Banjo-Kazooie & Super Mario World The Second reality Project Reloaded

=Banjo-Threeie= source Comments2622,899pages on this wiki Banjo-Threeie was a 2013 game developed by Rare and released for the Nintendo 3DS after Rare joined Nintendo again. It is the long awaited sequel to Banjo-Kazooie and Banjo-Tooie.
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 * Developer(s)
 * style="width:17em"|Rare
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 * Publisher(s)
 * Nintendo
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 * Platform(s)
 * Nintendo 3DS, Wii U
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 * Genre(s)
 * Platformer
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 * colspan="2"|Release Date(s)
 * colspan="2"|April 3rd, 2013
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 * colspan="2"|Mode(s)
 * colspan="2"|1-4 players
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 * colspan="2"|Rating(s)
 * colspan="2"|E10+ (Violance, crude humor)
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 * Media Included
 * Banjo-Kazooie
 * }
 * Media Included
 * Banjo-Kazooie
 * }

Mumbo, as he appears in Banjo-Threeie

Contents
[show]==Plot== The story in this game takes place five years after Banjo-Kazooie: Nuts 'N' Bolts. The camera shows off Spiral Mountain and then zooms into Banjo's house. Banjo, Kazooie, Mumbo, and Bottles are seen playing GoldenEye 007 on the Nintendo 64. Meanwhile, L.O.G's factory from Nuts 'N' Bolts seems to be abandoned and reduced to rubble. The rubble starts to shake and out of the rubble bounces the skull of who else but Gruntilda ? Grunty attempts to bouce to Banjo's house but is too weak to do so. But of course, Grunty's old friend Klungo happens to be passing by. Klungo then picks up Gruntilda's skull and asks what happened to her. she tells the story of how L.O.G. Fired Gruntilda, angering her enough to extract revenge by burning down the factory. The old hag then proceeds to hatch a master plan to get revenge on Banjo and Kazooie. Before she tells her plan to Klungo, Klungo takes Grunty to the new lair that the sisters of Gruntilda, Mingella and Blobbelda reside. Then Mingella shows Gruntilda a machine they made that would install Grunty a new body. The confused Grunty is stuffed inside the machine. when she comes out of the machine, she regains her appearance from Banjo-Kazooie. With a familiar cackle, the witch begins to tell her plan to her sisters and Klungo. She says she will kill Banjo and all his friends. She decides to put Jiggy spells on entrances to worlds in another part of Isle 'O' Hags that differs from Tooie. The reason she puts these spells on the worlds is because they hold Jiggies, which we all know Grunty wants to keep away from the bear and bird. Then Grunty assigns Klungo to go kill Banjo.

Banjo, Kazooie, Mumbo, and Bottles, completely unaware of whats about to happen, are still playing GoldenEye. Klungo breaks into the house and wrecks everything, destroying Banjo's house. Tooty's (Banjo's sister) is then shown in her room, bored as ever until Klungo bursts in and beats Tooty to death! Klungo then proceeds to try to kill Banjo. Banjo manages to kick Klungo out, but not before Klungo knocks over a lamp that starts a fire! Everyobdy is evacuated, including Tooty (Who Banjo carries out, thinking she only fainted.) Everybody is safe the next morning when Banjo realizes the horrible truth, Klungo killed Tooty. Banjo swears revenge on Tooty's death. Then, popping out of the ground comes Jamjars. Jamjars was spying on the sisters of Grunty ever since the new lair was built. He tells Banjo that he won't be needing to go to the parts of Isle 'O' Hags that appeared in Banjo-Tooie (besides Jinjo Village) as Banjo has already collected all the Jiggies there. Instead, for Banjo to defeat Grunty, he will have to collect Jiggys from another area of Isle 'O' Hags. Banjo will have to collect Jiggies and go to Jamjars' house (located in the newly accessable areas of Isle 'O' Hags) so Jamjars can open up new worlds for him using a puzzle challenge. similar to Master Jiggywiggy from Banjo-Tooie.

By the time Banjo makes it to Gruntilda, she's already murdered Bottles (again), Boggy, Tooty, Humba Wumba, Gobi, Jamjars, and even dismantled L.O.G. After a tough quiz, Banjo, Kazooie, and Grunty duke it out in an extremely long and tough match. After this match, Banjo and Kazooie make it to the next room and use B.O.B (from Banjo-Tooie) to resurrect all their friends. After this, they have a party at Banjo's house (after they reconstruct it of course.) Gruntilda is seen, with the same fate from Banjo-Kazooie, stuck, under a boulder, helpless.

Main Characters
There is a majority of familiar characters from the first two games. All the characters have retained their designs from the original games, including charscters appearing in Nuts 'N' Bolts.

Banjo
Banjo is of course the one of the two main protagonists of the game and the series as a whole. Banjo retains his personality from the classic games. He's lazy, quiet, kind, fat, and just about the rest of his personality.

Kazooie
Kazooie, the other protagonist is as loud and rude as ever. She is fond of adventure, unlike her friend, Banjo. Most moves that Bottles and Jamjars have taught the duo in the last two games and in this one would be impossible without Kazooie.

Mumbo Jumbo
Mumbo is the skullhead you know and love. He reprises his role as the shaman with his magic proporties, is able to make different things happen in the levels. This time around though, he IS in fact, able to leave a world and in order to switch back to Banjo, you must either return to one of his skulls in a world, or just find a blue Mumbo pad which, if you press A, you will take control of Banjo and Kazooie again. To change back to Mumbo, either find a blue Mumbo pad and press A (If Mumbo is on another pad and not in his skull,) or go to Mumbo's skull (if he's there, or find the pad you left Mumbo on and talk to him. This time around, Mumbo can learn some moves of his own, by speaking to Bottles. So now, Mumbo's got a bigger role.

Bottles
Bottles the Short-Sighted Mole, the character who taught you those moves in Banjo-Kazooie, is back and this time around, he ain't teaching Banjo and Kazooie new moves, he's teaching Mumbo Jumbo new tactics. Next time you see Bottles' mole hill and your playing as Banjo or Kazooie, go find Mumbo.

Jamjars
Just like in Tooie, he teaches Banjo new moves as well as some moves from Tooie that Banjo, lazy as he is, can't remember. Of course the duo remember SOME of their moves from Tooie, but not all of them. So Jamjars is here to teach moves, new and old.

Humba Wumba
Yes, the transformation shaman is back in this new game, her role being the identical to Tooie: Turning Banjo and Kazooie into wacky things.

