SMBX: Secret of the Dry Guys

=New Super Mario Bros. Wii; Secret of the Dry Guys (SDG)= From the Super Mario WikiJump to: navigation, search {| border="0" style="margin: 0; padding: 0;" width="100%" American box art November 15, 2009 November 20, 2009 December 3, 2009 July 3, 2010 July 3, 2010 August 7, 2010 =New Super Mario Bros. Wii; Secret of the Dry Guys (SDG)= is a sidescrolling Mario game for the Wii, and the sixth installment in the ''[http://web.archive.org/web/20121021211721/http://www.mariowiki.com/Super_Mario_Bros. Super Mario Bros.] series, after [http://web.archive.org/web/20121021211721/http://www.mariowiki.com/New_Super_Mario_Bros. New Super Mario Bros.]''. It has been released in Australia on November 12, in America on November 15, and Europe on November 20, 2009. It is the follow-up to New Super Mario Bros., a 2006 game released for the Nintendo DS. In addition to the single-player experience, the game also features a multiplayer mode for up to four players. It features more items, new levels and more enemies than the DS predecessor. It is also the first title to support Nintendo's new Super Guide mode.[1] The game has sold approximately 14,705,000 copies worldwide.[2] {| class="toc" id="toc"
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 * align="center" bgcolor="#FAAAAA" colspan="2" style="font-size:13px"|New Super Mario Bros. Wii
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 * Developer(s)
 * Nintendo EAD
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 * Publisher(s)
 * Nintendo
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 * Platform(s)
 * Wii
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 * Release date
 * November 12, 2009
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 * Genre
 * Platformer
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 * Rating(s)
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 * Mode(s)
 * Single-player, cooperative and competitive multiplayer up to four players
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 * Media
 * Wii Optical Disc
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 * Input
 * Wii: Wii Remote (Sideways) Wii Remote and Nunchuk
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Contents

 * 1 Story
 * 2 Gameplay Features
 * 2.1 Super Guide
 * 3 Levels
 * 3.1 Worlds
 * 4 Development
 * 5 Characters
 * 6 Enemies
 * 6.1 Bosses
 * 6.2 Grassland Enemies
 * 6.3 Underground Enemies
 * 6.4 Water Enemies
 * 6.5 Desert Enemies
 * 6.6 Ice Enemies
 * 6.7 Island Enemies
 * 6.8 Rainforest Enemies
 * 6.9 Mountain Enemies
 * 6.10 Sky Enemies
 * 6.11 Lava Enemies
 * 6.12 Ghost House Enemies
 * 6.13 Fortress Enemies
 * 6.14 Castle Enemies
 * 6.15 Airship Enemies
 * 7 Minigames
 * 8 Power-Ups
 * 9 Blocks
 * 10 Items and Objects
 * 11 References to Other Games
 * 12 References in Later Games
 * 13 Media
 * 14 Gallery
 * 15 Trading Cards
 * 16 Names in Other Languages
 * 17 Trivia
 * 18 See Also
 * 19 References
 * 20 External Links
 * }

Story
[http://web.archive.org/web/20121021211721/http://www.mariowiki.com/Bowser_Jr. Bowser Jr.] and the Koopalings jumping out of the cake.It is Princess Peach's birthday and as Mario, Luigi and two Toads are celebrating, a huge cake slides in. Immediately, [http://web.archive.org/web/20121021211721/http://www.mariowiki.com/Bowser_Jr. Bowser Jr.] (who masterminded the plot to infiltrate via the Birthday Cake[3] ) and the Koopalings pop out and throw the giant cake on top of Peach, trapping her inside. From there, the villains load her onto their ship while Mario, Luigi, Blue Toad and Yellow Toad follow closely. The Toads from the castle soon use a cannon to blast away the Propeller and Penguin Suits towards Mario and the others so they can have access to them.[4]

When Mario and the gang finally get to the final castle, they find none other than Bowser himself. One of them has to jump on a ! Switch behind Bowser to defeat him, sending him falling into the lava below. After, Mario, Luigi, Yellow Toad, and Blue Toad celebrate their victory, they see Peach crying in a cage. However, she turns out to be Kamek in a pink version of his robe. Kamek then powers Bowser up, making him huge. After Bowser has been powered up, the four can do nothing but flee from the giant boss. Soon they find a dead end with a huge ! Switch. They push it, and Giant Bowser falls through the floor in final defeat as Princess Peach is released from her cage. As they venture out, they see Luigi, Blue Toad and Yellow Toad arrive in their hot air balloons. Luigi lets Mario and Peach into his balloon and is accidentally left behind. The two Toads then offer Luigi a ride in their balloon. As they sail off, Peach asks Mario if she told him about the Secret World. Bowser and his kids about to be crushed by his castle.After the credits, Larry Koopa is seen limping toward Bowser's Castle (probably because he walked all the way from world 1). He meets Bowser Jr., who shows Larry the rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed, with a huge thud, causing the castle to fall on top of Bowser and his children.

