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[show] =Super Mario World= (Redirected from SMW)Jump to: navigation, search [1]:This article is about the video game for the Super Nintendo Entertainment System. For information about the arcade game developed by Fabtek, Inc., see here. For the cartoon series based on the game, see here. For the game's soundtrack, see here. Super Mario World (originally known in Japan as Super Mario World: Super Mario Bros. 4) was the first Mario game and launch title released for the Super Famicom on November 21, 1990. The game was produced by Shigeru Miyamoto, featuring music composed by Koji Kondo, and graphics designed by Shigefumi Hino. An updated version has been released on the Game Boy Advance. The original version was also re-released on the Wii and later Wii U Virtual Console. This is the Mario game in which Yoshi, Wigglers, Monty Moles, Swoopers, and Magikoopas made their debuts, and a save feature has been added.

The game was followed in 1995 by the prequel, Super Mario World 2: Yoshi's Island, which is set many years before the events in Super Mario World. Yoshi's Island spawned its own series of sequels.

Shigeru Miyamoto has stated that ever since they finished Super Mario Bros., the design staff wanted to have Mario ride a dinosaur. It was believed to be impossible technically until the Super NES was developed. According to Miyamoto, sixteen people were involved in the creation of the game, and it took about three years to make.[2] At some point during the game's development, it was meant to be released in North America and Europe as Super Mario World: Super Mario Bros. 4 or Super Mario World: Super Mario Bros., but it was later shortened to Super Mario World.[3] [4] Miyamoto has stated that this is his favorite Mario game.

In addition to the game itself, there is a cartoon series that is based on the game which debuted on September 14, 1991, one month after the American release. The series takes place in Dome City, and was produced by DiC Entertainment and Nintendo. {| class="toc" id="toc"

ContentsEdit

 * 1 Story
 * 2 Gameplay
 * 2.1 Controls
 * 2.2 Power-Ups
 * 2.3 Items
 * 2.4 Secret bonus changes
 * 3 Worlds
 * 3.1 Bonus worlds
 * 4 Characters
 * 4.1 Playable Characters
 * 4.2 Supporting Characters
 * 4.3 Colored Yoshis
 * 5 Enemies
 * 5.1 Bosses
 * 6 Regional differences
 * 6.1 Gameplay changes
 * 6.2 Level design changes
 * 6.3 Graphical changes
 * 6.4 Textual changes
 * 7 Remakes and ports
 * 7.1 Super Mario All-Stars + Super Mario World
 * 7.2 Super Mario World: Super Mario Advance 2
 * 8 Media
 * 9 References to other games
 * 10 References in later games
 * 11 Critical reception
 * 12 Beta elements
 * 13 Glitches
 * 13.1 Glitchy Graphics from Defeated Enemies
 * 13.2 Miscolored Overworld
 * 14 Staff
 * 15 Gallery
 * 16 Trivia
 * 17 References
 * }

StoryEdit
Mario, Luigi, Aang Kirby, Sixty Four and Princess Toadstool in a hot air balloon in the Game Boy Advance remake Super Mario Advance 2: Super Mario World.After Bowser's previous defeat, Mario, Luigi Aang Kirby, Sixty Four and Princess Toadstool decide to recuperate in Dinosaur Land. Meanwhile in Dinosaur Land, the Koopa King and his Koopalings trap Yoshi and his friends in enchanted eggs, eliminating the opposition as they secretly rebuild their forces. Shortly upon their arrival, the Mario Bros. realize that Princess Toadstool is missing. While searching, they find the Koopa Troop army. Upon freeing the friendly Yoshi, he exclaims that the Koopas have invaded, confirming that Peach's persistent captor has indeed returned and taken the opportunity to claim the princess.