Gruntilda Winkybunion
The old hag is back for another round, escaping from the rubble of L.O.G's factory, she really is a desperate woman... To kill. She is here for nothing but revenge on Banjo and Kazooie. Grunty of course is beaten in the end once again.

Tooty
Tooty, the adorable sister of Banjo is finally back in the series, last being seen in Banjo-Kazooie. This time, the little girl isn't kidnapped, the poor girl is beaten up so badly by Klungo, receiving fatal blows from the old brute. She is the first victim of Banjo's friends to die, others followed, but in the end, Banjo used Grunty's machine B.O.B's life force mode to resurrect all of his friends back.

Klungo
After having a failure game (Hero Klungo Sssaves the World,) he rejoins Gruntilda and follows her every command. The poor fellow has to clean Grunty's underwear, noting that Grunty loves to eat beans, washing her undies must be a terrible experience.

Master Jiggywiggy
Master Jiggywiggy reappears in Banjo-Threeie again as leader of Jiggywiggy Temple, but he only has a cameo as now Jamjars opens the puzzles instead.

Tiptup
Tiptup reappears, now leader of Tiptup Show Music located in Tropic Topic Ocean.

8-Bit-Jumpman
8-Bit-Jumpman is the first boss of Banjo-Threeie and King 8-Bit's servant. 8-Bit-Jumpman is Similar to Mario 's Mega Mario form in Super Paper Mario.

King 8-Bit
King 8-Bit is leader of Mini-8-Bits and King of the Bitlands. He has traveled to Flunberry Forest to find his runaway son, 8-Bit Jumpman. King 8-Bit is similar to Bowser 's mega form in Super Paper Mario.

Tiptup Choir
Tiptup Choir reappear in Banjo-Threeie in Tiptup Show Music now music artists and musicians.

Stanley the bugman
Stanley the bugman first appears in the Banjo-Kazooie series in the game Banjo-Threeie in the Queen Zubba challenge to help Banjo and Kazooie defeat Queen Zubba and gives Banjo and Kazooie one Jiggy after the minigame, and steals Queen Zubba's Jiggy after she is defeated.

King Jingaling
King Jingaling reappears in Banjo-Threeie and all the Jinjos have fled again, it's your job to bring the Jinjos back to the village.

Tiptup Jr.
Tiptup Jr. reappears in Banjo-Threeie now sub leader of Tiptup Show Music.

Captain Blubber
Captain Blubber reappears in Banjo-Threeie as the leader of a pirate crew known as the Wild Crew. Captain Blubber's crew has been kidnapped by his arch nemesis, Captain Shadow Blubber and it's up to Banjo and Kazooie to defeat this imposter. After grabbing the Jiggy from defeating Shadow Blubber, the duo return to Blubber who informs them his crew is still missing. Banjo and kazooie must find the five members scattered across the world in order to recieve a Jiggy.

The Wild Crew
The Wild Crew first appear in Banjo-Threeie as Captain Blubber's kidnapped minions.

Brentilda Winkybunion
Brentilda plays a similar role as in the first game, this time, in Gruntilda Quiz of Death, Grunty will ask trivia for previous games, if you don't know anything about the older games, it's best to talk to Brentilda when you see her.

Boggy
Boggy reappears in Banjo-Threeie in the Isle 'O' Hags with no house as he forgot to pay the bills.

Children of Boggy
Soggy, Moggy, and Groggy reappear in Banjo-Threeie in the Isle 'O' Hags with no house.

The Mighty Jinjonator
The Mighty Jinjonator reappears in Banjo-Threeie to help Banjo and Kazooie defeat the witch Gruntilda.The Mighty Jinjonator is son of King Jingaling, and heir of the throne.

Queen Jingaling
Queen Jingaling first appears in Banjo-Threeie as mother of The Mighty Jinjonator and wife of King Jingaling.

Tanktup
Tanktup reappears in Banjo-Threeie in Tropic Topic Ocean.

Abraham Lincoln
Abraham Lincoln, once the president of the USA, and then going on adventures afterwards, has traveled to the 8th world in the game: Spacial Voyages, stranded on the planet of Geostone. Abraham Lincoln is King of Mars in Banjo-Threeie, and Banjo must help him get back to Mars.

Lord of Games
Lord of games reappears in Banjo-Threeie now leader of Lord of Games Minigames and judge of Gruntilda Quiz of Death.

Jolly Dodger
Jolly Dodger reappears in Banjo-Threeie as a boss and leader of the Thugz, a gang full of goblin-like creatures which serve as the main enemies of the ninth world.

Conker
The Squirrel is an unlockable character in single-player mode with Stop 'N' Swop

Sabreman
Sabreman reappears in Banjo Threeie in Rocky Walky Coast

Honey B.
Honey B. reappear in Banjo Threeie reprising her role of filling up Banjo and kazooie's honeycomb energy. It is revealed she's the sister of Queen Zubba.

Bozzeye
Bozzeye reappears in Banjo-Threeie revealed to be the father of Bottles and Jamjars and host of Bozzeye Balloon Minigames located deep in Rated E Coli Sewers

Unga Bunga Tribe
Unga Bunga Tribe reappear in Banjo-Threeie as a group of cavemen in Mount Fire-Eyes.

Gobi the Camel
Gobi the Camel reappears in Banjo-Threeie. He recides in Mount Fire Eyes where you must steal his water once again to unlock certain areas.

Big Al
Big All reappear in Banjo-Threeie now a salesman in Rated E Coli Sewers.

Salty Joe
Salty Joe reappear in Banjo-Threeie now a salesman in Rocky Walky Coast.

Enemies

 * Ugger
 * Gruntling
 * Kreapa (Parody of Minecraft's Creepers)
 * Mum-mum
 * Chompa
 * Sir Slush the Snowman
 * Grublin
 * Klang
 * Biggyfoot
 * Bogfoot
 * Wizard Ugger
 * Scientist Ugger
 * Lionyger
 * Grille Chompa
 * Limbo
 * Tee-Hee
 * Gladiator Limbo
 * Grublin Hood
 * Strong Mum-mum
 * Mad Jack Jr.
 * Rextiranom
 * Bawl
 * Grublin Knight
 * Cyber Grublin
 * Cyber Ugger
 * Wizard Grublin
 * Scientist Grublin
 * Minjo
 * True Minjo

Banjo and Kazooie, as they appear in artwork and in game.

