Super Smash Bros. 8: Memories Remix

=Super Smash Bros. 8: Memories= Edit  Share

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[show]=Super Smash Bros. 8: Memories = [1]Edit Comments (31) [2] Share

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The first and second banners, the first featuring the original 12 characters of Super Smash Bros. and the second featuring 2 additions from every subsequent installment

[5] Super Smash Bros. 8: Memories is an upcoming Crossover Fighting-Platformer Game for the Nintendo NX and Visus Sphere. It is the eighth game in the Super Smash Bros. Main series and 9th overall. It is also the fifth developed by Darklight Studios, it is the first game in the series in which Nintendo gave permission for Darklight Studios to utilize its own content for the game.

Contents Edit
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Gameplay Edit
Gameplay consists of players fighting with numerous characters from the various franchises of Nintendo, Second-Party and Third-Party Developers, the characters fight on 2D Stages which can vary in shape and size and are quite dynamic often changing drastically over the course of the battle. Players select their fighter at the start of a match and the match conditions which can range from Stock, Timer, Coin Battle and numerous other options as well as the stage itself.

When fighting players use the various controls of either system to battle using standard fighting moves based off existing techniques of the character or techniques that are related to the character, in addition players can perform Special Moves by pressing the Special Action button and one of the directional buttons. These Special Attacks are generally unique to each character and can vary greatly in; how they are performed, range, damage, recoil, status effects, etc.

A match ends when whatever condition for the match style ends, with the standard two; Timer & Stock this happens when the clock hits zero or when all but one player have lost all their stock (lives). In addition to this main form of battle there are numerous modes to choose from, several returning from previous games as well as some new additions as well. These modes can add a great deal of variety to the game and can offer unique and interesting challenges.

Game Modes Edit
This is every Game Mode planned to be implemented into the game.

Smash Mode Edit
The standard mode, Smash Mode is now formatted to allow players to chose how many people are playing with the range for Offline being 16, while Online is a maximum of 20. There are numerous playstyles that can be chosen and various items can be disabled or changed on frequency, in addition factors such as movement speed, jump speed, weight, Smash Power, etc. can be scaled.
 * Stock Matches
 * Timed Matches
 * Coin Battles
 * Life Stealer
 * Specials Only
 * Scaled Powers

Team Smash Edit
A Game Mode separate from Smash Mode, Team Smash allows players to form teams of any kind by choosing one of the 6 team colours; Red, Blue, Green, Yellow, Purple or Orange. Teams do not have to be even and various factors like in Smash Mode can be adjusted to make the match more unique.

When in the match, players will have a glowing aura around their character, denoting the colour of the team they're on, players on the same team cannot harm each other.

Special Smash Edit
A variant of Smash Mode, Special Smash allows Players to edit factors of the match that are not normally available in Smash Mode, various features of Special Smash must be unlocked through related Events. Such factors can include Player Size, Wings/Jetpacks, Time Bombs, Reversed Controls and numerous other options.
 * Player Scaling (Can be asymmetrical)
 * Wing Mode
 * Jetpack Mode
 * Draining Flowers
 * Iron Boots Mode
 * Time Bombs
 * Anti-Gravity (Only some Stages can have this mode)
 * Reversed Controls
 * Random Specials
 * Speed Adjustments (Can be asymmetrical)
 * Invisibility
 * Gleam Eyes

Roulette Smash Edit
In Roulette Smash players spin a wheel to determine which character they play as, the wheel is randomized although factors such as the characters that can be in or the percentage that they take up can be adjusted. The Roulette Wheel has a maximum of 200 Characters on it and can be changed for each player.

Roulette Smash can also have Roulette Wheels to determine any items excluded and can pick a stage as well.

Powerhouse Edit
In this mode players battle in a 1 v Many match in which one player controls a massive and much more powerful character while the other players take them down with smaller characters. Only Stock matches can be played in this mode.

The only fixed rule that differs from regular match rules are that the Powerhouse Character has
 * (No.of Players)×(No.of Stocks)-6 Stock

Metal Mania+ Edit
Metal Mania has players control their desired character in metal forms, there are 11 metal forms to choose from each with different attributes and effects, the game can be played with standard Smash rules although some items are disabled such as the Metal Cap due to redundancy.

Clasic Mode Edit
Classic Mode returns again having the player face off against numerous opponents to unlock various characters and trophies along the way. In Classic Mode for SSB Memories, players must face off against 35 Characters in a series matches varying with each round. As the rounds increase the opponents get tougher and a rival character awaits the player at the final match. Medals are given out based on how the player performed, this includes; Damage Taken, Stock Remaining, Time to Beat Enemies (varies with characters) and No. of attacks used. The Medals are; Iron, Copper, Bronze, Silver, Gold & Platinum with the Silver upwards featuring the character's face.
 * 8 Rounds of 1 vs. 1 Battles
 * 4 Rounds of 1 vs. 1 vs. 1 Battles
 * 3 Rounds of 2 vs. 2 Battles
 * 3 Rounds of 4-Player Battle Royale
 * 1 Rival Match

<span class="mw-headline" id="Battle_Royale"><span class="mw-headline" id="Battle_Royale">Battle Royale Edit
A new game mode, Battle Royale has the players control Mii Characters in which the players run through a Super Mario-Style Level, although instead of Power-Ups they collect Characters, these characters are randomized although can be removed from the mix freely, players cannot be defeated by enemies although will lose one character if an enemy touches them, completing the level also gets players a stock. This component is able to have up to 4 players at once completing one of these levels.

