New Super Mario Bros 3

=Super Mario Advance 4: Super Mario Bros. 3=

Super Mario Advance 4: Super Mario Bros. 3 (Japanese: スーパーマリオアドバンス４ Sūpā Mario Adobansu 4) is a port of Super Mario Bros. 3 and is the fourth and final entry in the Super Mario Advance series of games on the Game Boy Advance. It boasted similar graphics and sound to the Super Mario All-Stars version, and made use of the e-Reader. A few e-cards came included with new copies of the game, while two sets (referred to as "series") of cards, were released and sold alongside the game. By scanning special cards into the e-Reader, players were able to upload items, videos, and most importantly, new levels into the game. One notable item was the Cape Feather from Super Mario World, which allowed Mario to transform in Cape Mario. There were also two Switch cards that the player could activate (and deactivate) the effects of by scanning them; the Orange Switch and the Blue Green Switch. Scanning these switches triggered small functions in the game. The e-Reader feature is still available in the European version, but disabled by default and inaccessible. It is fully translated, probably because the e-Reader was planned to be released in Europe. It can be "unlocked" by having a corrupted save file.[2]

Contents

 * 1 Story
 * 2 List of changes
 * 2.1 Gameplay changes
 * 2.2 Level design changes
 * 2.3 Graphical changes
 * 2.4 Textual changes
 * 2.5 Audio changes
 * 3 e-Cards
 * 3.1 Exclusive features
 * 3.2 Features and enemies from past titles
 * 4 Staff
 * 5 Gallery
 * 5.1 Box art
 * 5.2 Miscellaneous
 * 6 Beta elements
 * 7 Glitches
 * 8 Reception
 * 9 References

Story
The story, from the instruction booklet: The Mushroom Kingdom has remained a peaceful place, thanks to the brave deeds of Mario and Luigi. However, the Mushroom Kingdom forms an entrance to the Mushroom World, a place where all is not well. Bowser sent his seven children to make mischief in this normally peaceful land. As their first order of business, they stole the royal magic wands from each country in the Mushroom World and used them to turn the Mushroom Kings into animals. Mario and Luigi must recover the royal magic wands from Bowser's seven kids to return the kings to their true forms. As Mario and Luigi set off on their journey deep into the Mushroom World, Princess Peach and Toad have but one thing to say: "Good-bye, and good luck!"

Playable and abilities

 * Luigi - Luigi is capable of jumping higher than other characters.
 * Mario - Mario is an all-around character.
 * Blue Toad - Blue Toad can run faster than other characters, but not as much as Waluigi.
 * Green Toad - Green Toad can hover in midair.
 * Professor Elvin Gadd - He can use his inventions to attack enemies.
 * Wario - Wario is strong enough for attacking enemies.
 * Waluigi - Waluigi can run faster than other characters.

Bosses

 * Boom Boom (Tower)
 * Boss Sumo Bro. (Tower)
 * Kamek (Tower)
 * Koopalings
 * Lemmy Koopa (World 1)
 * Morton Koopa Jr. (World 2)
 * Larry Koopa (World 3)
 * Wendy O. Koopa (World 4)
 * Iggy Koopa (World 5)
 * Roy Koopa (World 6)
 * Ludwig von Koopa (World 7)
 * Bowser Jr. (World 8)
 * Bowser (World 9)

Supporting

 * Yoshis
 * Green Yoshis
 * Baby Yoshis
 * Balloon Baby Yoshis
 * Bubble Baby Yoshis
 * Glowing Baby Yoshis
 * Princess Peach
 * Princess Daisy
 * Toad

Transformations

 * Super Mario
 * Small Mario (default form)
 * Mega Mario
 * Invincible Mario
 * Propeller Mario
 * Fire Mario
 * Ice Mario
 * Flying Squirrel Mario
 * Mini Mario
 * Power Squirrel Mario

List of changes
There are many changes between the original Super Mario Bros. 3 and Super Mario Advance 4.
 * If the player warps to World 8, Bowser's letter will appear on screen as if the player completed World 7.
 * After Mario or Luigi defeats Bowser, he automatically triggers the ending cutscene instead of requiring the player to manually move him to the door leading to Peach's room in order to view the ending, probably because of the potential risk of accidentally falling into the void Bowser created by slamming the floor and therefore losing a life.
 * If the player defeated Bowser before defeating all of the Koopalings and arrived at a world's castle, a cutscene will play that will show the respective Koopaling breaking into the castle, stealing the King's scepter, transforming the King, and leaving just as Mario arrives at the castle.