Gameplay
The graphics look nearly identical to Banjo-Kazooie and Tooie, except, better texture, kind of like the Gamecube graphics. The gameplay stays true to Banjo-Kazooie and Banjo-Tooie. The Jiggy counting system is the same as Tooie, collecting notes has returned to the style of Banjo-Kazooie's note collecting, and now there are ten worlds instead of 9 (Kazooie) or 8 (Tooie.) the game is a lot more difficult than Tooie and will keep a player busy for a long time.

Worlds
Many worlds appear in Banjo-Threeie, a total of ten worlds! Wow! With a wopping total of 110 Jiggies, this will be hard to 100 percent!

Each world has 10 Jiggies, 100 notes, and three cheato pages. To get Isle 'O' Hags Jiggies, you will need to get the first from Jamjars and the last 9 from rescuing Jinjos.

Spiral Mountain
Jiggies Needed: 0

World number: Hub

Humba Transformation: N/A

Mumbo Spell: N/A

Theme: Banjo-Kazooie Theme

Isle 'O' Hags
Jiggies Needed: 0

World number: Hub

Humba Transformation: Dragon Kazooie (Stop 'N' Swop required)

Mumbo Spell: Healing

Theme: Island

Boss: Klungo (3 Times)

Just like Banjo-Tooie, Isle 'O' Hags is the hub world of this game. This time, however, the only place from Tooie you can visit is Jinjo Village as Goggles is stupidly blocking the entrance to Bottles' house. Instead, you must explore the other area of Isle 'O' Hags, through another hole in Jinjo village, you will enter a new area. Don't worry, Jamjar's silos are still around.

Flunberry Forest
Jiggies Needed: 1

World Number: 1

Humba Transormation: Monkey, swings on vines and jumps higher than banjo.

Mumbo Spell: Rain.

Theme: Forest (More of a jungle than a forest)

That's right, the forest is similar to Fungi Forest of Donkey Kong 64 is in this game. How cool is that? This forest is just a little taste of what Banjo-Threeie will throw at you. Trust me, its easy, but its nothing compared to later levels.

Boss: 8-Bit-Jumpman

Insectio Gardens
Jiggies Needed: 6

World Number: 2

Humba Transformation: Scorpion, can climb walls, sting enemies, and can dig.

Mumbo Spell: Fixing Nests

Theme: Giant Insect Garden

This giant garden makes all insects giant. Its a maze navigation through all this grass. You will find many pests living in this garden, and you will be able to go inside the old man's cottage, but he might mistake you for a pest trying to infect his garden.

Boss: Queen Zubba

Rocky Walky Coast
Jiggies Needed: 12

World Number: 3

Humba Transformation: Wolf, scares hikers that are guarding coasts and can enter the wolf races.

Mumbo Spell: Erosion

Theme: Rocky Mountains (With a mineshaft underground.)

It's a mountain that's rocky and coasty. This Mountain is huge and extremely explorable. It is the first REALLY REAL challenge of the game. The level appears to be only a mountain, but the other half of the level is hidden underground, within the mines.

Boss: Roxhand

Rated E Coli Sewers
Jiggies Needed: 20

World Number: 4

Humba Transformation: Alligator, can travel the tainted areas of the sewer, swim and breathe underwater, and can talk to other gators.

Mumbo Spell: Flushing

Theme: Contaminated Toilet Sewers

These sewers are gross and discusting! Upon entering, unlike Insectio Gardens, which is truly big, this place shrinks Banjo and now he must travel the sewers! This place is full of discusting things such as contaminated water, rooms that will suffocate you they smell so bad! It's a surprise Humba and Mumbo have built houses down here! This level can also be compared to Clanker's Cavern from Banjo-Kazooie.

Boss: Dark Grimeman

Tropic Topic Ocean
Jiggies Needed: 30

World Number: 5

Humba Transformation: Shark, can swim deeper than Banjo and Kazooie, as well as can bite and play minigames that Banjo and Kazooie can't participate in.

Mumbo Spell: Oxygen

Theme: Tropical Island and Ocean

This world is Banjo-Threeie's answer to Jolly Rodger's Lagoon from Banjo-Tooie, you enter on an island with a couple of buildings and a small jungle, as well as Mumbo's Hut. The real world is almost all underwater, where you explore the most... Deep down there, many Jiggies are found.

Boss: Shadow Blubber

Mount Fire-Eyes
Jiggies Needed: 41

World Number: 6

Humba Transformation: Fireball, can swim in the lava as well as dive under it and can go inside extremely hot places with no struggle.

Mumbo Spell: Lighting Fuses

Theme: Volcano

This world was originally scrapped from the original Banjo-Kazooie, but is finally here! This place is a hot and active volcano. You'll find many fire-related enemies and you'll find a familiar friend: Gobi the camel. If one has played the original Banjo-Kazooie, it is quite obvious what Gobi's role is: For you to steal his water.

Boss: Dragosaurus

Minjo's Lair
Jiggies Needed: 50

World Number: 7

Humba Transformation: Cave Minjo, a relative of the Minjos, can sneak past Minjos with ease, as well as attacking with a spear

Mumbo Spell: Breaking Minjo Curses

Theme: Lair/Village of the Minjos

This is a world that takes Jinjo Village, and turns it dark, and... Minjoish. Minjos prowling the area... Everywhere, the Minjos here are both kinds: the Minjos that pretend to be Jinjos, and the ones that are purple with dark red eyes, the true form of a Minjo. Most of the Jiggies are within the Minjo Castle.

Boss: The Mighty Minjonator

Spacial Voyages
Jiggies Needed: 58

World Number: 8

Humba Transportation: Voyager 3, can travel to deeper parts of space than Banjo and Kazooie as well as being able to travel to parts of a certain planet with low oxegen. It attacks with fire. It is also required to fight the boss

Mumbo Spell: powering up rockets to enable travel to other planets.

Theme: a 5 planet galaxy (In a similar style to Click Clock Wood)

A level similar to Click Clock Wood. This is a galaxy... Of 5 planets. when first entering the world, you are launched into a rocket, landing in a gravity bubble in the middle of space. There is a move in this bubble, so talk to Jamjars and he will teach you how to swim in space, you will now be able to swim, but your energy will be based on swimming air bubbles. you can swim to one of four rockets, which would send you to a planet, only one rocket is activated and to activate the others, you will need Mumbo's help. There is a fifth planet deeper into space, but only the Voyager 3 transformation could reach this planet, which holds a boss battle.

Boss: Black Hole Death Roll

Geostone
The first planet is a planet made of stone and holds the most notes of any of the other planets. It is a basic rocky mountain full of... Rocks. It's nothing too special, though. Although, this planet holds home to Mumbo's Skull, as well as a move for Mumbo to learn how to swim in space.