The players then compete in a standard Smash match until one player loses all their characters, the remaining players go and do a new level and repeat the process until one player emerges victorious. Scaling does apply, hence players with less Stock will deal more damage per hit.

Numerous variables can appear in the platforming levels including boosts to power, starting with certain items and even changing specific factors about the smash match like the stage it's on and the frequency of an item.

<span class="mw-headline" id="Giga_Smash"><span class="mw-headline" id="Giga_Smash">Giga Smash Edit
Giga Smash is an off shoot of the various size changing mechanics of previous Smash Modes. This is in itself its own mode as players do not have stock and there is not timer, instead if a player is defeated their size decreases by 25% while the player who defeated them increases their size by 25%, this size change can be recovered by defeating that player and all players have 5 rungs of survival; 100%, 75%, 56%, 42% & 32% before being beaten completely. Players also can increase their size by defeating opponents up to 5 rungs; 100%, 125%, 156%, 195%,  & 244% of their original size.

In addition size affects vartious attributes of the player including their movement speed, falling speed, power, recoverability. In addition accessibility in most stages would become more limited to larger characters while smaller ones would have an easier time navigating locations.

<span class="mw-headline" id="Target_Blast"><span class="mw-headline" id="Target_Blast">Target Blast Edit
Target Blast helps players to understand how utilize button movements and the joystick to change the direction of travel on targets as well as objects. Target Blast challenges players by having them throw Baseballs or hit training bags or boxes to hit particular targets. The first couple of stages have stationary targets to help players practise and understand the concept while the later ones implore moving targets to test player skill. Later levels also add in other ideas such as hitting explosives to create a chain reaction or using the explosion of items from a box to hit multiple targets simultaneously.

Levels
There are a total of 25 Levels for players to attempt as well as a Target Blast editor which allows players to create their own Target Blast levels to share online and challenge friends to. High-scores for time to complete a level is also displayed.

<span class="mw-headline" id="Box_Crasher"><span class="mw-headline" id="Box_Crasher">Box Crasher Edit
Box Crasher is a new version of Trophy Box, Box Crasher requires coins acquired from regular play to access. Each time the player enters Box Crasher they will enter a thematic world based on whichever franchise the rewards within the boxes contain. To access Box Crasher the player must amass 1000 coins, while in this mode players run around a large arena with a chasm in the middle from which the boxes fall into, the player's goal is to hit as many boxes as possible and reap the rewards. Most boxes will tend to contain small amounts of coins while others will have the franchise specific rewards. Boxes that are gold-plated or are Subspace Containers will almost always contain rewards for the player.

<span class="mw-headline" id="Event_Matches"><span class="mw-headline" id="Event_Matches">Event Matches Edit
Returning once more, Event Matches has the player competing in numerous matches against various types of opponents to test the player's skill and understanding of their character and their opponent's/s' abilities. There are a total of 64 Event Matches in Super Smash Bros. 8: Memories.

More TBA ====<span class="mw-headline" id="Home-Run_Contest"><span class="mw-headline" id="Home-Run_Contest">Home-Run Contest Edit==== A returning Game Mode, Home-Run Contest has the player use a baseball to hit the training bag as far as possible, players can also drop the baseball bat and just hit the training bag as hard as possible. Scattered across the baseball field below are numerous reward barriers, if the training bag passes through one of these barriers it will either give the player a reward of some fashion after it lands or will give the player a second chance to hit the Training Bag with the baseball bat to give it more speed and airtime. There are two types of barriers; partial barriers and whole barriers. Whole barriers occur every 100m and interval between a reward and a second hit. Partial Barriers will show what they will give based on their colouration.
 * Yellow - Second Hit
 * Red - Trophy
 * Blue - New Alternate Move
 * Purple - Unlockable Character
 * Silver - Coins

<span class="mw-headline" id="Party_Mode"><span class="mw-headline" id="Party_Mode">Party Mode Edit
A new mode, Party Mode has players compete in mini-game esque challenges to win coins and rewards. These mini-games revolve around either platforming, fighting or a combination of the two. Mini-Games can range from defeating a Metal Enemy to surviving an Ice Climb to even hopping across racing cars in one of the circuit battlefields. If a player wins the Party Mode match they are rewarded with something related to their character (assuming such a reward is still available). As players play through the Party Mode they can unlock Free Mode which lets players play any mini-game they want without having to hope on the randomness of Party Mode to make it appear. ====<span class="mw-headline" id="Special_Orders"><span class="mw-headline" id="Special_Orders">Special Orders Edit==== TBA

<span class="mw-headline" id="The_Arena"><span class="mw-headline" id="The_Arena">The Arena Edit
TBA ====<span class="mw-headline" id="The_True_Arena"><span class="mw-headline" id="The_True_Arena">The True Arena Edit==== TBA

Characters Edit
===<span class="mw-headline" id="Player_Characters"><span class="mw-headline" id="Player_Characters">Player Characters Edit=== ====<span class="mw-headline" id="Starter_Characters"><span class="mw-headline" id="Starter_Characters">Starter Characters Edit==== ====<span class="mw-headline" id="Unlockable_Characters"><span class="mw-headline" id="Unlockable_Characters">Unlockable Characters Edit====

Bosses Edit
TBA

<span class="mw-headline" id="List_of_spirits">List of spirits
The numbers by the primary spirits indicate the number of support spirit slots they have available, while the numbers by the support spirits indicate the number of slots they take up when equipped to primary spirits. Names colored in gray are spirit names used in the British English version of the game.

Items Edit
TBA

Memories Edit
TBA

Trivia Edit

 * The game features the largest set of game modes for any Smash game and with addition of memories one of the largest sets of subgames to play overall.