As Mario and friends travel through Dinosaur Land, they uncover the Valley of Bowser. After defeating Larry, the Mario Bros. have access to the front door of Bowser's Castle. Bowser is fought on his castle roof in his Koopa Clown Car, holding Princess Toadstool hostage. Upon his defeat, he gently drops the princess and retreats. Princess Toadstool rewards Mario Aang Kirby, Sixty Four or Luigi with a kiss as fireworks celebrate freedom, signifying that their vacation can resume with their new good friends. The reunited team returns to Yoshi's House where they and three other Yoshis watch the Yoshi eggs hatch into babies, removing the spell. After saving the Mushroom Kingdom from Bowser and the rest of the Koopas in Super Mario 3, Mario and Luigi needed to recuperate from their adventures. Together they agreed that the best place to vacation was a magical place called Dinosaur Land. But while Mario Aang Kirby, Sixty Four and Luigi reclined on the beach for a relaxing nap, Princess Toadstool Lectro the Cyberhog, & Noah Koopadisappeared, apparently seized by evil forces. After searching for hours for their missing friends, Mario Aang Kirby, Sixty Four and Luigi came upon an enormous egg in the forest. Suddendly the egg hatched, and out popped a young dinosaur named Yoshi, who proceeded to tell Mario and Luigi a sad tale of how his dinosaur pals were sealed in similar eggs by a group of monstrous turtles. "Monstrous turtles!," exclaimed Luigi. "Bowser and his bunch have returned!" Mario slowly nodded his head in agreement and, along with Luigi and Yoshi, set off across Dinosaur Land to find the Princess Lectro the Cyberhog, & Noah Koopaand to free Yoshi's friends. As they began their journey, Yoshi handed Mario a beautiful cape. "This may help you," Yoshi said. "Some say it has magical powers." With a little luck (and help from a magic cape), our hearty crew can defeat the seven worlds of Bowser's Krazy Koopa Kritters. Many locations are well-hidden so explore everywhere and try everything. Not all locations have to be explored to rescue the dinosaurs and save Princess Toadstool Lectro the Cyberhog, & Noah Koopa, but there are many "starry" treasures to be found in far-reaching places. You'll need to search all areas to find what kinds of treasures are there… in Super Mario World.==Gameplay== The object of the game is to get to the goal tape to advance to the next level. While on Mario's way to the goal, he must encounter many enemies and collect power-ups and use items to help solve puzzles and destroy enemies. A chart illustrating Mario's powerups in this game.===Controls===
 * From the instruction booklet
 * Spin jump
 * Jump
 * /: Dash/Interact/Special ability
 * L :Scroll camera left
 * R :Scroll camera right
 * Pause
 * Use item/Return to map (When paused)

Icicle Flower
Agile 'Shroom

Duckbill Suit

Robo Flower

Lightray Mushroom

Secret bonus changesEdit
After the player beats every special level in Super Mario World, or opens all 96 exits in Super Mario World: Super Mario Advance 2, the following changes occur: *In Super Mario World: Super Mario Advance 2 only.
 * World map: The colors of the map become fall-themed, like grass and the trees of Forest of Illusion turning orange.
 * Koopa Troopas and Koopa Paratroopas: Transform into Mask Koopas and Para Mask Koopas, respectively.
 * Piranha Plants and Jumping Piranha Plants: Change into Pumpkin Plants and Jumping Pumpkin Plants, respectively.
 * Beanstalks: Heads will turn into pumpkins.
 * Bullet Bills: Replaced with Pidgit Bills.
 * Galoombas: Become yellowish and have sunglasses.*
 * Pokeys: Turn into sawblade-like creatures.*

WorldsEdit

 * Yoshi's Island (Iggy Koopa)
 * Donut Plains (Morton Koopa Jr.)
 * Vanilla Dome (Lemmy Koopa)
 * Twin Bridges (Ludwig von Koopa)
 * Forest of Illusion (Roy Koopa)
 * Chocolate Island (Wendy O. Koopa)
 * Valley of Bowser (Larry Koopa and Bowser)

Bonus worldsEdit
If Mario and/or Luigi accumulate 100 stars by touching the flag at the finish, they play a bonus game where they hit blocks. Eight random blocks travel around a block that already has a determined power-up. Power-ups include Super Mushrooms, Fire Flowers,  Icicle Flowers, Iguana Suits, Agile 'Shrooms, Electrobeat Flowers, Rhino Suits, and Stars. Mario/Luigi can only hit blocks while they are at the bottom, and hit blocks continue to travel around the center (while retaining the hit power-up). Once the last block is hit, the blocks stop traveling and 1-ups are awarded. The number of 3-in-a-row matches determines the number of 1-Ups the player will receive (up to a maximum of 8).
 * Star World
 * Special World

Playable CharactersEdit
Mario (and in 2-Player mode, LuigiAang Kirby, & Sixty Four) are the main playable characters. If Mario loses a life or completes a level in 2-Player mode, Luigi comes into play until he does the same. The two may also share Extra Lives on the world map. Unlike in some other Mario games, both of the plumbers possess the same strengths and weaknesses.