Icy Icicle of the Ice
Home to most of the notes, Icy Icicle of the Ice can be considered the most tedious of the planets. A planet with 2 Jiggies and 48 Notes, Rare can be quite "cold" sometimes!

Toxin
A highly toxic planet. The atmosphere has been polluted so badly by Gruntilda, that you cannot live on this planet for long unless you collect air bubbles that are on the planet. This planet is very difficult to navigate through. One false move can mean certain doom!

Haglands
One of Grunty's abandoned bases is set on this planet, Klungo's long lost brother, Chunko, can be found here. Chunko holds a minigame for you to play that will award you a Jiggy. Besides Chunko, the main attraction seems to be the abandoned fortress.

Unknown Planet
The only thing the Unknown Planet holds is a boss battle with Black Hole Death Roll, who wants to destroy all the planets. The only planet he has a chance to destroy when you beat him, is the Unknown Planet, the planet he is fought on.

Jolly Dodger's Criminal City
Jiggies Needed: 66

World Number: 9

Humba Transformation: Drill Sergeant Mole, has V.I.P access to places, as well as being able to arrest the five Rally Rogers.

Mumbo Spell: Explosions

Theme: A city taken over by criminals.

A city has been overrun by criminals serving their king, Jolly Dogdger, signs are everywhere you look, telling you to hail Jolly Dodger. Jolly has become a more threatening criminal in this game than he was in Nuts 'N' Bolts. This level can be compared to Rusrty Bucket Bay and Grunty Industries due to its difficulty and the fact that the main attraction: The building/factory named Jolly Dodger Enterprises, is a polluting factory, spewing oil everywhere, similar to Rusty Bucket Bay and Grunty Industries.

Boss: Jolly Dodger

Mumbo's New Mountain
Jiggies Needed: 74

World Number: 10

Humba Transformation: Termite, can climb steeper walls than Talon Trot, can sneak past other Termites, and can enter underground areas.

Mumbo Spell: Restoring areas from destruction, to peace.

Theme: a harder version of Mumbo's Mountain from Banjo-Kazooie. There is a hole in the wall near Conga's tree that leads to the rest of the world, a newly discovered area.

After acquiring the Dark Eggs move from Jamjars near the entrance to Jolly Dodger's Criminal City, Banjo can return to Jinjo Village to blast open a door that cannot be opened without the Dark Eggs. After blasting the door, a ladder is discovered, if Banjo climbs it, it leads to a bridge at the top. Crossing the bridge will take you to Grunty's Old Lair. The Talon Trot passage and the original entrance are both blocked by boulders. The entry to Mumbo's Mountain appears to be open, walking into Mumbo's Mountain leads you to the tenth world, Mumbo's New Mountain. It is a nostalgic feel, with only a few changes to show the age of the mountain, there are a couple of Jiggies to be found, but the majority of the world is hiding behind a Dark Eggs door near Conga's Tree. One would be surprised to see that a huge world was hiding behind the mountain this whole time.

Boss: Ojanb and Eioozak

Gruntilda Quiz of Death
Jiggies Needed: 80

World Number: N/A (Comes after the tenth world)

Humba Transformation: N/A

Mumbo Spell: N/A (Gruntilda murdered Mumbo Jumbo using B.O.B)

Theme: Quiz

Boss: Klungo (Before Quiz) Possessed Bottles (After quiz)

This is another quiz hosted by Grunty, this time, the quiz is harder than ever before, and you can't go to the final battle until you beat the quiz. But at least this time, L.O.G is the judge, so it's a slightly fair fight.

Gruntilda's Tower
Jiggies Needed: 95

World Number: Final World

Humba Transformation: N/A

Mumbo Spell: N/A

Theme: The Final Tower

Boss: Gruntilda (Final Boss)

This is it, the final battle is here. The final battle is harder than anything before, the battle IS the battle to test your wit. Grunty will pay for the murder of your friends, right here, right now.

8-Bit Jumpman
8-Bit Jumpman has ran away from home, the Bitlands and wants to rule Flunberry Forest, King 8-Bit tells Banjo to go find his son, 8-Bit Jumpman. So Banjo and Kazooie must fight 8-Bit Jumpman to make him realize that he must return home to the Bitlands. King 8-Bit and Jumpman then start their journey home, telling Banjo that the Bitlands will be in the next game.

Queen Zubba
The Queen Zubba is informed that a Bear is in the Insectio Gardens and waits for Banjo to go to the nest. When Banjo enters the Zubba Nest, Queen Zubba strikes. The battle begins. Stanley the Bugman gives Banjo a hand during the battle

Roxhands
The Roxhands, look similar to Eyerock from Super Mario 64. This battle is similar to that battle. Once Banjo and Kazooie beat them, they give up the Jiggy.

Dark Grimeman
Considering the world this boss is located in, and everything surrounding it, we think it's obvious what this "grime" is made of...

Shadow Blubber
The arch nemesis of Captain Blubber. He has kidnapped the Wild Crew, Blubber's crew. Defeating Shadow Blubber will result in him giving up his treasured Jiggy. Then you must search for the 5 pirates scattered across the world and use Taxi Pack to one by one, bring the 5 pirates to Blubber, resulting in another Jiggy.

Dragosaurus
A dragon living on the volcano Mount Fire-Eyes is overly protective and similar to Chilli Billi and Chilly Willy, he fires down fireballs on you, so it would be best to fight him first before doing anything else.

The Mighty Minjonator
The Minjonator, said to be the ruler of all Minjos, is a powerful Minjo who resides deep inside the Minjo's Lair, waiting to kill Banjo and Kazooie.

Black Hole Death Roll
Black Hole Death Roll, wants to destroy all planets but is stopped by Banjo and Kazooie. The Balck Hole was once a star, but when he died, he became Black Hole Death Roll, and now eats planets

Jolly Dodger
Once a friend of Banjo, he turned into a full villain and took over a city, his mind became corrupted, and now wants to kill Banjo if it's the last thing he does. When Banjo defeats Jolly, he becomes good once again.

Ojanb and Eioozak
Ojanb the Bear and his sidekick Eioozak have come to take over Mumbo's Mountain and are the shadow forms of Banjo and Kazooie. They appear to be based on Banjo and Kazooie's Nuts 'N' Bolts designs with a purple glow surrounding them.