Gameplay changes
 Walkthrough  World 1: After Bowser Jr. takes Peach, the game starts. 1-1: Déjà vu: An updated version of 1-1 from Super Mario Bros. 1-2: Déjà vu (Underground): An updated version of 1-2 from SMB. 1-3: Mariozilla: Same as 1-1 from NSMB. Tower: Tower of Terror: Same as the first tower. 1-4: Mini Mania: A level that utilizes the Mini Mushroom. '''1-A: Accessed by 1-4’s secret exit. It’s the same as in NSMB.''' '''1-5: Mushroom Mayhem: 1-5 from NSMB. The one with the bouncy Mushrooms.''' Ghost House: Welcome to the Ghost House: A ghost house level. Castle: Bowser’s Fort: Same. 
 * Getting a Fire Flower or Super Leaf when Mario is small will change him to that state instead of changing him to only Super Mario.
 * Koopa Troopas can now be stomped underwater.
 * Upside-down Spiny shells can be safely touched, stomped or kicked from above without taking damage; in previous versions, even an immobile, upside-down Spiny shell would hurt Mario if he landed on top of it.
 * Giant Brick Blocks can be broken with a tail swipe as Raccoon or Tanooki Mario/Luigi.
 * Spade Panels can produce different variants in response to completing one. The order is: Spade, Heart, Club, Diamond. Each one allows the player the chance to earn more lives.
 * Mario or Luigi can have up to 999 lives.
 * Hammer Mario can slide down hills (something that was possible in the original due to a glitch).
 * Pressing the button brings up the e-Reader menu.
 * Like in Super Mario World and newer games, each enemy defeated by Invincible Mario will be worth double the points as the last, eventually leading to extra lives.
 * Just like in Super Mario World, Super Mario Advance 4: Super Mario Bros. 3 lets the player can carry shells through pipes to new areas.
 * In Super Mario Advance 4: Super Mario Bros. 3, tail swiping a Muncher won't turn it into a Used Block.
 * Kicked shells and ice blocks can collect coins. Coins collected this way are worth double.
 * Based on one of Cape Mario's moves, if Raccoon or Tanooki Mario or Luigi tail swipes a Super Mushroom, it will move away from him.
 * A new game over message appears before the Continue/Quit menu, and it is impossible to save after a game over in Super Mario Advance 4: Super Mario Bros. 3.
 * The P-Meter lasts longer.
 * Brick blocks that contain something don't turn into a "fake" coin after a P-Switch is activated.
 * The inventory window is much larger.

World 2: Bowser Jr. then takes Peach to the next world. 2-1: Pokeys and Platforms: A level with those 2 things. 2-2: In the Pyramid: A level inside a pyramid. '''2-3: Desert’s Sewer System: Same. The sewer level.''' '''2-A: Oasis: Same. But with some changes.''' 2-4: Pyramid Slide: You slide down the pyramid’s side and must make it to the end. Ghost House: Tomb of the Ancients: A tomb, but it qualifies as a ghost house. Tower: Tower of Tragedy: The same World 2 tower. '''2-5: Block Party: Same. It’s the level with Blockhoppers.''' 2-6: Quicksand Pit: A big level where you jump from platform to platform and avoid the big quicksand pit that spans the entire level. Castle: The Mummipokey’s Tomb: Same. 