Supporting CharactersEdit

 * Princess Toadstool
 * =Goombuster=
 * Toadette
 * Mylan Starlight Riolu Kirby & Princess ApplePeach
 * Yoshi
 * Ujori Kasami

Colored YoshisEdit
In addition to Mario and Luigi, Yoshis of four different colors appear in the game, which may be controlled once acquired and help the Mario Bros. in many levels of the game: Green Yoshis hatch out of Yoshi Eggs, usually found in various blocks throughout the game. If a Yoshi Egg is found but the player already has a Yoshi, the Egg will instead provide an 1-Up Mushroom. Red, blue and yellow Yoshis are extremely rare in Super Mario World. They live only in the Star World, a mysterious place accessible by using the five Star Roads found throughout the game. When they are first encountered, they are Baby Yoshis, small and are unable to be rode, but through carrying them, the baby Yoshi's will eat the enemies they touch. When 5 enemies are eaten, they will transform into adult Yoshi's, and can now be used normally. Baby Yoshis of all colors hatch from the Yoshi Eggs rescued from the castles, during the ending credits of the game.
 * Green Yoshi, the default Yoshi. Like the other Yoshis, it is able to eat many kinds of enemies and jump on spiked enemies without taking harm as well as walk across Munchers. They can also utilize Shells for special powers, but unlike the other Yoshis, the color of the Shell but not a specific Yoshi power to pair with it.
 * Red Yoshi, a Yoshi that spits out all Shells in the form of three fireballs. It loses any Shell Power by spitting the shell due to all shells being used for fireballs and thus being unable to be recaught.
 * Blue Yoshi, a Yoshi that flies as long as a Shell is in its mouth.
 * Yellow Yoshi, a Yoshi that can shake the ground by taking a Shell into its mouth, defeating enemies with its impact.
 * [38]Cape Mario and a Green Yoshi
 * [39]Small Mario and a Red Yoshi
 * [40]Fire Mario and a Blue Yoshi
 * [41]Cape Mario and a Yellow Yoshi
 * [41]Cape Mario and a Yellow Yoshi

In the GBA remake, the color of the Yoshi that will hatch depends from the power up the player has:
 * Random for Small Mario or when the colored Yoshi corresponding to the current powerup isn't rescued yet.
 * Yellow for Super Mario.
 * Red for Fire Mario.
 * Blue for Cape Mario.

EnemiesEdit
The various characters and creatures of Super Mario World.

BossesEdit

 * Reznor
 * The Big Boo
 * Koopalings
 * Iggy Koopa
 * Morton Koopa
 * Lemmy Koopa
 * Ludwig Von Koopa
 * Roy Koopa
 * Wendy Koopa
 * Larry Koopa
 * Bowser

Regional differencesEdit
A number of changes were made to Super Mario World when it was released internationally following its initial Japanese version. This included translating the Japanese names and words and tweaking various levels to make the game easier for international audiences.[5] Yoshi can eat the dolphins in the Japanese version.====Gameplay changes====
 * Yoshis can eat the Dolphins as if they were regular enemies in the Japanese version of Super Mario World, but not in the international versions of the game. However, this change was later reversed in the remake, Super Mario World: Super Mario Advance 2, allowing Yoshis to eat the dolphins in the non-Japanese versions of the game.

