Damage, 5% Slower Recoil
 * Film Wrap Arms - 10% Sharper Turning
 * Quilted Patch Arms - 10% Longer Punch Duration
 * Magical Handkerchief Arms - 10% Faster Punches
 * Chain-Link Arms - 15% Faster Grabs, 5% Worse Turning
 * Noodle Grip Arms - 10% Faster Retraction
 * Cherry Blossom Wood Arms - Multiple Punches Per Arm, Slow Punching Speed
 * Exoskeletal Arms - Perfect Blocks deal damage against the Opponent
 * Woven Wooden Arms - 10% Stronger Parries
 * Origami Shape Arms - Punches move in octagonal directions and are twice as fast
 * Reptilian Stretch Arms - 20% Grater Range, 10% Less Damage
 * Octo Calimari Arms - Punches and Grabs stick to enemies and Surfaces
 * Feather Gale Arms
 * Thorned Vine Arms
 * Fungi Stalk Arms
 * Investigation Snap Arms
 * Lasso Knot Arms
 * Helicopter Propeller Arms
 * Water Support Arms
 * Toothpaste Arms
 * Kebab Skewer Arms
 * Driver Shaft Arms
 * Telescopic Stellar Arms
 * Copperwire Stun Arms
 * Laser Array Arms
 * Oxygen Tether Arms
 * Bungee Cord Arms
 * Ore Depositer Arms
 * Iron Girder Slam Arms
 * Locomotive Tracked Arms
 * Junk Trap Arms
 * Rebar Coil Arms
 * DNA Strand Arms
 * High Tension Arms
 * Crooked Twist Arms
 * Silver Blood Arms
 * Ancient Tomed Arms
 * Papyrus Scroll Arms
 * Bogweed Arms
 * Molten Gold Arms
 * Cross-Guarded Arms
 * Roped & Decked Arms
 * Fishing Nets Arms
 * Wind Pipes Arms
 * Double Strung Arms
 * Piano Melodical Arms
 * Rhythm Bar Lines
 * Balloon Art Arms
 * Jelly Stretch Arms
 * Licorice Band Arms
 * Gummy Arms

Story Mode
Story Mode has the player take control of 6 characters going through their campaign stories which intersect at the end to have them face off against the game's villain, along the way they will face off against numerous opponents.

More TBA

Post-Release Updates
TBA

Gallery
The Character's Symbols