World 3: Jr. takes Peach to the next world. 3-1: Cheep Chomp Bay: The same 3-1 from NSMB. 3-A: Skeeter Bay: The same 3-A from NSMB. 3-2: Toadlantis: An underwater temple. Tower: Tower of Trouble: The same World 3 tower. 3-3: Torpedo Away!: An underwater stage with torpedo teds. Ghost House: The Ghost Ship: A haunted ship that qualifies as a ghost house. 3-B: Pipes In The Sky: The same 3-B from NSMB. 3-C: MEGA UNAGI!!: Out-swim the Mega Unagi. Castle: Cheepskipper’s Battleship: A mix of the World 3 castle from NSMB and Bessie Bass’ place. 

World 4: After beating Cheepskipper, Bowser Jr. destroys the bridge leading to the next world, so you have to find another way. '''4-1: Secret Tunnel: You start in Mummipokey’s arena. Find the Mini Mushroom, then take the mini path and follow the tunnel to the end.''' 4-2: Welcome to the Forest: The same 4-1 from NSMB. 4-3: Lake of Peril: A scrolling underwater Mega Unagi parade, both mindlessly above or under you, and violently chasing you! Big Tree: Tree of Terror: A big tree, reminiscent of a tower. 4-4: Wiggler World: The same 4-4 from NSMB. 4-A: Poison Water Bay: The same 4-A from NSMB. Ghost House: Beware the Broozers: A ghost house with lots of Broozers. 4-5: Tarzan Imitations: A level where you swing from vine to vine all the way to the end (while getting away from the Big Bomb). 4-6: Dorrie Ride: The same 4-6 from NSMB. Petey Piranha’s Lair: The same World 4 castle from NSMB, but more forest-themed and the boss is Petey Piranha. 

'''World 5: After beating Petey, Mario makes Petey give him a ride to wherever Bowser Jr. went. Now you’re caught up.' 5-1: The Flight of the Petey: A level where you ride on Petey to the end. 5-2: Brrrrr!!: The same 5-1 from NSMB. 5-A: The Magic Mushrooms: The same 5-A from NSMB. Tower of Tears: The same World 5 tower. 5-3: Snowball!: A level where Mario runs from the snowballer’s big snowball. 5-B: Icy Antics: The same 5-B from NSMB. Ghost House: Abandoned Ski Lodge: A ghost house level with icy floors. 5-C: Haunted Caverns: The same 5-C from NSMB. 5-4: Mushroom Madness: The same 5-4 from NSMB. Castle: The Big Snowman’s Igloo: The same World 5 castle, but with a different boss. 

World 6: Bowser Jr. takes Peach to World 6. 6-1: Mountain Time: The same 6-1 from NSMB. 6-A: Kab-omb Mines: An underground level with Kab-ombs. 6-2: Now THAT’S Platforming: A tricky level with small platforms and bottomless pits. Tower: Tower of Turmoil: The same World 6 tower from NSMB. 6-3: Pipe Panic: The same NSMB 6-3, but looks more like a mountain. 6-4: Firebar Mountain: The same NSMB 6-4. Back-Up Tower: Tower of Trickery: The same second World 6 tower from NSMB. 6-5: Volcanic Cavern: A level reminiscent of Thwomp Volcano’s inside. 6-B: Climb-High Mountain: The 6-6 from NSMB. Ghost House: Haunted Mountain: A mountain of a ghost house level. 6-6: The Aliens!: A level inside a big Shroob ship, so you can’t get to Jr. All enemies are Shroob themed. 6-6: Fly High Mountain: The same 6-6 from NSMB. Castle: General Guy’s Fortress: The same World 6 castle from NSMB, only the guy in the tank is General Guy. 