Level design changesEdit

 * Donut Plains 2 has an added ! block after the three ? Blocks near the beginning of the level. Similarly, Vanilla Dome 1 has an extra Cape Feather hidden in the structure of Rotating Blocks found early in the level.
 * The secret exit to Chocolate Island 3 was made more conspicuous through the use of two additional arrow signs, rather than the lone sign found in the Japanese version.
 * In the Ghost Ship, the three 1-Up Mushrooms only fall from the sky after Mario in the international version.
 * Lemmy's Castle has a time limit of 400 seconds instead of 300 seconds. Funky also provided the players more time in the international versions of the game via the presence of nine green berries instead of the original three in the Japanese version; as having Yoshi eat green berries adds 20 seconds to the timer, this meant the international players could accumulate triple the extra time than in the Japanese version of the game.
 * The original Engrish "YOU ARE SUPER PLAYER!!" message at the end of Funky was corrected to "YOU ARE A SUPER PLAYER!!". As the message was spelled in coins, this also meant more points could be collected in this final level in the international version.

Graphical changesEdit

 * Both the file select and mode select title screens change between the different versions. In the file select screen, the Japanese text was changed to English for international releases, and in both cases, 1991 was added to the original's 1990 copyright date to reflect when the North American and European versions were released. The logo was also changed to make the shadowing of the letters less pronounced and the "TM" was rewritten in the same lettering style as the title itself. As shown in the comparison of the file select screens below, the European version differed from both the Japanese and North American releases in height.

Japanese versionNorth American versionEuropean versionThe file select screen.Japanese versionNorth American versionMode select screen. European version not shown.

JapaneseInternationalThe sign at Yoshi's house was originally written in Japanese script.*Donut Secret House has winder brick graphics on the sides so that a space cannot be seen beyond the walls. JapaneseInternationalJapaneseInternationalThe signs on Reznor's spinning wheel and on Bowser's castle were changed from their Japanese names to their English names.====Textual changes====
 * All instances of Japanese names occurring in-game were changed to English.
 * The sign at Yoshi's House was changed from katakana (Japanese script) to the English alphabet.
 * The enemy names were all translated as well, although rather than Japanese script, they were written in romaji (English letters) in the Japanese version itself. This includes the credits, the writing on Reznor's wheel, and the sign on Bowser's castle.
 * In addition to being translated, various other changes were made to the level names.[5]
 * While block numbers were used in the original Japanese names, the numbers in the international version match the font style used in the lettering.
 * In the Japanese version, all level names were followed by 「コースｘ」, "Course X", but in the international version, the names were simply numbered (i.e. 「ヨースターとう　コース１」, "Yōsutā tō Cōsu 1", changes to "Yoshi's Island 1", instead of "Yoshi's Island Course 1").
 * Cheese Bridge Area, Cookie Mountain, Forest Secret Area, and Chocolate Island Secret's Japanese names were all followed by 「コース１」, "Course 1", but as there were no additional levels sharing these names, the numerical designation was dropped for the international versions.
 * While various enemies change after the game is changed to the fall setting, in the credits, the new enemies are shown but labeled as the old enemies in the Japanese version; this was then noticed and corrected for the international release.
 * Like the enemy names, the staff credits were also written in romaji in the Japanese version, but various small changes were still made:[5]
 * The somewhat odd title of "Total Director" was changed to "Main Director", "Back Ground" was corrected to "Background", and all instances of "Programer" were changed to the "Programmer" spelling for the international release. "C.G. Designer" was elaborated upon as "Character Graphic Designer" outside of Japan, and various other titles were tweaked, with "Course Director" becoming "Area Director", "Course Editor" changing to "Area Data Input", and "Player and System Programer" becoming "Mario and System Programmer".
 * The spacing of certain words was also tweaked, and a colon was added to "Special Thanks" in the international version.
 * Dayv Brooks was added to the "Special Thanks" list for his translation work on Super Mario World.[6]

Super Mario All-Stars + Super Mario WorldEdit

 * Main article: Super Mario All-Stars + Super Mario World

The Super Mario All-Stars remake of Super Mario World gave Luigi a more distinctive sprite where he is taller, thinner and animates differently, whilst in the original he is almost identical to Mario with a palette swap.

Super Mario World: Super Mario Advance 2Edit

 * Main article: Super Mario World: Super Mario Advance 2

Super Mario World was ported to the Game Boy Advance handheld system as the second installation in the Super Mario Advance series, Super Mario World: Super Mario Advance 2. Some of the more notable changes are new Luigi's sprite, the new amount of 999 lives that can now be saved, and the list of levels showing whether the secret exit and the Yoshi Coins have been found.