Gruntilda, the Final Battle
Grunty:

HP: 80 (Phase 1)

HP: 100 (Phase 2)

HP ??? (Phase 3)

Phase 1
In the final battle, it begins with Grunty and Banjo being teleported to Cloud Cuckooland. Banjo must use the Breegull Blaster to shoot eggs at Gruntilda. After taking 10 hits, the arena turns into the Lava Side of Hailfire Peaks, Banjo must jump from the fireballs Grunty hurls. When she pauses, that's your chance to go to aiming sight and nailing her with an Ice Egg (She hints that she hates the cold) repeat this until 10 more damage is taken, the arena will now go to Grunty Industries. Gruntilda is controlling a lever that controls a convyer belt, you are in a box on a convyer belt while in Breegull Blaster. You must fire eggs at the lever if your box gets too close to a crusher, and fire eggs at Grunty until she receives 10 damage. You are now in Gobi's Valley where you must go airborn and chase Grunty while firing eggs at her until she receives 10 more damage. Now in Jolly Roger's Lagoon underwater, Grunty flees in a sub that can only be damaged with Lightning Eggs. After 10 damage, once again, the arena changes. This time, you are in Mad Monster Mansion, chasing her while she drives a car. Use Rat-A-Tat-Rat when her car stops. Repeat until 10 damage is taken. In Treasure Trove Cove, you must chase her boat and fire more eggs until 10 damage is taken. Now in Click Clock Wood, chase her while she flies in the skies. After hitting her 10 times, she then starts her second phase.

Phase 2
This battle is a near replica to the Hag 1 fight from Tooie, if you've played Banjo-Tooie, then you have an idea of the battle.

Phase 3
This final phase has Grunty flying to Spiral Mountain, she uses magic to make a chunk of the land rise out of the ground. This piece of land is shaped exactly like the Top of the Tower arena from Banjo-Kazooie. This last battle is an exact replica of the final battle in Banjo-Kazooie. Grunty disables all of your moves except the moves from Banjo-Kazooie. after losing, Grunty once again falls in a hole, under a boulder... Helpless.

Moves
At the beginning of the game, you start off with all of your moves from Banjo-Kazooie, and some of the moves from Tooie, the rest of which, must be relearned.

If you want descriptions for moves from older games, please see their respective pages on Banjo-Kazooie Wiki.

Moves From Banjo-Tooie that must be relearned
Anything that's not listed is a move that Banjo and Kazooie still know.

Grenade Eggs

Ice Eggs

Clockwork Eggs

Breegull Bash (Stop 'N' Swop required)

Glide

Hatch

Wall Clamber Boots

Leg Spring

Taxi Pack

Sack Pack

Shack Pack

Snooze Pack

Talon Torpedo

Breegull Blaster and Beak Bayonet (Taught together)

Lightning Eggs
Lightning Eggs can do all kinds of things. It can activate electronics, pay tolls, and is overrall, similar to Battery Eggs from Grunty's Revenge. One thing that Lightning Eggs have that Battery Eggs don't is the ability to shock water to activate things.

Dark Eggs
The only kind of egg that can blast open doors with purple magic surrounding them, or anything with purple magic surrounding it in general. This move is required in order to enter Mumbo's New Mountain.

Space Swimming
Right at the beginning of Spacial Voyages, Banjo and kazooie arer taught how to swim in space. Their air bubbles of water are used to count your oxygen in space. This move is required for a couple of things but is only useful in Spacial Voyages.

Sword Attack
Banjo uses Kazooie as a sword to attack enemies. Sword Attack is similar to the Sword attack of Link from The Legend of Zelda series and sword attack of Kirby in Kirby series.

Boat Driving
In places where a water current is too strong to swim, then the solution is to use the move called Boat Driving, when a boat is nearby, hop inside, you can also fire eggs with it. The move is required to fight Gruntilda in the final battle.

As of now, no other moves have been confirmed yet, but there will be more moves.

Mumbo Moves
These are moves that Bottles teaches Mumbo in which most are required.

Crouching
This is the generic crouching move that Banjo and Kazooie use and is the most simple move that Mumbo will have.

Magic Firing
It's the same move as Egg Firing that Banjo and Kazooie know, but instead of eggs, Mumbo fires magic. Bottles teaches Egg Firing along with the aiming sight to Mumbo at the same time.

Mumbo Grab
The Grip Grab ability is now taught to Mumbo to help him reach places he is needed.

Pole Vaulting
Crouching and pressing A make Banjo and Kazooie Flap Flip, but it makes Mumbo use his Magic Stick as a pole vault to give himself a jumping boost.

Spinning Magic
While Mumbo is running, press the attack button, and he can spin around to either attack, or boost a long-range jump. The move is practically the same move as Kazooie's Wing Whack (While running.)

Diving
Now with this move, Mumbo can take to the water and swim underwater to find Mumbo Pads where he is needed.

Space Swimming
The exact same thing as Banjo and Kazooies' space swimming.

It's been confirmed that Mumbo will learn more moves, but as of now, no other moves have been announced yet.

Bear Fist
By double-tapping the attack button, Banjo can give a slow, but powerful punch able to blast open steel boulders or doors that have Banjo's face on it.

Multiplayer
The Multiplayer consists of all the minigames from Kazooie, Tooie, and Threeie. The Main attraction for Multiplayer is the Squawkmatches. This time around, you can choose a stage in Squawkmatch instead of having only three options.

Squawkmatch
As mentioned above, Squawkmatch is the main attraction of multiplayer with so much to do.

Banjo and Kazooie
The duo are the most balanced characters in the game, being a medium speed and having a normal hitbox.

Honeycomb life: 12

Mumbo Jumbo
Mumbo is slightly faster than Banjo, but has less Honeycomb life, other than that, he has nearly the same stats

Honeycomb life: 10

Jamjars
Jamjars is a short, but slow character, he is still a good character choice.

Honeycomb life: 14

Bottles
Bottles is practically identical to Jamjars, his brother and is just about the same status.

Honeycomb life: 14

Jinjo
A fast and small character, Jinjo is a great character if you want to be a hard target. The only downside is Jinjo's little Honeycomb life.

Honeycomb Life: 6

Jolly Dodger
Jolly Dodger, the only starting chartacter that's a villain, is quite tall, but skinny, being a mixed target.

Honeycomb life: 8

Captain Blubber
A slow and big character makes him an easy target, thankfully, he has a great amount of health

Honeycomb life: 16

Gruntilda
She is a slow and obese character like Blubber, making her easy to hit, but she has a lot of health.

Honeycomb life: 20

How to unlock: Play 5 squawckmatches

Tiptup
A balanced character like Banjo, nothing too special about Tiptup.