Gameplay Features
World 2-1 being played by four players.The story mode of the game can be played in either single-player mode or multiplayer cooperative mode. Players are allowed to be freely added and can also be removed in between levels on the World Map. The camera pans as players move and it would zoom in and out as players move farther away or closer to each other. However, there is a limit, and players who are far behind would lose a life. When a player loses a life, they would reappear inside a bubble. The player can shake the Wii Remote to move the bubble closer to the surviving players. The time runs out to zero and then the “Time’s Up!” banner falls at the top of the screen, but the banner tilts. They can then burst that bubble to free them and allow them to resume playing the game. However, if everyone has lost all their life's, or if someone loses a life and everyone else is in a bubble, then all players have to restart the level or from the midway point if the players had reached it.

[http://web.archive.org/web/20121021211721/http://www.mariowiki.com/%3F_Blocks ? Blocks] usually create one item for each player, but only if the player still has remaining lives. For example, a block can produce four Mushrooms when four players are playing, but it would only produce three if one player had lost all of their lives. If more than one player is playing, and that all players where in their starting form, when someone hits a ? Block it would contain mainly Super Mushroom, but there is usually one helpful item in that ? block like a Fire Flower or Ice Flower.

A player can place them self in a bubble by pressing the button on the Wii Remote or the button if a player is using the Wii Remote and Nunchuk. The player inside the bubble cannot be harmed by anything. The player inside the bubble can shake the Wii Remote to bring themself closer to the other players that are currently not in a bubble. Bubbles can only burst when a player not in a bubble comes in contact with the bubble or throws a fireball, an iceball, a shell or a frozen enemy at the bubble. If all the players are in a bubble, they would then have to restart the level. All players would have to return to their normal form, but the players do not lose any lives.

When one player grabs the flagpole at the end of the level, the other players would have a limited amount of time to grab the flagpole before the level ends. The light on the boat's direction being changed by tilting the Wii Remote.Players play the game by holding the Wii Remote sideways or by using the Wii Remote and Nunchuk combination. If a player tilts the Wii Remote, the could perform actions such as them changing the direction of a light or it could be used for tilting platforms when they have been activated. Players can activate these by standing on them; the color and the symbol of the character on the platform determines who is controlling them.

Shaking the Wii remote activates the spin jump, as seen in Super Mario World. Players can carry objects such as frozen enemies and barrels by ( with Nunchuk) or shaking the Wii Remote near the object.

It's possible to ride on Yoshi as well. Yoshi can swallow many different objects in the game including hammers thrown by [http://web.archive.org/web/20121021211721/http://www.mariowiki.com/Hammer_Bro. Hammer Bros.](but not the Hammer Bros. themselves), fireballs shot by a player with a Fire Flower or by a [http://web.archive.org/web/20121021211721/http://www.mariowiki.com/Fire_Bro. Fire Bro.], and as well as iceballs shot by a player wielding an Ice Flower or Penguin Suit or by an [http://web.archive.org/web/20121021211721/http://www.mariowiki.com/Ice_Bro. Ice Bro.] Yoshi can then spit these objects out which can be useful for defeating ememies. Yoshi can also carry other players in his mouth and he can also use his Flutter Jump, a move of his first introduced in Super Mario World 2: Yoshi's Island. Yoshi also has the ability to swallow apples throughout the course. When Yoshi eats an apple, a number appears to see how many apples Yoshi has swallowed. If Yoshi eats five apples, the player would gets a reward such as a 1-up or power-up item. Yoshi cannot use his tongue to help characters obtain power-ups, unlike in Super Mario World, because Yoshi keeps the power-up in his mouth. He can however spit it out at another player. Yoshi cannot be harmed by sharp items as long as he lands on them such as Spinies and Piranha Plants Mario can swim in these moving, floating bubbles.However, if the players reach the end of the level while riding on their Yoshis, they have to leave their mounts behind. Therefore, there are only certain levels in which players can ride Yoshis.

On the map screen, pressing the button (or the button with the Nunchuk) allows the player to go to a screen where items from Toad houses and extra items can be used (like in Super Mario Bros. 3). Unlike New Super Mario Bros. and Super Mario World, the players can't activate items during levels. Pressing on the map allows the player to go to any previously visited world.