MediaEdit

 * Having trouble playing?

References to other gamesEdit

 * Super Mario Bros. 2 - A few enemies from this game (Ninjis, Pidgits) appear, bringing them into the proper Mario Universe, as they were from a dream world in this game. Also, since Super Mario Bros. 2 was just a remake of Yume Kōjō: Doki Doki Panic, this introduced them as proper Mario enemies as well.
 * Super Mario Bros. 3 - The Sunken Ghost Ship was once an airship from this game. Also all of the Koopalings return here.

References in later gamesEdit

 * Mario Roulette - Many sounds and graphics from here appear in this game.
 * Mario Paint - Many sounds and graphics from here appear in this game.
 * Super Mario Kart - Lakitu is near identical in appearance in this game and many tracks in this game are based on levels here.
 * Mario's Time Machine - Many sounds and graphics from here appear in this game.
 * Mario Is Missing! - Many sounds and graphics from here appear in this game.
 * Super Mario World 2: Yoshi's Island - This game is a prequel to Super Mario World, though the stories are practically unrelated in sharing some settings and uses Yoshi as the main character, although there are nine Yoshis (or ten in the Game Boy Advance remake) for each stage for each zone.
 * Super Mario RPG: Legend of the Seven Stars - The Star Road found here is destroyed by Exor and it is revealed that Geno is from here. Yoshi's Island also returns as Yo'ster Isle, and a rendition of the overworld music from this game plays upon first meeting Gaz. Also, the overworld theme music can be heard while singing a Character to sleep.
 * Super Mario 64 - The idea of Switch Palaces is, in a way, carried over into this game.
 * Paper Mario - The underwater theme from the level "Donut Secret 1" is remixed and used as the theme for this game's title screen.
 * Super Smash Bros. Melee - There is a Super Mario World themed level called Yoshi's Island. Banzai Bill also returns, and Mario can use his cape as his Side + B move. Trophies of the Koopa Clown Car and Mario riding Yoshi are collectible.
 * Mario & Luigi: Superstar Saga - In a room in Woohoo Hooniversity, four question blocks from previous games (the names of which are even stated in their descriptions) can be seen. One of them is the question block from Super Mario World.
 * Super Mario Sunshine - When F.L.U.D.D. scans Mario, a video of Mario battling Iggy in this game can be seen.
 * Mario Party Advance - The results screen music after the player runs out of Mushrooms in this game is a remix of the overworld theme from Super Mario World. Goombas also appeared in the form they appeared in the game, as well.
 * Super Smash Bros. Brawl - A short demo of Super Mario World is playable, and the Yoshi's Island stage returns. Mario's cape move returns from Melee as well. Also, Bowser uses his Koopa Clown Car in the Subspace Emissary. Finally, the Title Theme and Ending Theme are both remixed and played on the Delfino Plaza stage, as well as the Castle Theme on the Luigi's Mansion stage. Yoshi's Wings are also apart of Yoshi's Final Smash.
 * New Super Mario Bros. Wii - Yoshi reappears in this game, behaving exactly as he did in Super Mario World. The Spin Jump also makes a return.
 * Super Mario Galaxy 2 - A remix of the background music from the Ghost House stages is used for Haunty Halls Galaxy and a remix of the athletic theme is used in Hightail Falls Galaxy. Sound effects from Super Mario World are re-used, such as the sound when Yoshi is mounted, when a door is opened and when the P-Switch time limit (the Teleporter time limit in this game) is about to run out. Yoshi reappears, also having different colors (only with power-ups). Yoshi's House also returns in the Sky Station Galaxy.
 * New Super Mario Bros. 2 - Reznors returns in this game, as well as the remix of the battle theme. Also, the chime that can be heard while the game loads sometimes plays a small part of the Super Mario World overworld theme and in World 4, Super Mario World's snow level background is reused.
 * New Super Mario Bros. U - This game seems to be based off Super Mario World, with similar backgrounds and level styles. Baby Yoshis reappear as well. It also uses a single, continuous world map, similar to this game.
 * Super Mario 3D World - This game reintroduces Chargin' Chucks and Galoombas, both of which haven't been seen in a Super Mario platform game since Super Mario World.