Honeycomb life: 14

How to unlock: Get the Jiggy that he has in Tropic Topic Ocean.

Humba Wumba
She is a faster character, as well as being a mixed target liked Jolly Dodger.

Honeycomb life: 10

How to unlock: Turn into a Humba Transformation at least once.

Klungo
Klungo is slightly faster and shorter than Grunty, but is still an easy target.

Honeycomb life: 18

How to unlock: Beat Klungo in single player all 3 times.

Tooty
A fast and small character. She is not a character that is easy to kill.

Honeycomb life: 8

How to unlock: Complete single player mode.

L.O.G
The Lord of Games is a character that has an insane amount of Honeycomb life, but is a terrible choice. Why? Because L.O.G is insanely slow, extremely slow.

Honeycomb life: 44

How to unlock: Complete single player mode.

Conker
Conker the Squirrel can be considered the best in the game. He is fast, small, and has a great amount of health. He is considered an uber and is banned from tournaments.

Honeycomb life: 18

How to unlock: Stop 'N' Swop

King Jingaling
"Yo, wazzup," says King Jingaling, he is around the same speed as Jamjars and Bottles, and has a good amount of health like Conker, overral, he's a great choice.

Honeycomb life: 24

How to unlock: Stop 'N' Swop

Stages in Banjo-Threeie
Spiral Mountain

Targitzan's Temple

Clinker's Cavern

Ordinance Storage

Flunberry Temple

The Exterminator: Judgement Day

Tropic Topic Caverns

Minjo Maze

Mumbo's Mountain

Jolly Dodger's Death Cruize

Rocky Walky Mines

Spacial Shooters

Witchyworld

Click Clock Wood

Gobi's Valley

Minjo's KingDOOM!

Jinjo Village

Rusty Bucket Bay

Mad Monster Mansion

Kongo Jungle (Bonus DK Stage)

Windy (Bonus Conker Stage)

Stop 'N' Swop
Stop 'N' Swop will appear in this game where if you own Banjo-Kazooie 3D (for 3DS Threeie) or Banjo Kazooie U (for Wii U Threeie) you can find the Mystery Eggs in said game, along with an Ice Key. WIth the Mystery Eggs, you can unlock numerous things listed below:

All the Eggs are found in Banjo-Kazooie in the following place and they unlock a secret in Banjo-Threeie

Cyan Mystery Egg
The Cyan Mystery Egg is found in a barrel in the cellar of Mad Monster Mansion. After talking to Mumbo, the player must go to the Rocky Isle part of Isle 'O' Hags. Go talk to the sad squirrel. He will notice your Stop 'N' Swop egg. He seems to be filled with joy at seeing this. He opens your egg for you which unlocks Conker in Squakmatch Multiplayer

Pink Mystery Egg
This Pink Mystery Egg is found in the depthes Sharkfood Island. Go to one of Jamjars' Silos and he will teach Breegull Bash (From Tooie) to Banjo.

Red Mystery Egg
This Egg is found in the Captain's Quarters of Rusty Bucket Bay. Go try to talk to the dead body Tooty at Spiral Mountain and an evil version of her ghost will rise. This an exact remake of Bottles' Revenge (Originally in the beta of Banjo-Tooie) except called Tooty's Revenge where a second player will control her and she can take control of enemys. On boss battles, Tooty will become frightened and flee.

Blue Mystery Egg
Now this is an egg found in the door that Gobi sat next to in Gobi's valley. After getting it, of course go talk to Mumbo as always. Then go talk to King Jingaling and he will give you a new character in multiplayer Squakmatch: King Jinagaling.

Green Mystery Egg
Found on top of Loggo the Toilet in Mad Monster Mansion, talking to Heggy the Hen will grant you the ability to play as Conker in single player mode.

Yellow Mystery Egg
Going to Nabnut's house during the winter, you will find the Yellow Mytery Egg on a table. Talking to Mumbo will allow an Arcade to appear in his Skull. Going to the Arcade, you can play Banjo Kazooie: Grunty's Revenge and Banjo Pilot. Don't worry, the game saves your data on each game.

The Ice Key
The mysterious Ice Key. Where do we begin? Going to Wozza's cave in Freezeezy Peak, you can get the Ice Key. Using this key in Banjo-Threeie, if you go to the world Minjo's Lair, you can find a cave in which an ice vault resides in. Opening the vault with the key, you will get a Mega Glowbo. Giving this to the Humba that resides in Isle 'O' Hags. You can turn Kazooie into a dragon.

Whenever you find an Egg, save your game, and swap the cartridge with Banjo-Threeie. Then go find Mumbo Jumbo, when he talks to you, he will notice your Stop 'N' Swop Egg and tell you to go to a certain place to get a cool secret.

Wii U Version
A Wii U version has been confirmed, being almost the same game as the 3DS version

Super Mario World: The Second Reality Project Reloaded Goomba,Paragoomba,Goombaspike,Koopa,Parakoopa,Koopaspike,Lakitu,Stick figure,Flying Silverware,Camos,Shyguys,Shygads,Planto,Crystals,Wigglers,Spinjammers,Ninji,Hammerbro Fire,Ice,Sumo.Cheap-cheap,Bomb-omb,Whomps,Thwomps,Dry bones,Goomba Jockey,Koopa Jockey,Shy Guy tribes,Thunder-Cloud,Mole,Bloopers,Shroobs. Choomba (Gafa Railroads) 20 HP Coalster(Gafa Railroads) 22 HP - NEW! - a small black frog with a steam pipe on it's head. Coalbit (Gafa Railroads) 22 HP Paragoomba (Gafa Railroads) 23 HP Treevil (Dimble Forest) 46 HP Wiggler (Dimble Forest) 50 HP Sockop (Dimble Forest) 48 HP Digga (Dimble Forest) 55 HP Pupdozer (Dimble Forest) 60 HP Koopa Troopa (Dimble Forest) 58 HP Boo (Haunted Wasteland) 70 HP Big Boo (Haunted Wastleand) 80 HP Bob Omb (Haunted Wasteland) 64 HP Dry Bones (Haunted Wasteland) 80 HP Unkooped (Haunted Wastelans) 90 HP - NEW! - A zombie like Koopa Kid with no tails. Chain Chomp (Doom Cliff) 109 HP Scuba Bob-Omb (Doom Cliff) 115 HP Pokey (Doom Cliff) 124 HP Koopa Paratroopa (Doom Cliff) 116 HP Sandorgh (Doom Cliff) 130 HP Jade Bobbin' Squeekly (Doom Cliff) 145 HP Cheep Cheep (Sparkling Seas) 165 HP Water Draglet (Sparkling Seas) 155 HP Dragletta (Sparkling Seas) 180 HP - NEW! - a full grown Draglet with pointy ears and can breath fire. Blooper (Sparkling Seas) 175 HP Gooper (Sparkling Seas)190 HP -NEW! A giant squid like creature that squirts poisonious goop. Protobatter (Bowser Castle) 205 HP Shy Guy Squad (Bowser Castle) 76 HP Each Koopa Firebreather (Bowser Castle) 240 Hp NEW - a big koopa troopa with an orange shell and can breathe fire. Grand Goomba (Bowser Castle) 245 HP Magikoopa (Bowser Castle) 240 HP Rhwomp (Bowser Castle) 255 HP Thwomp (Bowser Castle) 260 HP Great Koopa (Koopa Clouds) 270 HP -NEW! - a giant paratroopa. Lakitu (Koopa Clouds) 280 HP Giga Lakitu (Koopa Clouds) 300 HP Raven Koopa (Koopa Clouds) 300 HP Fawbot (Ancient Tower) 310 HP Minibot (Ancient Tower) 300 HP Topmini (Ancient Tower) 340 HP Mystic Guardian (Mystic Fountain) 380 HP - NEW - a knight like creature with shiny ribbons and a large spike on it's head. Biroloomba (Mystic Fountain) 400 HP -NEW - a giant goomba with a crown and a cape, as well as icy breath and fast feet. Star Spirit (Mystic Fountain) 410 HP Page Discussion View Edit History

