Super Mario & Sparkster Realms

=Super Mario Realms = EditComments (22) Share  Super Mario Realms is a 2D platformer in the Super Mario series, currently under development by Lone Planet Productions for the Pharo, Lone Planet IC, The V², Display C, Nintendo Switch and New Nintendo 3DS as their answer to the success of Christian Whitehead's Sonic Mania. The game is considered a "meeting point" between the Mario series and all three of its subdivisions (Donkey Kong, Wario, and Yoshi), and as such will combine elements of various games from each series.

Contents
[show]==Story== Wario hires Tatanga to help him take over Sarasaland and gain tons of riches. However, after they succeed, Tatanga betrays Wario and decides to go down his own path; he brainwashes the Koopa Troop, forcing them to build a superweapon that will split the Mushroom World into several fragments.

Wario and Waluigi reluctantly join forces with Mario, Luigi, Toad, and Donkey Kong to stop Tatanga. They must find princesses Peach and Daisy before Tatanga's superweapon destroys the Earth.

Gameplay
Super Mario Realms borrows elements from the Mario, Yoshi, Donkey Kong, and Wario series of video games, but it is primarily inspired by the likes of Super Mario World and the Wario Land series. It is a 2D platformer similar to classic Mario games, where the player must guide their character through levels filled with platforms, puzzles, and enemies. Items are hidden in blocks, weeds, barrels, and crates throughout the game, and can be used to help the character.

You have three Chances at the beginning of the game. Chances replace the life system of past games; as long as you have more Chances after dying, you can return to the level from the world map without any penalties. Losing all of your Chances will punish you by forcing you back to an earlier point on the map. Fortresses, Castles, Ghost Houses, and similar levels act as "checkpoints", and you will restart from the last checkpoint level you completed after losing all of your Chances.

When you start a level (or "course"), there are objects and treasures spread around the area, and you can take the time to explore the course so you can find these bonuses. Once you're done, though, you'll have to go back to the beginning of the course and hit the Frog Switch, which will open a ring-shaped gateway; you must use your knowledge of the course to make it to the Goal Cannon (which blasts you through the Gate Ring) within the time limit. Failing to reach the Goal Cannon before time runs out will cost you a Chance and all the coins you collected in the level.

Modes
The game's modes can be accessed from the title screen.

Playable
There are six playable characters from the start -- Mario, Luigi, Toad, Donkey Kong, Wario, and Waluigi -- and more can be unlocked as you complete courses on the world map. Each character has their own unique skill they can use.
 * Mario can perform a Triple Jump if he times his jumps perfectly.
 * Luigi can access a mysterious alternate reality for a split second, performing a Negative Dash to quickly move to a nearby area.
 * Toad can use a Ground Pound to break objects below him.
 * Donkey Kong can roll forwards, defeating enemies in his path.
 * Wario has a Shoulder Charge attack that he can use to barge through enemies and breakable objects.
 * While underwater, Waluigi can perform an Aqua Boost; he spins around for a moment, thus propelling him forward.
 * Yoshi can eat enemies and turn them into Eggs. These eggs can be used as projectiles.
 * Diddy Kong uses a Peanut Popgun to shoot down enemies.
 * Ken can make enemies go in the opposite direction with his Mobile Pulse.
 * Peach can use Emotions to affect enemies.
 * Daisy can launch Sports Balls as projectiles.
 * Bowser has Fireball Breath that will destroy enemies, breakable blocks, etc. ahead.

Animal Buddies
Animal Buddies are found in Animal Crates, which can be opened with projectiles, Toad's ground pound, Donkey Kong's roll, Wario's charge attack, Yoshi's eggs, or Diddy Kong's Peanut Popgun.

Friendly NPCs
These characters assist you throughout the game, offering items and just making things easier for you.

Antagonists
These are the game's bosses, in no particular order. They have a bone to pick with Mario's group and will stop at nothing to defeat them.

Enemies
Tatanga has assembled a huge army of baddies, both well-known and obscure. These troops are different in their own little ways, and it's best to study their actions so you can understand how to get rid of them.

Enemies are listed in order of appearance.

Power-Ups
Power-ups give you enhanced abilities that you can use to perform tasks you can't in your normal form. They can usually be found in ? Blocks, but they may also be hidden in weeds and barrels. It is recommended that you search the entire level for power-ups you can use to your advantage.

Worlds
Like Super Mario World, Realms uses a single map for all of its worlds, which are divided by Castles or Ships. You can travel back and forth between courses on the world map; in fact, this is encouraged so you can use characters you unlock later in the game to access hidden areas in earlier levels.

Moon Missions
Moon Missions are sidequests inspired by the Comet missions in the Super Mario Galaxy duology. Occasionally, a Moon will shine over the world map, activating a mission in a specific course. There are multiple possible varieties of Moons that can show up throughout the game, each with its own type of mission.

Completing a Moon Mission will reward you with a Power Star; if you collect enough of these, you will be able to unlock gateways to secret worlds.

MC Ballyhoo's Treehouse
MC Ballyhoo opens a treehouse filled with bonus content after you complete World 1.