Up to five stars may appear on a player's profile. The first would appears if the player has beaten Bowser for the first time (using any method), the second would appear when if all levels (excepting Warp Cannons/Pipes and Toad Houses) have been beaten, the third would appear if all Star Coins from Worlds 1–8 are obtained, the fourth would appear when all Star Coins in World 9 have been obtained, and the fifth once the player has beaten every level (including Warp Cannons, etc.) and have collected every Star Coin. The stars would shine if the player did not use the Super Guide.

Super Guide

 * Main article: Super Guide

The Super Guide mode of Level 6-3 in action.Also premiering in the game is a new feature, the Super Guide. The Super Guide provides players assistance to clear levels. When a player has failed to pass a level at least eight times, a green box will appear at the start of the level. When the player hits the green box, the level will restart in auto-pilot mode: a computer-controlled Luigi will play the level on his own. The Super Guide will only show the player how to beat the level, but would not use short-cuts or reveal secrets. While the Super Guide is running, the player can press the button on the Wii Remote at any time to take control back; the game will start exactly where the Super Guide left off. Once the player has taken control back, he or she can not turn it back on in the middle of the level. The level will still be passed, even when the Super Guide assistance is used, though the level will still be red, and any stars on the profile will not shine. Interestingly, if the player takes over, they will continue to play as Luigi, rather than Mario. Losing a life as Luigi will allow one to control Mario again, without losing a life.

Levels
Players being added into the game are allowed to choose their own characters.The game has nine worlds[5], that all have a world map just like in New Super Mario Bros. There still are Toad Houses, forts, castles, Warp Cannons, Warp Pipes (in World 2), Beanstalks (in World 7) and horizontal "platform" Pipes (in World 6). Enemies also patrol in the overworld. If the enemies come in contact with the player(s), the player(s) must play an Enemy Course. The player(s) must collect eight Toad balloons to make a chest with a Toad trapped in it appear. If the player(s) saves the Toad, the Toad rewards the player(s) three mushrooms for the item storage. Each Enemy Course is different on each world.

There are 78 courses in the game. Once a level is beaten, the player can return to it for a special mission to rescue a kidnapped Toad[5] and carry him to the level exit. In multiplayer, this special mission is absent.

Other than the game's main campaign, which can be played with up to four players, New Super Mario Bros. Wii offers special multiplayer challenges. Those challenges have some levels taken from the campaign, and some newly created levels. There is a Free for All mode and a Coin Battle mode. Free for All mode has players competing for a high score, while Coin Battle mode has them competing for the most collected coins in the level[5].

World 9 (Rainbow Path) is unlocked after completing the game. There are 8 stages in that world, and each stage is unlocked by collecting all the Star Coins in each of the 8 normal worlds.

Worlds
The World Selection Map with all worlds unlocked.World 1: Mush Mush Island 70% Done World 2: Whirled Whirled West 57% Done +26% World 3: Shell Shore 42% Done World 4: Forgotten Swamplands 87% Done World 5: Decessus Ice 0% Done World 6: Nimbus Mountains 0% Done World 7: Mera Mera Island 14% done +14% World 8: -This is a secret- 0% Done

World 9: -This is a secret-
 * 0% Done

Development
According to Nintendo, Shigeru Miyamoto had been struggling to add multiplayer in a Mario game for a long time. They further explained that Miyamoto tried to experiment with multiplayer aspects at the start of most of his Mario projects. This can be seen in beta screenshots of games such as Super Mario 64 DS and ''[http://web.archive.org/web/20121021211721/http://www.mariowiki.com/New_Super_Mario_Bros. New Super Mario Bros.]'', as multiplayer aspects were evidently intended for both of those games during the earlier stages of development. But when the experiments with multiplayer failed to come to fruition, the developers focused back to what they were used to, single-player, and, for both of the aforementioned games, multiplayer was put on the back burner and became a mere tag-on that used both the game's engine and a series of dissimilar mini-games. One of the reasons multiplayer was not achieved previously was due to technical limitations. With the Wii's hardware, it allowed Miyamoto to make sure the game had all the items and enemies in the screen at once, and having the camera focusing on all the players at once.[6]

Additionally, Nintendo is planning to add the new "demo play" feature to their future titles, with New Super Mario Bros. Wii being the flagship title for the feature. A patent on the game, then called "Kind Code", was filed by Miyamoto on June 30, 2008. It showed that it could come in three modes: Game (in which the player plays the game normally until they get stuck, at which point they can view a video that appears on the screen's top right corner on how to bypass the situation in question), Digest (in which the player watches the developers play through the game until the player decides to join the game at a particular point; the game cannot be saved in this mode), and Scene Menu (where players go directly to specific parts of the game without loading their games or watching the digest). In the final game, the Digest version of the "demo play" mode was released as "Super Guide"[7].