From StrategyWiki, the video game walkthrough and strategy guide wiki[1]This page is a stub. Help us expand it, and you get a cookie.

[2] Super Mario World: The Second Reality Project Reloaded | Table of Contents | Walkthrough[show] Super Mario World: The Second Reality Project Reloaded [3] Developer(s)     FPI Productions Publisher(s)     (n/a) Release date(s)     [4]June 20, 2008 Genre(s)     Platform System(s)     SNES

Super Mario World: The Second Reality Project Reloaded is a ROM hack of the original Super Mario World, and a remake of an earlier ROM hack. Featuring a new overworld loosely based on that of the original SMW, new levels, new music, New Characters, New Enemiesand a hidden secret world not found in the original ROM hack. The hack gets difficult towards the end of the game.

Continue to:

Getting Started → Walkthrough →

↓ Jump to Table of Contents ↓

Characters & Enemies

Mario; The main hero of the game. Average stats. Sonic The Hedgehog

Sparks the Hedgehog Miiario & Elias Acorn Layz Emerald the Sceptile Diddy Kong

Amazing Flyin' Hammer Bro. Archies Ball 'n' Chain Banzai Bill Beach Koopa Big Blue Boo Big Bubble Big Steely Bill Blaster Blargg Blurp Bob-omb Bone Spiked Goomba Bony Beetle Bony Kritter Boo Boo Buddy Block Boo Buddy Snake Boo Buddy Swarm Bound Fire Bullet Bill Buzzy Beetle Chainsaw Chargin' Chuck Chav Koopa Cheep-Cheep Gleamin' Bream Circling Boo Buddies Climbing Koopa Coconuters Dino Rhino Dino-Torch Disappearing Boo Buddies

Dry Bones Eerie Falling Spike Fan Bro. Fishbone Fishin' Boo Fishin' Lakitu Floating Mine Frogoon Fuzzy Gem Primid Gold Bowser Statue Goomba Gray Bowser Statue Grinder Grublinified Livingstones Hothead Ink Squidge Jellybeam Jumping Piranha Plant Jungle Green Squishy Jungle Green Urchin Jungle Red Goomba Kamikaze Koopa Koopa Paratroopa Koopa Troopa Kritter Krusha Lakitu Lava Bubble Leonish Li'l Sparky Livingstone Magikoopa Mecha-Koopa Mega Mole Mole Miner Monty Mole Muncher

Ninji Para-bomb Pencil Pillar Pendrill Pillar Pipe Lakitu Piranha Plant Pokey Porcupuffer Red Mole Miner Rex Rip Van Fish Skewer Skull Box Sledge Bro. Slipping Stu Small Livingstone Spike Top Spiny Spiny Egg Sumo Bro. Super Koopa Swampire Swooper Thwimp Thwomp Torpedo Ted Urchin Volcano Lotus Wiggler Yellow Koopa Paratanoopa Yellow Cling Cobra


 * Characters

Walkthrough

Mole Ruins*Echoes of Birabuto - Overworld - Super Mario World Music Extended

Mole Ruins #1 - Kirby & The Amazing Mirror - Rainbow Route (Area 1 Wild Western Plains - Wild West - Timesplitters 2 Music Extended Mole Ruins #2 - Sonic Lost World "Desert Ruins Zone Act 2 (Honeycomb Highway)" Music Koopa Lake #1 - Sonic 3 Music: Azure Lake [extended] Lakeside Castle - Boss#1 Goomboss & Iggy Koopa - Sonic The Hedgehog (2006) Music: KINGDOM VALLEY ~ WIND ~ THE CASTLE ~ LAKESIDE ~ WATER & Rocket Knight Adventures - Boss [EXTENDED] Music

Flower Plateau*Monty Monument - Super Mario Land 2: Athletic (Super Mario World Remix)

Goomba Playground - Super Mario World: Overworld (Pokemon Black and White Remix) The Heights Of Green Greens - Na Na Hey Hey, Bananarama Cave Exploration - Sonic The Hedgehog 3: Endless Mine Zone (NES Remix) & Ice Cave - Pokémon Heart Gold & Soul Silver Music Extended Snowy Waterway - Mario Party 3 Music - On Your Toes Iceberg #1 - The Little Mermaid (NES) Music - Sea of Ice Northern Green Hills - Mario Party 3 - On your Toes Dead Disco - Witchyworld - Haunted Zone - Banjo-Tooie Music Extended Top Secret Area - Mario Party Music Luigi's Engine Room EXTENDED Flower Fear - Billy Idol - Rebel Yell Floral Flight - Spyro the Dragon - Wild Flight Music Teotihuacan Swamp - Sparkster SNES: lakeside ( 1 level) MUSIC REQUEST Volcanic Lake - Mickey's Speedway USA: San Francisco (Super Mario Kart Remix) Flowerless Fort Boss#2 Freddie The Flowerless Krusha & Morton Koopa Jr. - Metal Gear (NES) Music - Super Computer Area & Crash Bandicoot 2: N. Gin (Pokemon HeartGold & SoulSilver Remix)