'''World 7: Bowser Jr. does what he did after World 3 and destroys your path to the final level. You have to find another way to follow him.' '''7-1: Another Secret Tunnel: You start in the Big Snowman’s arena. Find the Mini Mushroom and go through the secret exit. Then follow the tunnel to the end.''' Ghost House: The Dark Cloud: A big, black cloud that qualifies as a ghost house level. 7-2: No Wait, THAT’S Platforming!: The same 7-2 from NSMB. 7-3: The Wiggler Express: The same 7-3 from NSMB. Airship: Ship of Doom: An airship reminiscent of a tower. '''7-4: Sky Garden: Someone must’ve planted a lot of Mushrooms. Anyway, it’s just NSMB’s 7-4.''' 7-5: Flutter For Your Life!: Use the Pink Yoshi at the beginning to flutter all the way to the end. 7-6: Big Bomb in the Sky: Another outrunning of the Big Bomb. 7-A: Pipe Maze: The same 7-A from NSMB, only outside in the air. 7-7: BANZAI!: An airborne level where you mainly get around by jumping from Banzai Bill to Banzai Bill, with small clouds and Donut Lifts occasionally. Castle: Lakithunder’s Cloud: The inside of a cloud with lots of traps and pits, just like the original World 7 castle from NSMB. 

World 8: After beating Lakithunder, Mario takes over the cloud and travels to World 8. 8-1: The Thunder Cloud Express: Ride Lakithunder’s cloud all the way to the end. 8-2: Dark Land: The same 8-1 from NSMB. Tower: Tower of Traps: The same World 8 tower. 8-3: Mega Unagi Lake: The same 8-3 from NSMB. 8-4: Creepy Crawlies: The same 8-4 from NSMB. Ghost House: Ghost Castle: The most challenging ghost house. '''Castle: Bowser’s Second Fort: The same World 8 castle from NSMB. At the end is Bowser Bones.''' 8-5: Lava Passage: The same 8-5 from NSMB. 8-6: Volcano of the Wraparound Trick: The same 8-6 from NSMB. 8-7: UFO Bonanza: Use UFOs to get to the end of the level. 8-8: Volcano Kingdom: The same 8-8 from NSMB. 8-9: KEEP MOVING!!: A place with 5 exits, one with a Snowballer, one with a Big Bomb, one with a Mega Unagi, one with volcanoes, and one with scrolling. '''Back-Up Tower: Tower of Time: The same second tower from NSMB’s World 8. The only difference is that it takes so long, you’ll need to hit the switches to extend the time limit.''' Castle: Bowser’s Castle: The same as in NSMB, only more challenging.
 * Super Mario Bros.
 * Lifts
 * Firebars
 * Balance platforms
 * False Bowser
 * Super Mario Bros.: The Lost Levels
 * Poison Mushrooms
 * Super Mario Bros. 2
 * Vegetables
 * Sand able to be dug
 * POW Blocks
 * Locked doors
 * Hoopsters
 * Flurries
 * Porcupos
 * Super Mario World
 * Cape Feather/Cape Mario
 * Stretch Blocks
 * Triangular Blocks
 * Snake Blocks
 * Trampolines
 * Roulette Blocks
 * 3-Up Moon
 * Keys
 * Spike Tops
 * Cross-shot Bullet Bills
 * Lil' Sparkies
 * Hotheads
 * Bony Beetles
 * Thwimps
 * Magikoopas
 * Amazing Flying Hammer Bros.
 * Rip Van Fish
 * Jumping Piranha Plants
 * Monty Moles
 * Wigglers
 * Galoombas
 * Para-Goombas
 * Gray Bowser Statues
 * Gold Bowser Statues
 * Falling Spikes
 * Big Boos
 * The Big Boo
 * Chargin' Chuck
 * ? Blocks with Coin Snakes
 * Super Mario World 2: Yoshi's Island
 * One-way gates
 * Bumpties
 * Super Mario Advance
 * Giant Vegetables
 * Items trapped in bubbles

Staff

 * Main article: List of Super Mario Advance 4: Super Mario Bros. 3 staff

The game was directed by Hiroyuki Kimura and the programmers of the game were Eiji Noto, Kiyoshi Kouda, Kenichi Nishiyama, Keigo Nakanishi, Toshinori Kawai and Hisashi Okada.