Characters
The four playable characters (left to right): Blue Toad, Yellow Toad, Luigi, and Mario.*Mario
 * Luigi
 * Blue Toad
 * Yellow Toad
 * Yoshi (rideable, Green, Yellow, Pink and Light Blue.)
 * Princess Peach
 * Toad (red spots and blue vest)[8]
 * Toads
 * Jumbo Rays
 * Bonecoasters

Enemies
The new cloud enemy, Foo.===Bosses===
 * World 1
 * Goombas - Enemy Course enemies
 * Larry Koopa - Fortress boss
 * Larry Koopa - Castle boss
 * World 2
 * Spinies - Enemy Course enemies
 * Roy Koopa - Fortress boss
 * Roy Koopa - Castle boss
 * World 3
 * Ice Bros. - Enemy Course enemies
 * Lemmy Koopa - Fortress boss
 * Lemmy Koopa - Castle boss
 * World 4
 * Porcu-Puffer - Enemy Course enemy
 * Wendy O. Koopa - Fortress boss
 * Wendy O. Koopa - Castle boss
 * Bowser Jr. - Airship boss
 * World 5
 * Stalking Piranha Plants - Enemy Course enemies
 * Iggy Koopa - Fortress boss
 * Iggy Koopa - Castle boss
 * World 6
 * Bullet Bills - Enemy Course enemies
 * Morton Koopa Jr. - Fortress boss
 * Morton Koopa Jr. - Castle boss
 * Bowser Jr. - Airship boss
 * World 7
 * Lakitu - Enemy Course enemy
 * Ludwig Von Koopa - Fortress boss
 * Ludwig Von Koopa - Castle boss
 * World 8
 * Podoboos - Enemy Course enemies
 * Kamek - Fortress boss
 * Bowser Jr. - Airship boss
 * Bowser - Castle boss

Grassland Enemies

 * Goombas
 * Paragoombas
 * Micro Goombas
 * Grand Goombas
 * Mega Goombas
 * Koopa Troopas
 * Koopa Paratroopas
 * Piranha Plants
 * Super Piranha Plants
 * Hammer Bros.
 * Venus Fire Traps

Underground Enemies

 * Super Venus Fire Traps
 * Swoopers
 * Buzzy Beetles
 * Spike Tops
 * Fire Bros.
 * Sledge Bros.

Water Enemies

 * Bloopers
 * Blooper Nannies
 * Baby Bloopers
 * Cheep-Cheeps
 * Mega Cheep-Cheeps
 * Deep-Cheeps
 * Mega Deep-Cheeps
 * Spiny Cheep-Cheeps
 * Porcu-Puffers
 * Urchins
 * Mega Urchins
 * Clampies
 * Jellybeams
 * Bulbers
 * Cheep-Chomps

Desert Enemies

 * Pokeys
 * Lakitus
 * Spinies
 * Spikes
 * Boomerang Bros.
 * Fire Snakes

Ice Enemies

 * Cooligans
 * Ice Bros.
 * Munchers

Island Enemies

 * Huckit Crabs

Rainforest Enemies

 * Stalking Piranha Plants
 * River Piranha Plants
 * Wigglers
 * Mega Wigglers
 * Bramballs

Mountain Enemies

 * Monty Moles
 * Stone Spikes
 * Bullet Bills
 * Banzai Bills
 * Missile Bills
 * Missile Banzai Bills

Sky Enemies

 * Fire Chomps
 * Chain Chomps
 * Para-Beetles
 * Heavy Para-Beetles
 * Fuzzies
 * Mega Fuzzies
 * Foos
 * King Bills

Lava Enemies

 * Podoboos
 * Para-bombs

Ghost House Enemies

 * Boos
 * Big Boos
 * Circling Boo Buddies
 * Broozers
 * Scaredy Rats
 * Ghost Vases
 * Crowbers

Fortress Enemies

 * Dry Bones
 * Amps
 * Pillars

Castle Enemies

 * Super Dry Bones
 * Thwomps
 * Super Thwomps
 * Ball 'n' Chains
 * Spiked Balls
 * Mega Pillars
 * Firebars
 * Fishbones

Airship Enemies
Mario fighting Bowser Jr. in his airship.*Bob-ombs
 * Cannons
 * Cannonballs
 * Giant Cannonballs
 * Rocket Engines
 * Mecha-Koopas
 * Rocky Wrenches
 * Giant Spiked Balls

Minigames

 * Power-Up Panels
 * 1-Up Blast
 * Enemy Course

Items and Objects

 * }