Donut Volcano* Bones Labyrinth - Cave Area - Kirby's Return to Dream Land & Stevie Wonder - Part Time Lover Urchin's Blockade - Jurassic Park 2 (SNES) - Blockade Amazon Grassland - Amazon - Ducktales: Remastered Music Extended Lotus Volcano - Red Red Wine, UB40 Stonecold Brambles - Bramble Blast - Super Smash Bros. Brawl Ghost Cave Moving Cave KoopaKick Volcano Castle

Nadiri Jungle * Jungle Japes HiJinx Merlot City Ruins Mudhole Marsh Banzai Jungle King of Cling Jungle Fuzzy's Sappire Brambles Squishy's Blockade Jungle Sewage Underpass Precarious Plateau Wigglevine Jungle Plain Of The Krushas Krusha's Jungle Castle

Symphonic Mountains*Ice Bomb Bridge

Snide Tide Sumo Symphony Banzai Beach Pipe Paradiso Sewage Underpass Mountain Pass Pipe Hype Acoustic Castle

Icicle Mountain*Chilly Bones Labyrinth

Urchin 's Icy Blockade Plains Of Winter Hill Zone Enchanted Snow Cavern Road to Icy Ruins Snowful Kross Jungle Snowy Aurum Mountain Icicle Castle

Magical Forest*Noteworthy Terrain

The Great Waterfall Spiny Woods Magical Trick House Lost Pipeline Canopy Climb Flying Fortress P-Switched Castle

Cloudy Heaven *Palutena's Highlands The Great Skyworld Waterfall Halfmoon Woods Ghost House Of The Reapers Ancient Sky Sanctuary Cherry Blossom Sky Climb Flying Aurum Fortress Bubbly Cloud Canyon Casinopolis In The Sky Aurum Castle

Koopa Desert*Rhino's Road

Tropical Horror Rhino's Treasure Nightmare Desert Reznor's Factory Catacomb Caverns Pyramid Pass Flying Fish Bridge Sandy Shrine

Bowser's Valley*Iceberg #2

Volcanic Voyage Inferno Monty's Mansion Frozen Fears Koopa Lake #2 Freezeflame Rock Disturbing Castle Bowser's Palace

Second Reality*Silence

The Launch Base Docking Bay Great Airship Orbital Station Invasion Fleet Pipeline Planet Yoshi's Final Flight Bowser's Starship

Second Reality (Secret Levels)*Green Hill Zone -  Sonic Advance 3: Route 99 Act 1 (Pokemon Black and White 2 Remix)

Marble Zone - Marble Zone - Sonic the Hedgehog (Genesis) Music Extended Spring Yard Zone Labyrinth Zone Starlight Zone Scrap Brain Zone

Thirdspace*Crashlanded Castle

Sillyclone Hilly Perplex Rosa Poker Port Haunted Health Neverfly Fortress Pyra Psychodelic Syrup Froza Darkness Royal Ultra Multichaos Chaos CompleXX Braindamaged Finale

Power-UpsEdit

[12] This article or section is under construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible. Block     Function     Image ? Block     Contains a coin or item when hit. [13] Brick Block     Breaks or contains coins when hit. [14] Used Block     Block that can't break. When a Question Block is hit it turns into a Used Block. [15] Super Guide Block     Appears after Mario dies eight times in a row. When hit, Luigi will clear the stage for Mario. [16] White-Green Checkered Block     A block that when you jump on it, it makes you jump higher     [17] Pow Block[15]     A block that causes a large tremor on the ground. [18] Glow Block     A block that shines light in dark areas. [19] Dotted Line Block     A block that is transparent. A Switch is needed to activate the block. [20] Red Switch Block     A block that is activated by a Switch. [21] Lakitu Block     When activated a Lakitu appears and it will throw coins. [22] Propeller Block     It is a block that can be picked up and works like the Propeller Mushroom. [23] Flying ? Blocks     A type of Question Block that flies in a rythmatic pattern to the song of a stage. Once hit, it becomes a Used Block. No Image Available Giant ? Block     A huge question block that only appears in 6-5. Acts like a normal block. [24] Coin Block     A block that contains many coins. Looks just like a Brick Block and become an Used Block when empty. Pops out 5 Coins when used quick enough. [25] Roulette Block     A block with various items scrolling on it. Mario can hit it, and release the power-up shown. [26] Stretch Block     A block made up of 5 segments that stretches to act as a bridge in certain levels. [27] Items and ObjectsEdit Item     Function     Image Coin Super Mushroom Star Coin Chameleon Suit 1-Up Mushroom 3-Up Moon Cape Feather Boulder Mushroom Propeller Mushroom Fire Flower Ice Flower Duckbill Suit Yoshi Egg/Yoshi Invincible Star Bone Flower Odesker Mushroom Berries     A apple that Yoshi eats. When Yoshi eats five apples, he'll make an egg that contains an item. [42] Barrel     A barrel that Mario can pick up and throw at enemies to defeat'em and at coins to collect them. [43] Tilt Lift     A lift that the player can tilt when Mario is on it and tilts the Wii Remote. [44] Toad Balloon     Items that appear in the enemy course. Mario must collect all of them to clear the course. [45] P-Switch     Turns Brick Blocks in Coins or vice versa or it causes the revealing of Silver Coins. [46] ? Switch     Changes or Adds to an area, such as platforms, for a limited time. [47] ! Switch     A switch that will change all the dotted lines into platforms in World 3-4. It will also cause the bridge in the World 8 Castle to fall and drop Bowser in the lava. [48] Springboard     A trampoline type item that if pressed A while on it will cause the player to go high into the air. [49] Donut Lift     A platform that will fall under a players weight if Mario stays there for too long. As Mini Mario, he is light enough so it won't fall. [50] Midway Point     A flag that acts like a checkpoint. It has Bowser's insignia, but if a player touches it, it is replaced by which ever character touched it. If Small Mario touches it, he will transform into Super Mario     [51] Beanstalk     Used as ladder that can lead to Coin Heaven, or a secret place. Comes out of a hidden block or brick block. [52] Ice Block     A block that is created by an enemy that was frozen with an iceball. They can be picked up and thrown like a barrel. [53] Hero Car     A type of Koopa Clown Car that lets the player battle Bowser Jr.     [54] Giant Bubble     Huge Masses of water that float in the air; acts as if Mario and Co. is in water. [55] Yoshi Egg     An egg that Yoshi produces after eating five berries. They contain Power Ups. Each color Yoshi release different color eggs.